Doc Holliday, on 25 February 2013 - 08:51 AM, said:
Nah, AMS has a LONG way to go before it's that effective. Right now it takes out maybe 3-4 missiles in a volley. Against a volley from even just 20 tubes, that's barely noticeable. And I just think nerfing/altering LRMs much is the wrong direction to try to fix them. If you just make them significantly less effective by default, no one will take them and a huge component of the game will be lost. I already never use them because I find them too ineffective for my play style.
It would make them significantly less effective than they are now, but right now I think they're far too powerful for their tonnage and crits.
Lets talk about 30 tons:
2 Gauss rifles
2 AC20s
3 LRM20s
2 Gauss does 30 damage (pinpoint) at 660 meters, doing less and less out to 1600 meters.
2 AC20s does 4 damage (pinpoint) at 270 meters, doing less and less out to 800 meters
3 LRM20s does 108 damage (splash) at 1000 meters, not going beyond that.
*crits meaning critical slots
Gauss Pros
Medium/high damage,pinpoint, Directfire 1200 speed, ammo doesn't explode. Medium/Long range.
AC20 Pros
High damage, pinpoint damage, Directfire 900 speed, weapon doesn't explode,
LRM20 Pros
Extremely High damage, Indirect fire, weapon doesn't explode, Very long range, tracks target (with lock) Medium weight, low/medium crits.
-----------------------------
Gauss cons
Weapon explodes/Low health, doesn't track targets, doesn't go over terrain. Medium crits,
AC20 cons
Ammo explodes, short range, doesn't track targets, doesn't go over terrain, HIGH crits, high heat
LRM20 cons
Ammo explodes, minimum range (180), slow projectile speed, warning for target, requires lock for tracking, high heat
-------------------------------------------------
the LRM20 outdoes the others in (significant) damage, range, weight, crits, and tracking ability. (100% accuracy if lock is maintained)
LRM20 is outdone at close range, and speed of attack (can be dodged due to warning)
I think its pros outweigh its cons in relation to the other two heavy weapons.
Currently they are still being used despite ECM because they're such fantastic weapons outside of ECM. I know I ran a Stalker with 4 LRM15s+Art and a tag, it would obliterate a full-health atlas in 2-3 salvos. Four LRM15s+Art weighs 2 tons more than two gauss..and does almost 4 times as much damage.. even with the spread (tightened by Art) , that is still doing more damage to a specific torso than two gauss are doing. I've seen stalkers with four LRM20s...144 damage, for less weight than 3 gauss...
I think if ECM was brought to where we discussed:
LRMs with 5pts less damage and faster projectile speed would still be viable. LRMs were never really meant to be predator weapons, but as they are, they are the APEX predator of weapons, currently they often require TAG, but if ECM was brought to where we want it, they would destroy everything. (Unless they were changed.)
AMS can get buffed a little bit, so long as it doesn't become 50% effective against a barrage.. 2 AMSs shouldn't be able to completely wipe out a barrage.
hammerreborn, on 25 February 2013 - 09:04 AM, said:
Don't try and argue it. They'll cry as they always do.
You have one energy slot and .5 tons remaining and max armor and 2.0 heat efficiency. So what do you do? You put in a small laser of course.
SMALL LASERS OP WHAT ELSE WOULD YOU DO WITH .5 TONS AND 1 ENERGY SLOT! CASE...HA!
Funny, all you've done is whine and offer nothing constructive.
hammerreborn, on 25 February 2013 - 09:07 AM, said:
Cause ECM is fine, ADAPT OR CRY! Lol.
This thread is full of crying, apparently.
And constructive requires you know, good ideas. Would you consider talking about demolishing a building using a single match constructive? No, because it's a terrible idea, like these ideas for ECM.
You're crying, you're baselessly complaining about something without thinking. That is whining.
AegisKay, on 25 February 2013 - 09:24 AM, said:
Here's how I see ECM. If you get caught alone vs. a Streak Cat and an ECM Raven for example, you deserve whatever happens next. There are enough counters to ECM and there are now some great choices to make to affect how you play with or against it. I don't believe the PPC EMP burst should be increased. Its long enough to get a lock from LRM's and that's all it was protecting itself against really. Sure Streaks are great against light mechs but you aren't stopping an Atlas any time quickly with them. Personally, I don't have a problem with them, but again, I don't have a problem with many weapons in the game, except maybe a lack of ER Medium Laser. Then again that's clan tech so we'd need a reason for it I guess. If you can't beat ECM, or it affects you negatively then you haven't brought the right tool to hand. Also you probably need to stop going lone wolf on the rest of your team.
There are counters to ECM, but unlike AMS, BAP, or anything else, they require active player based counters while they just sit there and exist. (Appropriate rephrasing of common phrase: "an ounce of ECM is worth a pound of skill"
ECM does far more than anything and impacts the game more profoundly than anything else, and it requires nothing on the part of the player, just a couple tons and a couple crits of their mech.
I have a question for you: What do you think they should have Stealth Armor do when it arrives in the timeline?