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Will The Jagermech Be The New Cat-K2?


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#41 Butane9000

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Posted 24 February 2013 - 08:56 PM

It will be a nice addition.

I'll probably use it as a dakkaphract (i.e. it's stock armament of 2x AC2's, 2xAC5's and 2xML).

#42 Dikaiosyne26

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Posted 24 February 2013 - 09:02 PM

It would be nice to see a mech that was actually designed for ballestics use the heavy ones, instead of ones shooting AC/20s out of Machine Gut Ports.

I'm all for the Jaegermech

#43 MustrumRidcully

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Posted 24 February 2013 - 11:52 PM

The Standard Jagermech with its 4 Ballistic hard points looks interesting. But don't forget the missile/ballistic variant. Mixing AC/10 with SRM6 might also be interesting to try out.

A lot depends on its torso twist, I think. The Catapult is unparalleled in that regard, and if the Jagermech offers less twist range, then the Catapult may alway be preferable, even if the Jagermech might have higher (but also more exposed) weapon points.
Though, giving that the Jagermech is supposed to be an anti-aircraft mech, it would make little sense for it to have a low twist range. After all, aircraft are fast and you have to track them.

#44 Shadowsword8

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Posted 25 February 2013 - 12:06 AM

It might not be such a good ridge sniper, with so much center torso sittingon top of the cockpit. Why aim at the guns when you can hit CT just as easily?

I'll still take it, however.

#45 WalkingDeathBot

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Posted 25 February 2013 - 01:14 AM

Yeah I'm saving my c-bills for this one. I think it could be a fun mech and am looking for PGI to introduce an interesting "quirk" for it as they said.

We'll see.

PGI wanna weigh in on this one????

#46 deadeye mcduck

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Posted 25 February 2013 - 03:20 AM

Good luck using AC/20s in a mech thats designed for long range fire support. Quad AC2's for my Jagermech, that will own long range duels on alpine + ther other larger maps we been promised.

#47 Glythe

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Posted 25 February 2013 - 03:27 AM

I think this guy is designed with the intent of dual AC2s and machine guns. The only problem is that build would be lame. If you're trying to fit more than 4 AC 2's in this mech you are dreaming unless you want to be a turret.

#48 LordDante

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Posted 25 February 2013 - 03:35 AM

Posted Image

#49 Yokaiko

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Posted 25 February 2013 - 03:45 AM

People are still moaning about K2s?

#50 WalkingDeathBot

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Posted 25 February 2013 - 04:02 AM

View PostLordDante, on 25 February 2013 - 03:35 AM, said:

Posted Image


Can someone more talented than me please put the scumbag Steve hat on the Cat K2?

#51 MustrumRidcully

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Posted 25 February 2013 - 04:16 AM

View PostWalkingDeathBot, on 25 February 2013 - 04:02 AM, said:


Can someone more talented than me please put the scumbag Steve hat on the Cat K2?

I am not sure I qualify, but here it is:
Posted Image

Now with bonus content:
Spoiler

Edited by MustrumRidcully, 25 February 2013 - 04:29 AM.


#52 Vincent Lynch

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Posted 25 February 2013 - 04:35 AM

I'm going for 4xAC/2 with medium pulse Lasers, or 2 AC/10 + MGs + M-Lasers.
I also wonder about 2x Ultra AC-5, 2 Large Lasers, + Machine Guns.

Anyway a boomjager will be far superior to a boomcat, but a gaussjager's disadvantages over the gausscat outweigh the advantages so much that we will see both on the field equally.

#53 Psychobunny

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Posted 25 February 2013 - 05:04 AM

I will stay true to my cat!

But in all seriousness, from what i can read on "sarna" it focuses mostly on Ultra cannons, ER lasers and PPC, wich is perfectly fien for snipers, so they can easely make the hardpoints fit ultra ac 5 and maby 1 AC20 / gauss.. or none.. or energy based, they have options for sure to mess around with it a bit.. unless it has to be xactly like its ben writen in the ancient texts for lore :x i have no idea lol

Edited by Psychobunny, 25 February 2013 - 05:14 AM.


#54 John MatriX82

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Posted 25 February 2013 - 05:36 AM

I guess we'll see many Jager20mechs with dual AC 20's. That build would be much faster than any k2 can do and be a serious problem if you leave it get closer to you.

On the contrary I believe it won't do as good as a dual Gauss mech.. In the K2, you can sacrifice arm armor to achieve more ammo/speed, here you can't because you need to protect the arms. And sure it's easy to blow up in a Gausspult once you get side torsoed, but it's still quite difficult to achieve, while with the jager the easiness of side coring it's allo to be evaluated and I guess it will be easy.

I'll try a JM6-A when it will be available next month, it should allow all the possible builds (dual AC 20, dual GR, dual UAC5 + srms and lasers) besides multiple smaller caliber AC combinations (that doesn't interest me much) of course.

#55 Tkhaw

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Posted 25 February 2013 - 05:38 AM

More interested in the amount of armor it can mount...

#56 Vincent Lynch

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Posted 25 February 2013 - 05:40 AM

View PostTkhaw, on 25 February 2013 - 05:38 AM, said:

More interested in the amount of armor it can mount...

Exactly the same amount as the catapult

#57 Eric darkstar Marr

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Posted 25 February 2013 - 05:44 AM

I think it will be a contender for sure, just because most of these people on here are all blah blah small torso blah blah not in arms.

Here is a fact I one shot catapults with ease my CATA say hi, the cats cockpit is at least two times the size of any other mechs making it very easy to just blow the head clean off. As more player notice this and master it both smashcats and splatcats will be a thing of the past and only in the lowest of elo will you find them.

So if the Jagermech does not suffer from an extremely easy cockpit to hit it will dominate the field over cats. Also if you didn't notice over the weekend there were many many more STK 5Ms running aorund with 5x srm6 and different energy loadout, it may be slower but it can pack more alpha damage then a srm6 cat.

#58 Kaldor

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Posted 25 February 2013 - 06:03 AM

View PostProtection, on 24 February 2013 - 05:12 PM, said:

The two unique builds that come to mind to make with the Jaeger are:

2 AC/20s with a 275-300XL -- 80KPH Boomcat is tempting

and

4 UAC/5s with a ~225-250XL -- painfully slow but that rapid fire might make it a powerful DPSer


Other than that, there doesn't seem to be a whole lot that the Jaeger can do that the K2 doesn't already cover.


AC20 build will work nicely. However, I will pass on the 4 UAC5s. Trying to get those all firing without having one on cooldown, and not jamming, will be a major PITA. Probably be handled best by a macro, then it might really shine. Otherwise Ill stick with my Ilya. May also run into some speed vs engine vs, weight issues with this build.

View PostNauht, on 24 February 2013 - 05:17 PM, said:

The K2 will still dominate. Why?

Cos the jagermech has arms which can easily be shot off instead of a ridiculously small side torso profile.
Also looks like the jager has the same head size as an awesome.
It's as fat as an awesome.

No I'm predicting it won't come close to being K2 good.


And with the Jager comes weapon size limitations for certain slots! :D

#59 John MatriX82

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Posted 25 February 2013 - 06:23 AM

Quad UAC5, I wonder how much ammunition you can do with that.. You'll barely get 4 tons of ammo with XL 225+ENDO and 1 External DHS dropping armor to the legs far below 30 and arms around 35.

Edited by John MatriX82, 25 February 2013 - 06:24 AM.


#60 QuantumButler

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Posted 25 February 2013 - 06:27 AM

It will still be inferior to the catapult because it won't have BS vortex hitboxes that eat damage, unhittable side torsos, or the BS ridiculous torso twist of the cat.

It will probably be pretty good and balanced however, unlike the OP cats.

Noteably, it will be able to arm mount dual AC20s, allowing it to run a XL engine, something the K2s cannot do, and it's high arms will allow it to fire over cover, again unlike the K2.

Imagine now, a fast AC20 cat, this is what Jeagermechs will be,m squishier than k2s due to the lack of the insane hitbox profile, but much faster with the same punch due to bein able to carry a XL engine, so you can fit a higher rated one.





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