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Why Splatcat Ruins Games Beyond Being Gimmicky.


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#61 Alexandrix

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Posted 25 February 2013 - 12:16 PM

Once again,he isn't complaining about fighting them,or how hard they are to kill or whatever.He's saying they make the game ****** and lame.Which i agree with.

#62 Ghogiel

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Posted 25 February 2013 - 12:18 PM

View PostAlexandrix, on 25 February 2013 - 12:16 PM, said:

Once again,he isn't complaining about fighting them,or how hard they are to kill or whatever.He's saying they make the game ****** and lame.Which i agree with.


Tell me more of this no fun and lame of which you speak.

#63 Novakaine

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Posted 25 February 2013 - 12:19 PM

I use the KTQ technique for Splatties and R3L.
Kill Them Quick.
Stop shooting at that damn spider.
If ya aint a light, dont go chase the rabbits.
Gank dat splattie!
Put a hurtin on dat Hunchie.
Give that damn Raven the old what for!
But the real secret is ya gonna need a little help.
Call those targets out and kill-em quick.
Gank-em fast and move on.
Where the hell is my Fozzie Bear bauble for my cockpit.
I want it now.

#64 Rakashan

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Posted 25 February 2013 - 12:20 PM

View PostGarfuncle, on 25 February 2013 - 11:41 AM, said:

Please, re-read the OP, or go back to grade school and re-do some comprehension tests.

Sorry, did you miss the comparison to any other heavy or assault that you go to knife-fight with?

The ranges on them are the same as the ranges on AC20s, SSRMs and Medium Lasers and they are longer than Light Lasers.

Oh look, they are trying to get into a knife fight just like most HBKs and almost every light in the game.

So let's talk reading comprehension. Go chill for 30 minutes. Smoke a bowl and come back and reread the responses. Splatcats drive like every other mech that has a 270m sweet spot and there are a lot of those. If you're pissy about the splatapult, then you should be equally pissy about every other mech that builds to a 270m range whether it is a STK-5M, and Atlas or a HBK.

#65 Franchi

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Posted 25 February 2013 - 12:21 PM

See Sig,

Have a nice day.

#66 Inviticus

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Posted 25 February 2013 - 12:21 PM

The Stalker 5M is worse, much worse. I fit mine with 5xML and 5xSRM4s....

#67 Alexandrix

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Posted 25 February 2013 - 12:21 PM

View PostGevurah, on 25 February 2013 - 12:15 PM, said:

*stuff*


I hear what you are saying,and you are right.Larger maps will make the SRMcat and ac20 cat less desirable.But,then the next min/max'd cheese build will take the fore front.be it 6 PPC stalker,poptard phract...whatever the case may be.It's a symptom of an underlying illness.The mech modification system is just to open ended and easy to abuse.A hard point system with size limitations would curb 1 shot wonder alpha builds,while at the same time being easier on game balance,and adding more variety and ingenuity to the game.Being able to build a mech with an assault killing alpha is bad enough now...what do you think it's gonna be like when clan tech comes along and makes it even worse?

Edited by Alexandrix, 25 February 2013 - 12:23 PM.


#68 UnseenFury

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Posted 25 February 2013 - 12:22 PM

Some r3tards just need to learn how to fight at distance and keep enemies at distance.

#69 Franchi

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Posted 25 February 2013 - 12:22 PM

View PostAlexandrix, on 25 February 2013 - 12:21 PM, said:


I hear what you are saying,and you are right.Larger maps will make the SRMcat and ac20 cat less desirable.But,then the next min/max'd cheese build will take the fore front.be it 6 PPC stalker,poptard phract...whatever the case may be.It's a symptom of an underlying illness.The mech modification system is just to open ended and easy to abuse.A hard point system will size limitations would curb 1 shot wonder alpha builds,while at the same time being easier on game balance,and adding more variety and ingenuity to the game.Being able to build a mech with an assault killing alpha is bad enough now...what do you think it's gonna be like when clan tech comes along and makes it even worse?

Caln tech will bring Omni mechs. Fail point is FAIL.

#70 QuantumButler

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Posted 25 February 2013 - 12:23 PM

View PostInviticus, on 25 February 2013 - 12:21 PM, said:

The Stalker 5M is worse, much worse. I fit mine with 5xML and 5xSRM4s....


Until the stalker gets the ability to fly, go at nearly 90kph, and twist around so it can look almost straight back while running in the opposite direction, the Stalker is a perfect example of a powerful build balanced by real, in game drawbacks, while the splatcat remains an example of overpowered cheese.

Edited by QuantumButler, 25 February 2013 - 12:23 PM.


#71 Franchi

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Posted 25 February 2013 - 12:25 PM

View PostQuantumButler, on 25 February 2013 - 12:23 PM, said:


Until the stalker gets the ability to fly, go at nearly 90kph, and twist around so it can look almost straight back while running in the opposite direction, the Stalker is a perfect example of a powerful build balanced by real, in game drawbacks, while the splatcat remains an example of overpowered cheese.

The stalker can hit and hurt you at 100-270m, the cat cannot.

#72 Alexandrix

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Posted 25 February 2013 - 12:27 PM

View PostFranchi, on 25 February 2013 - 12:22 PM, said:

Caln tech will bring Omni mechs. Fail point is FAIL.

we basically already have omni mechs...while clan omni's will make things even worse.But I'm talking about the lighter,better performing equipment more so than the omni's.

do you actually have an argument as to why this hard point system can't be improved upon,or are you just trolling and defending the cheese?

#73 Inviticus

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Posted 25 February 2013 - 12:28 PM

View PostQuantumButler, on 25 February 2013 - 12:23 PM, said:


Until the stalker gets the ability to fly, go at nearly 90kph, and twist around so it can look almost straight back while running in the opposite direction, the Stalker is a perfect example of a powerful build balanced by real, in game drawbacks, while the splatcat remains an example of overpowered cheese.



I don't know if I agree. The cat has a lot less armor, a big cockpit target, and it's weapons are severely exposed. It's got it's weaknesses.

I am not sure the A1 is the problem neccessarily since if it were nerfed, folks would move on to the next SRM Boat/Cheese build. Like others have said, boating itself is the issue since the game encourages you to pack as many high damage weapons onto your chassis as you can.

#74 Suki

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Posted 25 February 2013 - 12:28 PM

View PostGarfuncle, on 25 February 2013 - 12:05 PM, said:


Maybe you should quit being blind and actually read the topic and see it's not about fighting them and more about how they effect gameplay in a negative way.

Maybe it's You're blind here? For most people gameplay is normal, splatcats are killed easily. As for about, not long ago me on my streakcat an my buddy on 4X killed 3 of them. For many people they are effecting gameplay in a positive way - EASY KILL.

#75 Ghogiel

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Posted 25 February 2013 - 12:29 PM

View PostFranchi, on 25 February 2013 - 12:25 PM, said:

The stalker can hit and hurt you at 100-270m, the cat cannot.

The SRM sweet spot range is as deadly as when fired at 50m..

#76 Inviticus

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Posted 25 February 2013 - 12:30 PM

View PostFranchi, on 25 February 2013 - 12:25 PM, said:

The stalker can hit and hurt you at 100-270m, the cat cannot.



If the Cat packs SRM4s rather than SRM6s, they'll have much more consistant performance at any range other than right in your face. For some reason, at logner ranges those SRM6s always miss a few missiles..

#77 Tarman

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Posted 25 February 2013 - 12:31 PM

View PostAlexandrix, on 25 February 2013 - 12:21 PM, said:


I hear what you are saying,and you are right.Larger maps will make the SRMcat and ac20 cat less desirable.But,then the next min/max'd cheese build will take the fore front.be it 6 PPC stalker,poptard phract...whatever the case may be.It's a symptom of an underlying illness.The mech modification system is just to open ended and easy to abuse.A hard point system with size limitations would curb 1 shot wonder alpha builds,while at the same time being easier on game balance,and adding more variety and ingenuity to the game.Being able to build a mech with an assault killing alpha is bad enough now...what do you think it's gonna be like when clan tech comes along and makes it even worse?



This is a topic-change into qq about min-maxers inside a customizable system. That's all games ever, glwt. Changing the hardpoint system doesn't clean out maxers, it gives them a new set of parameters to work with. It'd just make it a different way to max your ride than the current way. Most of the maxers are heading for hyper-competitive tourney-style play anyway since that's the kind of player who wants and needs M/M, so they generally play each other.

#78 Shadowsword8

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Posted 25 February 2013 - 12:32 PM

I started playing a bit with a splashcat (my Stalker still remain my favorite), and while I agree it does a bit too much damage and doesn't require good aim, it is also massively fun. Not if you go in a standard direct confrontation. That's just one more shotgun-like weapon then.

But if you manage to sneak undetected behind the enemy group...

I did it a few times in the last days, and I'll tell you this: there nothing more adrenaline-pumping in MWO than trying to get right in the back of an enemy mech, so close you shadow is melding with his, and unleashing a salvo that will outright kill a cataphract or a stalker, then going into the back of the next one, wondering how many seconds it would take before the enemy team would start to realize that they might want to pay attention. When I kill 3 undamaged heavy mechs in barely 20 seconds, I start giggling evilly. And it is their fault. If you hear mech steps closing in and fail to check for a blue tirangle in the radar, you deserve to be one-shotted.




So far my record with a splashcat is 5 kills and 1521 damage. Previous was 1200ish damage, 5 kills with beam stalker.

Edited by Shadowsword8, 25 February 2013 - 12:36 PM.


#79 Kylere

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Posted 25 February 2013 - 12:35 PM

Splatcats are most dangerous to bad players, and least beneficial to poor players. I don't own an A1 but my CPLT-C4 (4SRMS6, Some lasers) owns rotten players right and left. This is not a problem with the mech. It is a problem of pilots who always expect to win. Winning is not a given. They are no more instrisically cheesy than any Poptarting PPC loser, the Raven crowd, or any other FOTM.

I was just telling my wife last night that when I lose and feel like a whiny baby it means it is time to take a break and do something else. When I lose and think, "How can I not repeat that screw up?" that I should keep on.

#80 QuantumButler

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Posted 25 February 2013 - 12:35 PM

View PostInviticus, on 25 February 2013 - 12:28 PM, said:



I don't know if I agree. The cat has a lot less armor, a big cockpit target, and it's weapons are severely exposed. It's got it's weaknesses.

I am not sure the A1 is the problem neccessarily since if it were nerfed, folks would move on to the next SRM Boat/Cheese build. Like others have said, boating itself is the issue since the game encourages you to pack as many high damage weapons onto your chassis as you can.


To make boating unfeasible you'd have to nerf every single weapon system so far into the ground we'd essentially be shooting eachother with spitballs, if you "Fix" [read: nerf so hard that they're useless on any mech usuing less than 6 launchers] srms, the catapult will just move on to boating the next good weapon system, rinse and repeat until every weapon has been nerfed into the ground.

The chassis is, has been, and always will be the problem with the catapult, it's a 65 ton mech that in unquestionably better than any other mech in it's class, as well as being far better than the awesome. you say it has less armor, but it's only 50 points less armor max than an AWESOME, a freaking assault mech.

View PostSuki, on 25 February 2013 - 12:28 PM, said:

Maybe it's You're blind here? For most people gameplay is normal, splatcats are killed easily. As for about, not long ago me on my streakcat an my buddy on 4X killed 3 of them. For many people they are effecting gameplay in a positive way - EASY KILL.


Yeah, you killed the splatcat so easily it took you in a streakcat and a buddy in a 4x to kill one single 65 ton mech, I repeat,. it took TWO MECHS, ONE OF WHICH WAS ANOTHER CATAPULT TO KILL A SINGLE 65 TON MECH. Imbalance =/= mean it is literally invincible, it means it is TOO POWERFUL FOR IT'S WEIGHT CLASS.

Edited by QuantumButler, 25 February 2013 - 12:37 PM.






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