

Why Splatcat Ruins Games Beyond Being Gimmicky.
#301
Posted 26 February 2013 - 08:46 PM
#302
Posted 26 February 2013 - 09:29 PM
Borgar, on 26 February 2013 - 08:46 PM, said:
All the morons die quickly single or in packs.
http://youtu.be/DKJZgD6AT1M
#303
Posted 26 February 2013 - 10:19 PM
#305
Posted 27 February 2013 - 12:37 AM
Borgar, on 26 February 2013 - 08:46 PM, said:
But what require the most skill?
Huddling together and hitting a mech torso 100-400m away?
Or sneaking behind the enemy group undetected, until you get at point-blank range of one of them?
#306
Posted 27 February 2013 - 12:43 AM
Blowing cat arms off will be
More satisfying
I made a haiku
#307
Posted 27 February 2013 - 12:56 AM
OH REALLY?!?!?
Have you, just perchance, paid just a liiiittle atention to the map design?
The splat cat(if, ofcourse, built right) is a heavy mech with ~85kph speed, upgraded armor, that does about 70 damage on almost successful hit.
Having that in mind how can you not accidently be crush by such on all those small maps, having tons of hills, covers, tunnels(well... exept Caustic Valley) and sh.t?
Are you pulling my leg or calling me a complete moron, who don't have the slightest clue what he's doing?
THE MAPS ARE MAKING THE SPLAT CAT TERRIBLE NOT OUR FRIGGIN SKILL!
You can't just escape what you can't just escape. How many times a splat cat has engaged you in the open?
How the hell can one evade a splat cat on River City?
What about the forest colony, the middle(near the tunnel) the tunnel itself, Caustic Valley's ridge? Frozen City tunnel or somewhere between the buildings or some other place, one of the thousands chances the game give you to stay in cover?
So you're assuming all the splatcat pilots are idiots?
Nope.
I dont mind shooting a splatcat ears off when it's out in the open - that's one hell of a bad pilot, but the more and more I play, the less this happens.
So you say they're not memorable in a group battles? Do you want me to picture you what happens in(let we say) 5v5 engagement if all your teammates does not focus fire the splat cat? And what the hell do you think the rest of the splatcat's mates doing at that time? Staying put? Waiting for you to finish off the cat? Nope. They blast the sh.t out of someone.
Even if focus fired in a group fight(having in mind the catapult design, which makes it hard to kill and the ordinary upgraded armor) if there is a splat cat in the team it's always been traded off for someone.
DO NOT DARE to tell me that's fair.
If you do, tell me then, what's the other heavy mech in the game that can one-shot an AWESOME, almost any other heavy mech, and absolutely every up to medium mech?
Yea, I have no issues with staying 300m away from it, but the map design, as a mentioned does not allow me to most of the time. What I do is hide and wait for it to engage someone else, if it haven't jumped on me yet. And as I said a good built splatcat is concidered VERY fast mech for it's deadliness and tonage.
IT IS broken. It really does not require any skill at all to pilot. It get's to you and crushes you like a bug(not caring what you're piloting at all).
Yes, I haven't mentioned the Alpine Peaks and the reason is that's the best fix for it as far as I've seen.
Yea, a fix - cause this map discourages the often usage of splatcats and there should be more like it so the possibility to be on a drop, where your shortrange is useless be greater.
And you know what, could be selfish that I say so, but no matter what mech I'm in - weither it would be my hunchback 4SP, my AWESOME 9M or my Cataphract 3D - I have decent(to say the least - tho I've won hundreds of unfair battles) chances against ANY mech in the game.
I haven't got a single chance against that splat cat. I don't call that ballance.
I don't agree with those, who said, that a mech that can kill ANY AT ALL mech(even tho it's not even ASSAULT) in brawl range is called ballance.
I don't agree with the statement, that the issue with the LRM boats is the same, since it's easy to get under 200m range at one, than to run away from something that have top speed of 85kph.
Say what you will, I support this topic and I think whoever does not is either a splatcat himself, or he haven't engaged enough of them

#308
Posted 27 February 2013 - 01:14 AM
Voidcrafter, on 27 February 2013 - 12:56 AM, said:
OH REALLY?!?!?
Have you, just perchance, paid just a liiiittle atention to the map design?
The splat cat(if, ofcourse, built right) is a heavy mech with ~85kph speed, upgraded armor, that does about 70 damage on almost successful hit.
Having that in mind how can you not accidently be crush by such on all those small maps, having tons of hills, covers, tunnels(well... exept Caustic Valley) and sh.t?
Are you pulling my leg or calling me a complete moron, who don't have the slightest clue what he's doing?
THE MAPS ARE MAKING THE SPLAT CAT TERRIBLE NOT OUR FRIGGIN SKILL!
You can't just escape what you can't just escape. How many times a splat cat has engaged you in the open?
How the hell can one evade a splat cat on River City?
What about the forest colony, the middle(near the tunnel) the tunnel itself, Caustic Valley's ridge? Frozen City tunnel or somewhere between the buildings or some other place, one of the thousands chances the game give you to stay in cover?
So you're assuming all the splatcat pilots are idiots?
Nope.
I dont mind shooting a splatcat ears off when it's out in the open - that's one hell of a bad pilot, but the more and more I play, the less this happens.
So you say they're not memorable in a group battles? Do you want me to picture you what happens in(let we say) 5v5 engagement if all your teammates does not focus fire the splat cat? And what the hell do you think the rest of the splatcat's mates doing at that time? Staying put? Waiting for you to finish off the cat? Nope. They blast the sh.t out of someone.
Even if focus fired in a group fight(having in mind the catapult design, which makes it hard to kill and the ordinary upgraded armor) if there is a splat cat in the team it's always been traded off for someone.
DO NOT DARE to tell me that's fair.
If you do, tell me then, what's the other heavy mech in the game that can one-shot an AWESOME, almost any other heavy mech, and absolutely every up to medium mech?
Yea, I have no issues with staying 300m away from it, but the map design, as a mentioned does not allow me to most of the time. What I do is hide and wait for it to engage someone else, if it haven't jumped on me yet. And as I said a good built splatcat is concidered VERY fast mech for it's deadliness and tonage.
IT IS broken. It really does not require any skill at all to pilot. It get's to you and crushes you like a bug(not caring what you're piloting at all).
Yes, I haven't mentioned the Alpine Peaks and the reason is that's the best fix for it as far as I've seen.
Yea, a fix - cause this map discourages the often usage of splatcats and there should be more like it so the possibility to be on a drop, where your shortrange is useless be greater.
And you know what, could be selfish that I say so, but no matter what mech I'm in - weither it would be my hunchback 4SP, my AWESOME 9M or my Cataphract 3D - I have decent(to say the least - tho I've won hundreds of unfair battles) chances against ANY mech in the game.
I haven't got a single chance against that splat cat. I don't call that ballance.
I don't agree with those, who said, that a mech that can kill ANY AT ALL mech(even tho it's not even ASSAULT) in brawl range is called ballance.
I don't agree with the statement, that the issue with the LRM boats is the same, since it's easy to get under 200m range at one, than to run away from something that have top speed of 85kph.
Say what you will, I support this topic and I think whoever does not is either a splatcat himself, or he haven't engaged enough of them

What did the English language do to you?
#309
Posted 27 February 2013 - 01:27 AM


#310
Posted 27 February 2013 - 01:39 AM
#311
Posted 27 February 2013 - 01:42 AM
#312
Posted 27 February 2013 - 01:48 AM
1. Many have bought the mech.
2. Many have spent exp in the variant.
3. It canonically wouldn't have any other hardpoints so any decrease in missile hardpoints would gimp the mech.
So with those three points, its not going to be removed or nerfed of its hardpoints. In addition clan mechs such as the Vulture with its LBX-5 and ER PPC and SIX SRM6s or the Madcat with 4 SSRM6s (both are stock variants) will make the A1 obsolete.
So the only alternative is to simply deal with it. Vet pilots know how to disarm the thing rather quickly. I typically give its arms two blasts of 4x Large Lasers each and then the mech is neutered, having done no damage to me. Thats if I'm facing it alone. I don't believe I've ever been killed by one. The dual AC20 K2 has been far more threatening then the A1.
There is a reason when I experted out my Catapults that the A1 was NOT among them. Its too weak, too easily disarmed, and just a gimped mech altogether. This is painfully obvious on maps like Forest Colony, Caustic Valley, and now Apline. The only two maps its effective in is Frozen City and River City. And even then only if it gets the jump on you.
The problem with the A1 isn't that its OP, Cheesy, or inbalanced. The problem is over half of this community cannot adapt. This is not me being an elitist, this is a fact. I have a friend who has been playing for a little over a month off and on and can easily take on a 6xSRM6 A1. So why can't some of you all who have been playing for a few months longer? Some since Closed Beta?
#313
Posted 27 February 2013 - 02:08 AM
its a 80km/ph rocket turret
fix the torso twist on that one and 1/3 of danger is gone
#314
Posted 27 February 2013 - 03:39 AM
Voidcrafter, on 27 February 2013 - 12:56 AM, said:
OH REALLY?!?!?
Have you, just perchance, paid just a liiiittle atention to the map design?
The splat cat(if, ofcourse, built right) is a heavy mech with ~85kph speed, upgraded armor, that does about 70 damage on almost successful hit.
Having that in mind how can you not accidently be crush by such on all those small maps, having tons of hills, covers, tunnels(well... exept Caustic Valley) and sh.t?
Are you pulling my leg or calling me a complete moron, who don't have the slightest clue what he's doing?
THE MAPS ARE MAKING THE SPLAT CAT TERRIBLE NOT OUR FRIGGIN SKILL!
You can't just escape what you can't just escape. How many times a splat cat has engaged you in the open?
How the hell can one evade a splat cat on River City?
What about the forest colony, the middle(near the tunnel) the tunnel itself, Caustic Valley's ridge? Frozen City tunnel or somewhere between the buildings or some other place, one of the thousands chances the game give you to stay in cover?
So you're assuming all the splatcat pilots are idiots?
Nope.
I dont mind shooting a splatcat ears off when it's out in the open - that's one hell of a bad pilot, but the more and more I play, the less this happens.
So you say they're not memorable in a group battles? Do you want me to picture you what happens in(let we say) 5v5 engagement if all your teammates does not focus fire the splat cat? And what the hell do you think the rest of the splatcat's mates doing at that time? Staying put? Waiting for you to finish off the cat? Nope. They blast the sh.t out of someone.
Even if focus fired in a group fight(having in mind the catapult design, which makes it hard to kill and the ordinary upgraded armor) if there is a splat cat in the team it's always been traded off for someone.
DO NOT DARE to tell me that's fair.
If you do, tell me then, what's the other heavy mech in the game that can one-shot an AWESOME, almost any other heavy mech, and absolutely every up to medium mech?
Yea, I have no issues with staying 300m away from it, but the map design, as a mentioned does not allow me to most of the time. What I do is hide and wait for it to engage someone else, if it haven't jumped on me yet. And as I said a good built splatcat is concidered VERY fast mech for it's deadliness and tonage.
IT IS broken. It really does not require any skill at all to pilot. It get's to you and crushes you like a bug(not caring what you're piloting at all).
Yes, I haven't mentioned the Alpine Peaks and the reason is that's the best fix for it as far as I've seen.
Yea, a fix - cause this map discourages the often usage of splatcats and there should be more like it so the possibility to be on a drop, where your shortrange is useless be greater.
And you know what, could be selfish that I say so, but no matter what mech I'm in - weither it would be my hunchback 4SP, my AWESOME 9M or my Cataphract 3D - I have decent(to say the least - tho I've won hundreds of unfair battles) chances against ANY mech in the game.
I haven't got a single chance against that splat cat. I don't call that ballance.
I don't agree with those, who said, that a mech that can kill ANY AT ALL mech(even tho it's not even ASSAULT) in brawl range is called ballance.
I don't agree with the statement, that the issue with the LRM boats is the same, since it's easy to get under 200m range at one, than to run away from something that have top speed of 85kph.
Say what you will, I support this topic and I think whoever does not is either a splatcat himself, or he haven't engaged enough of them

You can support anything you can, but if you played all the hundreds of matches you said and still can't figured out how to cook kitty - go get some rest of mwomercs for about lets say half a year, maybe there'll appear something noskill oneshotting them.
LordDante, on 27 February 2013 - 02:08 AM, said:
its a 80km/ph rocket turret
fix the torso twist on that one and 1/3 of danger is gone
cats doesn't have arms, didn't you see? The only way to be competetive against "armed" mechs arms "twist" is to increase cats torso twist.
#315
Posted 27 February 2013 - 03:58 AM
If you can't close in fast on the target, or get face-to-face against something that will really hurt, it's better to break contact and seek another target.
Edited by Shadowsword8, 27 February 2013 - 04:01 AM.
#316
Posted 27 February 2013 - 03:59 AM
Garfuncle, on 25 February 2013 - 11:24 AM, said:
Nope! Just grab a 'Cat, fill it to the brim with SRMs and kill everything but assaults in two salvos. The problem isn't even with these builds getting multiple kills. Even if they trade kills, it still has a broader effect. The problem is being on the receiving side and being taken taken out near instantly to something you can't possibly defend yourself from on most maps before being gibbed. This is simply not fun. It's frustrating, grating, and utterly annoying. You can desperatly alpha strike, torso twist, and run for cover, but the mindless, fun-ripping Splatcat will simply kamakaze right into you and strip off armor and weapons in one move.
I like Mech Warrior due to the prolonged battle, squeezing every amount of skill, aim, and armor from your mech before going down. This is NOT Call of Duty where can die instantly from a tiny amount of fire. Splatcats don't feel like Mechwarrior. They don't feel right to fight, kill, be killed by, or even be used in the game. It's just not fun. And that's what we have here...
Splatcats should be renamed: "Killed the Fun in MWO Cats."
Also people on this forum are apparently incapable of reading comprehension. It's not about killing, being killed by them. It's about how their playstyle is rubbish game design. Read.
I rarely see Splatcat's ..... maybe one every other match. When we do, and notice I said "WE" ... we call target and focus the cat down. The ears are easy to pop off. Furthermore ... unless the pilot is good ... just keep your distance. Not hard to do.
#317
Posted 27 February 2013 - 05:09 AM
Suki, on 26 February 2013 - 08:28 PM, said:
Over 3000 games, all but 14 at this point were solo drops. I dont know what games you've played in, but my average experience is people hold targets just fine; it's when buildings, terrain or ECM are nearby that it gets tricky, and most games these days it's more ECM than anything else... People are generally good about hitting 'R' especially in the upper ELO.
Suki, on 26 February 2013 - 08:28 PM, said:
You playing streakcata - 50/50 you'll do anything, course your team almost doesn't help and course of broken matchmaker when enemy team gets 3-5 ECM and Your team can get nothing.
1. Brawl distance is 700m? Nobody uses NARC. BAP what the...
2. Like i said, if you had understood it, Streak Cats cant do that well unless supported by teammates or they catch players outside the ECM bubble, which is not a rare occasion.
Suki, on 26 February 2013 - 08:28 PM, said:
As for about splats. They are 50/50 too. Without help of the team they are nothing. Why do you think the team doesn't help you? They do the two only things splat has to know - position of the enemy, distracting the enemy by coordinated play or creating pug havoc.
Playing with friends is beside the point.
They are well above 50/50. And i was referring to assistance in killing targets, not overall gameplay. Just yesterday I had an Alpine drop (One of several), of all places to stuck in an SRM A1, while mastering my Catapults. Opposing team had at least 1 LRM rack per mech, 4 at the most, and my team had the western base (Little cover). My team got decimated before any of them could really confront the opposing force - except me. Why? While the enemy was focusing on them, i was sneaking around the hills to their main Stalker LRM boats and killed them both with 1 shot each from behind. Then i killed their ECM Raven, at which point my last teammate died and proceeded to kill another LRM Cata, Awesome and Treb 3v1. This is when the Atlas and Cataphract that stayed behind at their base showed up to finish me off, not before i came within a hair of coring the Atlas. How much assistance did i get in any of those kills? Little to none. How much in the way of pulling off my killing spree? Quite a bit.
Point in case, SRM cats rely little on friendlies to get their kills, or a tonnage advantage, unlike the mechs/variants previously mentioned. As far as team assistance to get around to the point they can get kills? No more or less than any other mech. For their tonnage, they are quite devastating in the right hands, however even a novice can pummel at least two people into the red before going down with one, or take out an ECM light with a lucky hit... Not quite true of other mechs/variants.
#318
Posted 27 February 2013 - 06:07 AM
#319
Posted 27 February 2013 - 06:08 AM
#320
Posted 27 February 2013 - 06:12 AM
Ghogiel, on 26 February 2013 - 07:36 AM, said:
I know what they are saying. I think most people aren't actually complaining about SRMs. Just a single mech. And secondly I don't think people are thinking how what I can only assume is a nerf to a weapon system basically affects all other variants with SRMs even MORE.
I think it's daft.
Nope, this is patently false. I run a C4, and if the A1 is changed the whiny will start going after it, then after anything with three hardpoints that are the same. This issue is not about balance it is about WAHHHHHHH.
They all ignore the far cheesier 6 PPC builds because they never live long enough to have to deal with them.
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