So What Does A Medium Mech Do?
#121
Posted 26 February 2013 - 09:00 AM
#122
Posted 26 February 2013 - 09:03 AM
Right now good players still do well in mediums but that doesn't mean they are good. Pgi needs to change the meta or balance out the roles or mediums will continue to die.
I would love to see the day were the workhorses were actually used. 4meds 2 lights 1 assault and 1 heavy. Now THAT would make for fun mech warrior play.
#123
Posted 26 February 2013 - 09:07 AM
4 mans beeing what they are and anecdotal evidence beeing easily dismissable, here is a screenshot I took today.
#124
Posted 26 February 2013 - 09:07 AM
#125
Posted 26 February 2013 - 09:16 AM
My HBK-4G currently has a AC10, 3xML, and std. 260 engine. When I drop in this I find some kind of assault that is set up for medium to short range work and I become that mech's wingman. Whatever it fires at, I fire at. Sending an extra 25 pts with an atlas' output often tips the fight in our favor. I usually PUG in this mech.
My HBK-4P has 8xML and std 255 engine. I use this as an interceptor. I keep the other lights and mediums from bugging our assaults and heavies and I rush back to our base to clear it from capping commandos and cicadas. I often use this mech in organized 4 and 8 player games.
My HBK-4SP has two builds. One, the standard 2xSRM6 and 4xML which is brawler support. I do the same as the 4G -- hook up with an assault and send 50 point alpha strikes into faces of enemy mechs. Or I put 2xLRM15s and 2xMLs on it and be a LRM boat. The SRM version is my "competition" build and the LRM version is for pugging, because the LRMs seem to be feast for famine for me.
Yeah, mediums don't have the armor to slug it out with the big mechs, nor do they pack the firepower of the heavies and lights. When I see a boomcat, I get the hell out of its way and try to sneak up on it for a rear alpha shot or two. And sure the medium mechs have problems keeping up with the speed of lights. But positioning and terrain cover fix those problems. I don't chase lights, I let them come to me and blast them with lasers, while keeping my back to terrain or friendly mechs.
As a medium pilot I have to use these tactics to be successful. Just running about in the open chasing spiders only gets me killed. Mediums do have a role in this game and a good one. Pilots just need to recognize and fill those roles.
#126
Posted 26 February 2013 - 09:17 AM
Depends on how you build them. Some can brawl (see tripple SRM6 Centurion with double arm shields), some are long range fire support (see my Wang^ or a double PPC Hunchie), some can be run similar to lights (Cicada). Really depends on your play style. Med's are very flexible.
Edited by Deadxero, 26 February 2013 - 09:18 AM.
#127
Posted 26 February 2013 - 09:17 AM
snipers tend to be a problem as i get caught up with all the nearby stuff firing at me and they start taking shots at me.
sometimes i'll play mobile support from the back of the lines- look around to see if there's a 1v1 going on anywhere nearby i can make into a 2 on 1. if not i look around for whatever is the most damaged on the other side and try brawling with that mech. if i see lights swarming or a light duel i'll try to stay out of ecm range and streak the enemy when he's busy with his fellow light. i'll try to watch our lrms backs for lights- having a couple streaks the lights can't ignore me completely while they carve up their heavier target until the rest of the raven flock surrounds and eats my poor mech up.
then there's the matches where i just die quickly with under 100 points. i notice i tend to do better on alpine/forest city and the right start point in frozen city- the more open areas to move around in. i do worst in river city and building clustered side of Frozen city, caustic is hit or miss depending what's on the other team.
stilling getting used to my trebbies- the lrm one is hit or miss- it attracts lights like flies i notice. the jack of all weapons trebbie i've been doing a bit better than i thought i would with that build- 2ML,AC5 and 2 streaks. but first thing i do is 1) upgrade the engine and bit and 2 stuff as much armor as i can on them even if it means 1 less weapon so my trebbies have as much armor as my hunchies but are still a bit faster.
#128
Posted 26 February 2013 - 09:18 AM
In a four man?
#129
Posted 26 February 2013 - 09:23 AM
#130
Posted 26 February 2013 - 09:34 AM
Quote
A: Yes. We are working on a min/max tonnage limit. You will see this once Elo has been tuned and balanced.
#131
Posted 26 February 2013 - 09:39 AM
#132
Posted 26 February 2013 - 09:46 AM
When we roll hunchbacks, all of us are pretty much the same build, speed and unlocks. We wll do things like handoffs -- engage, let the target follow then break right - opening up the line of fire to my wingman with a diect shot at my target. Often that target breaks off to go after this new threat, so I circle and re-engage. Works very well, confuses the crap out of people (we even paint 'em up the same heh)
#133
Posted 26 February 2013 - 09:47 AM
Mediums are hard to play, but I think I have an advantage over most, as I have been chugging at the hunchback since closed beta update 2.
not really a fan of the cicada or the trebuche though... Im pretty exited for the blackjack however.. I hope the keep adding medium mechs
#134
Posted 26 February 2013 - 09:51 AM
You're reliant on finding a good teammate to work with, but the medium mech's job is to get the kills while the assaults tank the damage.
#135
Posted 26 February 2013 - 09:51 AM
But seriously, in a support role with heavies, I feel I do OK with my Centurion. I'll do about as much damage as I make with my Heavy, but not nearly as much as those assaults do. I've pretty much given up on getting kills with a medium, and go for the assists.
Edited by Soda Popinsky, 26 February 2013 - 09:54 AM.
#136
Posted 26 February 2013 - 09:52 AM
#137
Posted 26 February 2013 - 09:53 AM
#138
Posted 26 February 2013 - 10:01 AM
The rough bits are when those first two phases (scout/flank) don't work out well and you end up popping up in a place that you thought would be empty... but it isn't. You have the speed to get away, but then you round another corner and instead of finding your buds, you get more enemies. Oopsie. Those are the times you die embarassed.
If all goes well, there's a fantastic furball and you can whirl and zip through the crowd like a dervish, backshotting everything you can. Think like a jackal, I guess.
Mediums with decent engines can also deploy across maps fairly quickly too... finish off one foe and you're the first to make it over to your comrade who is dealing with a pesky light... add your lasers and you've tipped the balance. I think there are people who play mediums as a small heavy (big guns, slow speed, thin armour) and some who play them like big lights (fair guns, good speed, decent armour). I tend to fall in the latter camp. I like the flexibility. My main problem is when i play too agressively at the beginning of a match... since you are faster than the heavies, the desire to jump out ahead and get the first shots in is tremendous, and usually fatal.
Think like a jackal, I keep telling myself.
#139
Posted 26 February 2013 - 10:09 AM
#140
Posted 26 February 2013 - 10:15 AM
fspRinger, on 26 February 2013 - 09:07 AM, said:
4 mans beeing what they are and anecdotal evidence beeing easily dismissable, here is a screenshot I took today.

I was in this match (obviously), also in a centurion and we sorta kinda basically won it for our team. That is what Mediums do. I admit we were pulling a bit more weight but still, this is a pretty consistent picture of our 4-man drops. Mediums (Centurions) rock.
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