Cut The Engine Rating And Twist Of The Catapult
#1
Posted 26 February 2013 - 10:24 AM
#2
Posted 26 February 2013 - 10:31 AM
#3
Posted 26 February 2013 - 10:33 AM
#4
Posted 26 February 2013 - 10:34 AM
#5
Posted 26 February 2013 - 10:34 AM
SpartanFiredog317, on 26 February 2013 - 10:24 AM, said:
If they do that, can they also REDUCE the hitbox on the cockpit so a Catapult wont be headshot after 1 hit from a player who gets lucky or who waimed for that part of the mech (since its right infront of the CT)@!!!!!!
#6
Posted 26 February 2013 - 10:36 AM
#7
Posted 26 February 2013 - 10:37 AM
#8
Posted 26 February 2013 - 10:39 AM
Scary about Cats with PPC/Gauss or with SRMs/AC20? Face Stalker with the twice of firepower
#9
Posted 26 February 2013 - 10:43 AM
M3atloaf, on 26 February 2013 - 10:37 AM, said:
.....Most engagements take place sub 200, and its easy enough to sneak up on people.... the problem with Cats, is they don't have any blind spots, and they are fast enough that once in range, you will be lucky to get out. They need to be slower, and have to worry about THEIR position a lot more than they do currently. They don't have a backside, or much of a downside. cover is extremely easy to come by in this game... disengaging from a close fight not so much.
#10
Posted 26 February 2013 - 10:44 AM
#11
Posted 26 February 2013 - 10:44 AM
#12
Posted 26 February 2013 - 10:44 AM
#13
Posted 26 February 2013 - 10:45 AM
Antonio, on 26 February 2013 - 10:31 AM, said:
Cats aren't mediums.
#14
Posted 26 February 2013 - 10:46 AM
DuoAngel, on 26 February 2013 - 10:39 AM, said:
Scary about Cats with PPC/Gauss or with SRMs/AC20? Face Stalker with the twice of firepower
....86 Kmph is faster than almost all assaults, most heavies and many mediums.... combined with the 360 arc of fire. cover is easy. And its silly that the Catapult is the only mech in the game that has so many cheese builds.
#15
Posted 26 February 2013 - 10:47 AM
The second easiest was the Raven.
#17
Posted 26 February 2013 - 10:50 AM
you do know they are ineffective over 270 meters right?
and inb4 calling nerfs to my awsome with multiple ER PPC nailing ppl at 1km
#18
Posted 26 February 2013 - 10:51 AM
#19
Posted 26 February 2013 - 10:51 AM
Lugh, on 26 February 2013 - 10:47 AM, said:
The second easiest was the Raven.
I will be looking foward to this day. Those are two of my least favorite mechs
#20
Posted 26 February 2013 - 10:52 AM
M3atloaf, on 26 February 2013 - 10:37 AM, said:
DuoAngel, on 26 February 2013 - 10:39 AM, said:
Borrowing from another thread.
OneEyed Jack, on 26 February 2013 - 06:46 AM, said:
- Don't get close
- Shoot the ears off
- Use your sensors before you charge
- ... and other nonsense.
Anybody with a lick of common sense, and the balls to admit they occasionally die in a video game, knows that:
- Splatcats are fairly fast and can catch just about anything that's trying to back away
- If you're faster and turn to run, you just die to 36 missiles in the back before you go far
- If you're faster and turn to run, you can't shoot at the ears, because they're behind you... shooting you in the back
- The same cover that protects you from Snipers and LRMs gives the Splatcat cover to get close
- Splatcats have enough armor that it's essentially impossible to prevent them getting at least 2 alphas before a single mech can kill them or amputate an ear. Teammates, unless they were already facing them, will likely take at least this long to respond.
- Only very bad Splatcat pilots approach across open terrain
- Splatcats, along with AC20-cats, are often piloted by the most cowardly players and don't even enter the fight until everyone is half dead and they can 1-shot people
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