Bluten, on 27 February 2013 - 06:07 PM, said:
There is no way to beat it.
Sure there is. I beat them all the time. I just took one out 1 vs 1 using the trial atlas on a smurf account - and that was fighting well within his range. Large lasers are even better to deal with them and will make short work. SRMs do zero damage beyond 270 meters.
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They're a little OP because SRMs are OP.
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So don't let one get in your face. Stay close to teammates so you can gun him down faster than he can kill you.
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Lack of range is always an issue when you have nothing but SRMs. Some players are better at minimizing that issue. It's still an issue.
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Every weapon has a weakness. When you stack too many of them, you get a glaring weakness, as I said. Some weapons still need a bit of a balance, but my original statement is still true. This is why you need more than one type of weapon, to cover the weaknesses just one type leaves you with. This is why pure energy variants aren't all that popular.
Here's a couple to get you started:
- SRMs: Short-medium range only; do no damage beyond max range. Spread too much to do any real damage beyond approximately 100 meters. Require ammo that can be exploded for good internal damage.
- PPCs: Minimum range; do no damage within 90 meters. High heat for damage dealt. Require excellent player skill to consistently hit targets where desired.
- large lasers: High heat. Do damage over time, and thus require extraordinary player skill to consistently apply full damage to one location unless the target is stationary.
- AC 20: Short range. Requires ammo that can be exploded for internal damage. Requires more crit slots than any other weapon, preventing it from being a good fit for many ballistic mech builds
Edited by Doc Holliday, 27 February 2013 - 07:15 PM.