It's the next FotM cheese build. Since Streaks are no longer "hold down left click to win" in a Catapult, they've switched to SRM stacking, which has absurd weight to damage values on it. This is among the highest alpha build in the game, and can kill most Mechs in 2-3 volleys. Catapults are face stomping ATLASES, which is downright stupid and very obviously broken. When I'm in a Medium, the volleys cripple my Mech in 1 shot, then I'm dead with the next shot. It takes no effort to stomp anything that moves slowly with this build. It's absolute cheese, but since Piranha can't or apparently won't balance ECM/BAP/Streaks at all, don't expect SRMs to get any attention. Just get used to seeing games half full of Catapults loaded with SRMs.
It goes to show you that Piranha can't balance this game worth a damn and has no idea what they're doing. Either that or they don't care at all. They've basically become Blizzard, a company whois game was always full of meta dime a dozen builds since those are more OP than the rest. You don't pick or make a "build", you just copy the most OP FotM build everyone is using then stomp anyone not using it. Light Mechs also have this issue, since Streaks are so OP compared to any other weapon a Light could use. If you are a Light with no Streaks, don't even bother trying to fight anyone that has them. You won't win. There's no chance. This is all bad game design, where the concept of balance between choices in the game simply does not exist.
There's also the Cataphract sniper builds. I was in a game a few days ago where half the enemy team
(4, no less), was Cataphracts, and they were all full with ER PPCs and Gauss Rifles. I guess this is the thing to build though if you want long range, since LRMs are still sucking Piranha's fish rod. It's funny how Piranha intends Mechs for certain roles, then no one follows it since their balance is such trash. The Catapult for instance, is not designed for brawling. But since you OP the Streaks/Srms and make the LRMs useless, guess what, it's a brawling Mech now. The Cataphract is the brawler, but since sniping is so much more effective than LRMs now, guess what, it's a long range Mech now. They've been reversed in the meta, clearly an example of logical game design.
Edited by Bluten, 27 February 2013 - 06:03 PM.