Edited by MadSavage, 27 February 2013 - 01:24 PM.


I Play The Skillcat To Generate Rage Against It
#181
Posted 27 February 2013 - 01:24 PM
#182
Posted 27 February 2013 - 01:26 PM
#184
Posted 27 February 2013 - 01:44 PM
Thuzel, on 27 February 2013 - 12:34 PM, said:
Not the only thing. It devalues long ranged weapons in general as you are able to close before taking significant damage. There is a lot more that relates to meta game choices in alpha strike vs fragile designs as well. Double armor impacts a whole lot of things, relative value of big packet damage being a big one.
#185
Posted 27 February 2013 - 01:54 PM
Josef Nader, on 27 February 2013 - 01:31 PM, said:
Overheats like hell, useless in a brawl, extremely limited field of fire, and extremely slow. I was addressing the 6 pespi build. What's your point?
It is just as cheesy as the A1, does it also need a nerf? Let's face the reality that the problem is skill, not balance.
#186
Posted 27 February 2013 - 02:00 PM
#187
Posted 27 February 2013 - 02:00 PM
Voridan Atreides, on 27 February 2013 - 12:31 PM, said:
Curious. What did you suggest?
the full post is #21 on this topic, top of page 2, but the gist:
"Individually, taken on their own, both Mech and Weapon is fine. It's finding a way to minimize the advantages of boating that needs to be solved, not more damage yo-yoing. Simply make Hardpoints in 2 varieties, large and small, with LRM15/20 and SRM6/Guass Rifle AC10/20 (+LB-X) all counting as large, count all other weapons (this is just a rough idea, so this is not a hard fast in/out suggestion) as small.
Suddenly you can't fit Gauss and AC/20s where the Cat-K2 had MGs. The Catapult A1 would have 2 large and 4 small hardpoints(or better yet, 2 large and 2 small), the Stalker would not have 5 large hardpoints, but 5 small ones, etc."
#188
Posted 27 February 2013 - 02:02 PM
Dirkdaring, on 27 February 2013 - 02:00 PM, said:
OMFG no way man! That's why IS wussies have ECM to c0ckblok those op missiles. Maybe PGI is two steps ahead of the community in making ECM non-canon? no way
Edited by MadSavage, 27 February 2013 - 02:02 PM.
#189
Posted 27 February 2013 - 02:04 PM
Kylere, on 27 February 2013 - 01:54 PM, said:
It is just as cheesy as the A1, does it also need a nerf? Let's face the reality that the problem is skill, not balance.
But it's no where near as cheesy as the A1. It has a large number of easily exploitable weaknesses. The A1's only weakness is range, and if the A1 is playing properly this is a weakness that he can mitigate rather easily. He's fast, and he can control the engagement. Snipers rely on opportunity shots, and an A1 can pretty easily mitigate the number of opportunities if he isn't stupid. Aside from that, it has no other weaknesses.
#190
Posted 27 February 2013 - 02:11 PM
MadSavage, on 27 February 2013 - 02:02 PM, said:
OMFG no way man! That's why IS wussies have ECM to c0ckblok those op missiles. Maybe PGI is two steps ahead of the community in making ECM non-canon? no way
no waze.... u mean PGI doesn't just make it up the night before release?!?!?!
#191
Posted 27 February 2013 - 02:34 PM
#192
Posted 27 February 2013 - 02:40 PM
Sure thing, champ. Balanced.
#193
Posted 27 February 2013 - 02:48 PM
Josef Nader, on 27 February 2013 - 02:40 PM, said:
Sure thing, champ. Balanced.
Extremely fast? 80 kph is extreme? You an atlas pilot, son?
And it's only a 1-2 shot kill capability if you're point-blanking a light or a medium.
#194
Posted 27 February 2013 - 02:52 PM
Alexandrix, on 27 February 2013 - 01:22 PM, said:

And it seems to work for the LRM's so why not the same for SRM.
#195
Posted 27 February 2013 - 02:57 PM
NRP, on 27 February 2013 - 10:49 AM, said:
In fact, I haven't really seen a lot of A1s lately.
I concur.
I'm looking through my end of match shots and there is an A1... perhaps 1 in 5 games. Way more K2's. And there is no one mech that is taking the top spot again and again...
#196
Posted 27 February 2013 - 02:59 PM
OuttaAmmo NoWai, on 27 February 2013 - 02:48 PM, said:
And it's only a 1-2 shot kill capability if you're point-blanking a light or a medium.
Hunchback max speed is 92. Centurion's max speed is 98 (unless it's the D). The Treb's max speed is 115. Catapult's max speed is 86. Out of all of these, a max engine Treb is the only one who can -barely- escape once jumped by a Cat, and he -still- can't return fire. None of the other chassis can put distance between themselves and the catapult fast enough, even running directly away. They can't skirmish it, because that requires NOT running directly away. If you're moving laterally to a catapult far enough for your torso weapons to hit him, he's -going- to catch you.
Unless you're in a light mech (or a fat light pretending to be a medium), yes 86 kph is pretty damn fast.
Edited by Josef Nader, 27 February 2013 - 03:00 PM.
#197
Posted 27 February 2013 - 02:59 PM
#198
Posted 27 February 2013 - 03:06 PM
Doc Holliday, on 27 February 2013 - 10:06 AM, said:
I run one on my extremely effective DRG-1C and on my FLAME. I run two on my HBK-4SP, like just about everyone else. I've run the splattcat. I've run 5 on a Stalker 5M. I can tell I'm killing things too easily with all of them due to the SRMs. It's just way more noticeable when you stack them.
Think of it like this: one SRM6 does 15 damage. When you have two, that's 30 damage. Sure, it spreads out a lot at range, but at close range you can get most (if not all) of them to hit CT. That's a potential 50% more damage than an AC 20, for less than half the resources. But even just one, is still doing more damage than it should. One does potentially 50% more damage than an AC10, for considerably less than half the resources - and without generating enough heat to be an issue.
I'd probably start by cutting back the damage on SRMs by 10-20%. I don't think 12 damage for a single SRM6 would be too low.
This is correct.
The problem is not the A1. The problem is an LBX15 that weighs 3 tons.
Boats are not inherently broken.
No one is complaining about Large Laser boats.
No one is complaining about AC2 boats.
People were complaining about medium laser boats, until PGI upped their heat values. Medium laser boats still exist, but no one sees them as a significant cheese build any more.
#199
Posted 27 February 2013 - 03:07 PM
Josef Nader, on 27 February 2013 - 02:59 PM, said:
Hunchback max speed is 92. Centurion's max speed is 98 (unless it's the D). The Treb's max speed is 115. Catapult's max speed is 86. Out of all of these, a max engine Treb is the only one who can -barely- escape once jumped by a Cat, and he -still- can't return fire. None of the other chassis can put distance between themselves and the catapult fast enough, even running directly away. They can't skirmish it, because that requires NOT running directly away. If you're moving laterally to a catapult far enough for your torso weapons to hit him, he's -going- to catch you.
Unless you're in a light mech (or a fat light pretending to be a medium), yes 86 kph is pretty damn fast.
This is, of course, assuming you are completely and utterly unsupported by your team.
Here's a thought - when your lights are reporting enemy positions as they are supposed to do
and they report a splatcat, tell your lance to focus their ears off. This isn't rocket science.
I killed 3 splatcats in one match with my ppc k2, and it was because my team had more than 2 brain cells to rub together.
Friendship is focus fire.
.
#200
Posted 27 February 2013 - 03:29 PM
In fact its an ennemy i like short range srms...if quick aim for the torsos

For me its well balanced...i usually go lrm or ppc and llas. Always assault..rarely to heavy(dragons) even rarer lights
Not a treat for me you should have situational awareness. I watched pretty good pilots using it on youtube it s fair enough.
It s like crying hating about the gaussbuchet. Jj. Near 100kph streaks...gauss
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