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I Play The Skillcat To Generate Rage Against It


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#181 MadSavage

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Posted 27 February 2013 - 01:24 PM

Only read the OP. I don't think the A1 cat is imbalanced at all. It's a total cheese mech. It only takes around 60 damage to take off a pod and destroy half its weapon load. After that, most A1 pilots play extremely conservative. So, it's a 65 ton mech that is pretty much neutered down to medium with about four seconds of firing (assuming 15 dps). Not overpowered.

Edited by MadSavage, 27 February 2013 - 01:24 PM.


#182 Team Leader

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Posted 27 February 2013 - 01:26 PM

Lol, same here

#183 Josef Nader

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Posted 27 February 2013 - 01:31 PM

View PostKylere, on 27 February 2013 - 01:22 PM, said:

6PPC


Overheats like hell, useless in a brawl, extremely limited field of fire, and extremely slow. I was addressing the 6 pespi build. What's your point?

#184 TheRulesLawyer

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Posted 27 February 2013 - 01:44 PM

View PostThuzel, on 27 February 2013 - 12:34 PM, said:

The doubled armor is a non-issue here. The only thing that doubled armor does is dilute the value of high damage single impact weapons like the ac20.



Not the only thing. It devalues long ranged weapons in general as you are able to close before taking significant damage. There is a lot more that relates to meta game choices in alpha strike vs fragile designs as well. Double armor impacts a whole lot of things, relative value of big packet damage being a big one.

#185 Kylere

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Posted 27 February 2013 - 01:54 PM

View PostJosef Nader, on 27 February 2013 - 01:31 PM, said:


Overheats like hell, useless in a brawl, extremely limited field of fire, and extremely slow. I was addressing the 6 pespi build. What's your point?


It is just as cheesy as the A1, does it also need a nerf? Let's face the reality that the problem is skill, not balance.

#186 Dirkdaring

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Posted 27 February 2013 - 02:00 PM

Eh, wait until clan LRM-20s enter the game and render nearly every weapon in the game obsolete.

#187 Bishop Steiner

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Posted 27 February 2013 - 02:00 PM

View PostVoridan Atreides, on 27 February 2013 - 12:31 PM, said:


Curious. What did you suggest?

the full post is #21 on this topic, top of page 2, but the gist:

"Individually, taken on their own, both Mech and Weapon is fine. It's finding a way to minimize the advantages of boating that needs to be solved, not more damage yo-yoing. Simply make Hardpoints in 2 varieties, large and small, with LRM15/20 and SRM6/Guass Rifle AC10/20 (+LB-X) all counting as large, count all other weapons (this is just a rough idea, so this is not a hard fast in/out suggestion) as small.

Suddenly you can't fit Gauss and AC/20s where the Cat-K2 had MGs. The Catapult A1 would have 2 large and 4 small hardpoints(or better yet, 2 large and 2 small), the Stalker would not have 5 large hardpoints, but 5 small ones, etc."

#188 MadSavage

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Posted 27 February 2013 - 02:02 PM

View PostDirkdaring, on 27 February 2013 - 02:00 PM, said:

Eh, wait until clan LRM-20s enter the game and render nearly every weapon in the game obsolete.


OMFG no way man! That's why IS wussies have ECM to c0ckblok those op missiles. Maybe PGI is two steps ahead of the community in making ECM non-canon? no way

Edited by MadSavage, 27 February 2013 - 02:02 PM.


#189 Josef Nader

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Posted 27 February 2013 - 02:04 PM

View PostKylere, on 27 February 2013 - 01:54 PM, said:


It is just as cheesy as the A1, does it also need a nerf? Let's face the reality that the problem is skill, not balance.


But it's no where near as cheesy as the A1. It has a large number of easily exploitable weaknesses. The A1's only weakness is range, and if the A1 is playing properly this is a weakness that he can mitigate rather easily. He's fast, and he can control the engagement. Snipers rely on opportunity shots, and an A1 can pretty easily mitigate the number of opportunities if he isn't stupid. Aside from that, it has no other weaknesses.

#190 Bishop Steiner

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Posted 27 February 2013 - 02:11 PM

View PostMadSavage, on 27 February 2013 - 02:02 PM, said:


OMFG no way man! That's why IS wussies have ECM to c0ckblok those op missiles. Maybe PGI is two steps ahead of the community in making ECM non-canon? no way



no waze.... u mean PGI doesn't just make it up the night before release?!?!?!

#191 OuttaAmmo NoWai

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Posted 27 February 2013 - 02:34 PM

There's nothing wrong with the splatcat, it doesn't need a nerf. I've killed a ton of them, I've been killed in them. Kids just need to learn how to counter a close-range build.

#192 Josef Nader

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Posted 27 February 2013 - 02:40 PM

An extremely fast close range build with no blind spots, better maneuverability than every other mech chassis in the game, and a one or two shot kill capability.

Sure thing, champ. Balanced.

#193 OuttaAmmo NoWai

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Posted 27 February 2013 - 02:48 PM

How can anyone ***** about K2s when the Phract boats ballistics better? 4Xs are superior in every way.

View PostJosef Nader, on 27 February 2013 - 02:40 PM, said:

An extremely fast close range build with no blind spots, better maneuverability than every other mech chassis in the game, and a one or two shot kill capability.

Sure thing, champ. Balanced.


Extremely fast? 80 kph is extreme? You an atlas pilot, son?
And it's only a 1-2 shot kill capability if you're point-blanking a light or a medium.

#194 Terror Teddy

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Posted 27 February 2013 - 02:52 PM

View PostAlexandrix, on 27 February 2013 - 01:22 PM, said:

Haven't read the whole thread,but I just gotta say.This wouldn't be a problem if they just made SRM's fire sequentially like ... oh i don't know ... EVERY OTHER FREAKING MECHWARRIOR GAME EVVVAARRRR ;)


And it seems to work for the LRM's so why not the same for SRM.

#195 ElLocoMarko

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Posted 27 February 2013 - 02:57 PM

View PostNRP, on 27 February 2013 - 10:49 AM, said:

...
In fact, I haven't really seen a lot of A1s lately.


I concur.
I'm looking through my end of match shots and there is an A1... perhaps 1 in 5 games. Way more K2's. And there is no one mech that is taking the top spot again and again...

#196 Josef Nader

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Posted 27 February 2013 - 02:59 PM

View PostOuttaAmmo NoWai, on 27 February 2013 - 02:48 PM, said:

Extremely fast? 80 kph is extreme? You an atlas pilot, son?
And it's only a 1-2 shot kill capability if you're point-blanking a light or a medium.


Hunchback max speed is 92. Centurion's max speed is 98 (unless it's the D). The Treb's max speed is 115. Catapult's max speed is 86. Out of all of these, a max engine Treb is the only one who can -barely- escape once jumped by a Cat, and he -still- can't return fire. None of the other chassis can put distance between themselves and the catapult fast enough, even running directly away. They can't skirmish it, because that requires NOT running directly away. If you're moving laterally to a catapult far enough for your torso weapons to hit him, he's -going- to catch you.

Unless you're in a light mech (or a fat light pretending to be a medium), yes 86 kph is pretty damn fast.

Edited by Josef Nader, 27 February 2013 - 03:00 PM.


#197 AntiCitizenJuan

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Posted 27 February 2013 - 02:59 PM

I'm glad the name "Skillcat" is taking off

#198 Targetloc

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Posted 27 February 2013 - 03:06 PM

View PostDoc Holliday, on 27 February 2013 - 10:06 AM, said:

For the resources it takes, even one SRM6 does too much damage. Sure, it's a LOT more noticeable when you run 4-6 of them. Doesn't mean it's not there when you're running just one.

I run one on my extremely effective DRG-1C and on my FLAME. I run two on my HBK-4SP, like just about everyone else. I've run the splattcat. I've run 5 on a Stalker 5M. I can tell I'm killing things too easily with all of them due to the SRMs. It's just way more noticeable when you stack them.

Think of it like this: one SRM6 does 15 damage. When you have two, that's 30 damage. Sure, it spreads out a lot at range, but at close range you can get most (if not all) of them to hit CT. That's a potential 50% more damage than an AC 20, for less than half the resources. But even just one, is still doing more damage than it should. One does potentially 50% more damage than an AC10, for considerably less than half the resources - and without generating enough heat to be an issue.

I'd probably start by cutting back the damage on SRMs by 10-20%. I don't think 12 damage for a single SRM6 would be too low.



This is correct.


The problem is not the A1. The problem is an LBX15 that weighs 3 tons.

Boats are not inherently broken.

No one is complaining about Large Laser boats.
No one is complaining about AC2 boats.
People were complaining about medium laser boats, until PGI upped their heat values. Medium laser boats still exist, but no one sees them as a significant cheese build any more.

#199 OuttaAmmo NoWai

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Posted 27 February 2013 - 03:07 PM

View PostJosef Nader, on 27 February 2013 - 02:59 PM, said:


Hunchback max speed is 92. Centurion's max speed is 98 (unless it's the D). The Treb's max speed is 115. Catapult's max speed is 86. Out of all of these, a max engine Treb is the only one who can -barely- escape once jumped by a Cat, and he -still- can't return fire. None of the other chassis can put distance between themselves and the catapult fast enough, even running directly away. They can't skirmish it, because that requires NOT running directly away. If you're moving laterally to a catapult far enough for your torso weapons to hit him, he's -going- to catch you.

Unless you're in a light mech (or a fat light pretending to be a medium), yes 86 kph is pretty damn fast.


This is, of course, assuming you are completely and utterly unsupported by your team.
Here's a thought - when your lights are reporting enemy positions as they are supposed to do
and they report a splatcat, tell your lance to focus their ears off. This isn't rocket science.

I killed 3 splatcats in one match with my ppc k2, and it was because my team had more than 2 brain cells to rub together.
Friendship is focus fire.


.

#200 liku

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Posted 27 February 2013 - 03:29 PM

I love that mech it line a big lezard coping quickly at you equiped with deadly venom. It spice the game because it s quick and can climalmost everywhere. Plus it can shutdown and ambush if you're careless.

In fact its an ennemy i like short range srms...if quick aim for the torsos ;)

For me its well balanced...i usually go lrm or ppc and llas. Always assault..rarely to heavy(dragons) even rarer lights
Not a treat for me you should have situational awareness. I watched pretty good pilots using it on youtube it s fair enough.

It s like crying hating about the gaussbuchet. Jj. Near 100kph streaks...gauss





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