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I Play The Skillcat To Generate Rage Against It


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#61 Voridan Atreides

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Posted 27 February 2013 - 10:33 AM

View PostxRatas, on 27 February 2013 - 10:26 AM, said:


No, it is certainly not your job to brawl. Your job is to hold the line and be able to engage enemies from any range. Hot damn I love atlas that is a pure brawler, watch it lumber around hopeless, always out of the reach. Anyone who drives those should really get what ever is coming at them.


Oh I can attack at any range just fine. But when a splatcat lumbers right up to me and does what It did to me then something is wrong.

#62 New Breed

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Posted 27 February 2013 - 10:33 AM

I can't wait for clan lrms (no min range), streak 6's, and ultra ac 20's lol.

Though clan lrms could be balanced by putting in some close range splash damage.. the same could be true with srms

Edited by Ghost Bear, 27 February 2013 - 10:34 AM.


#63 Voridan Atreides

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Posted 27 February 2013 - 10:34 AM

View PostxRatas, on 27 February 2013 - 10:26 AM, said:


No, it is certainly not your job to brawl. Your job is to hold the line and be able to engage enemies from any range. Hot damn I love atlas that is a pure brawler, watch it lumber around hopeless, always out of the reach. Anyone who drives those should really get what ever is coming at them.


Ironic considering its not the Cats job to brawl either.

#64 Doc Holliday

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Posted 27 February 2013 - 10:34 AM

View PostVoridan Atreides, on 27 February 2013 - 10:33 AM, said:


Oh I can attack at any range just fine. But when a splatcat lumbers right up to me and does what It did to me then something is wrong.

Yeah, you never should have let it lumber up to you like that. That's what you did wrong.

#65 Roland

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Posted 27 February 2013 - 10:34 AM

Honestly, I don't really fear splatcats at all. They prey upon the slow, or the unobservant. Generally, when I get killed by on, it's because I wasn't paying attention and they managed to get close to me before I noticed.

I do have to say though, that the issue we're seeing is more about the A1 than it is about SRM's in general. Certainly, SRM's have a very high damage/weight ratio compared to other weapons. But they are also extremely inaccurate. Even at point blank range, a single SRM6 will spread its damage to adjacent panels.

The reason the A1 hurts things so bad, is that it fires such a massive cloud of SRM's that the splash damage just feeds on itself, and you get a huge overlapping mass of damage. It's spread all over the place, but it's so huge that it doesn't matter.. it just disintegrates ALL of a mech's armor.

As a result, nerfing SRM's isn't really the answer I don't think. On chassis with only 2 racks of SRM's, they're useful weapons... but they're not really overpowered, I don't think.

Of course, as I pointed out, I think I'm in the minority in that I don't particularly fear a splatcat.... and no, I don't drive one myself.

#66 Voridan Atreides

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Posted 27 February 2013 - 10:35 AM

View PostGhost Bear, on 27 February 2013 - 10:33 AM, said:

I can't wait for clan lrms (no min range), streak 6's, and ultra ac 20's lol.

Though clan lrms could be balanced by putting in some close range splash damage.. the same could be true with srms


Just imagine SSRM6 Cats.

#67 xRatas

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Posted 27 February 2013 - 10:35 AM

View PostKhobai, on 27 February 2013 - 10:29 AM, said:

In tabletop, not all the missiles are supposed to hit the target. But in MWO you have all the missiles hitting. That's where the damage imbalance comes from. SRM damage needs to be lowered slightly... although I feel their range should also be increased since every other weapon in MWO got a range increase except SRMs.


Not really true. You can fire weapons at extreme range in tabletop too. It just gives you horrible to-hit modifier and optional rules include halved damage too.

#68 Voridan Atreides

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Posted 27 February 2013 - 10:36 AM

View PostDoc Holliday, on 27 February 2013 - 10:34 AM, said:

Yeah, you never should have let it lumber up to you like that. That's what you did wrong.


Spaltcats operate at pretty good speed. I was focused on a different mech at the time (who was almost dead). The battle was chaotic and I did not see this "so called mechwarrior" come up to me. Sorry if I'm not all knowing.

#69 Doc Holliday

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Posted 27 February 2013 - 10:36 AM

View PostBishop Steiner, on 27 February 2013 - 10:07 AM, said:

Simply make Hardpoints in 2 varieties, large and small, with LRM15/20 and SRM6/Guass Rifle AC10/20 (+LB-X) all counting as large, count all other weapons (this is just a rough idea, so this is not a hard fast in/out suggestion) as small.

*shrug*
Sure. I don't have a problem with that. I already don't just stack all weapons of the same type, because it leaves you gimped in one way or another.

An A1 is already better with a 4/2 split of SRMs and SSRMs, or LRMs/SRMs, or a 3/3 combo of something. Or even a 2/2/2 split between LRMs, SRMs, and SSRMs.

Doesn't change the fact that SRMs do a little too much damage though.

Edited by Doc Holliday, 27 February 2013 - 10:38 AM.


#70 ChrisOrange

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Posted 27 February 2013 - 10:37 AM

Yah I've got one with 1551 damage but it's a video and don't know if that counts toward name/shame. I've seen higher than that though for sure. Some approaching or breaking 2k damage done. It's crazy.

Also my 1551 dmg done with the 4 SRM6 and 2SRM4. So it doesn't have the same MAX alpha like the 6's have...but it can hit more reliably at a decent range when I fire just the 4's and a bit better on the heat.

Edited by ChrisOrange, 27 February 2013 - 10:46 AM.


#71 Voridan Atreides

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Posted 27 February 2013 - 10:39 AM

Whenever I see a Splatcat I can't help but replace its face with a troll face in my mind because that is what they are.

#72 xRatas

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Posted 27 February 2013 - 10:39 AM

View PostVoridan Atreides, on 27 February 2013 - 10:34 AM, said:


Ironic considering its not the Cats job to brawl either.


This is where you go completely wrong.

Any mech that is fast and can mount decent short range armament, can be a successful brawler. Anything, that can not be fast, can only be brawler that gets lucky sometimes. This has nothing to do with what those mechs are supposed to do in their stock variants. If players can alter the loadout, then nothing else than the ability decides, if it is a sniper, brawler or sucker.

And really, main strenght of an Atlas is not to take out everything else in this game. I expect you'd only be happy, if everything but other atlas would just explode when they see your visage of terror closing in. Too bad it doesn't work that way...

#73 Zeroskills

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Posted 27 February 2013 - 10:40 AM

The mechs themselves don't bother me too much, it's only when the pilots act like they are skilled because they did 800 damage that I get annoyed.

#74 Voridan Atreides

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Posted 27 February 2013 - 10:41 AM

View PostxRatas, on 27 February 2013 - 10:39 AM, said:


This is where you go completely wrong.

Any mech that is fast and can mount decent short range armament, can be a successful brawler. Anything, that can not be fast, can only be brawler that gets lucky sometimes. This has nothing to do with what those mechs are supposed to do in their stock variants. If players can alter the loadout, then nothing else than the ability decides, if it is a sniper, brawler or sucker.

And really, main strenght of an Atlas is not to take out everything else in this game. I expect you'd only be happy, if everything but other atlas would just explode when they see your visage of terror closing in. Too bad it doesn't work that way...


Just because it can does not mean that is the mechs role or purpose.

#75 Ghogiel

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Posted 27 February 2013 - 10:41 AM

I play the game to generate rage against me.

The more haters, the more powerful I become.

#76 urmamasllama

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Posted 27 February 2013 - 10:42 AM

ahem http://mwo.smurfy-net.de/mechlab#i=13&l=fa2d971ec61efaab95add2151d78c1cab38266d2

Edited by urmamasllama, 27 February 2013 - 10:54 AM.


#77 xRatas

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Posted 27 February 2013 - 10:43 AM

View PostVoridan Atreides, on 27 February 2013 - 10:41 AM, said:


Just because it can does not mean that is the mechs role or purpose.


If it is GOOD at it then it is it's role and purpose. You don't have to shoot you in the leg even if you can, ffs.

#78 Skaroth

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Posted 27 February 2013 - 10:44 AM

View PostIronbound, on 27 February 2013 - 09:40 AM, said:

And this is my formal apology to everyone. If you see me in game, I'm sorry, but I'm probably piloting a skillcat, and it's because when I finish the game with 1000+ damage and 3-5 kills, I want you to hate the mech as much as I do.


Well, I was doing that in my Pretty Baby last night...

Skillbaby?

#79 Voridan Atreides

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Posted 27 February 2013 - 10:45 AM

View PostxRatas, on 27 February 2013 - 10:39 AM, said:


This is where you go completely wrong.

Any mech that is fast and can mount decent short range armament, can be a successful brawler. Anything, that can not be fast, can only be brawler that gets lucky sometimes. This has nothing to do with what those mechs are supposed to do in their stock variants. If players can alter the loadout, then nothing else than the ability decides, if it is a sniper, brawler or sucker.

And really, main strenght of an Atlas is not to take out everything else in this game. I expect you'd only be happy, if everything but other atlas would just explode when they see your visage of terror closing in. Too bad it doesn't work that way...


Perhaps you should read up on what the CATAPULT (keyword) was created for.

#80 Doc Holliday

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Posted 27 February 2013 - 10:45 AM

View Posturmamasllama, on 27 February 2013 - 10:42 AM, said:


Yeah, that'd be much more effective overall than a splat cat.

So would this.
http://mwo.smurfy-ne...54390937609e52d





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