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I Play The Skillcat To Generate Rage Against It


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#81 Voridan Atreides

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Posted 27 February 2013 - 10:46 AM

View PostxRatas, on 27 February 2013 - 10:43 AM, said:

You don't have to shoot you in the leg even if you can, ffs.


.....what??

#82 General Taskeen

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Posted 27 February 2013 - 10:46 AM

Meh. The SRM damage may be a symptom, but overall the way SRMs are designed to fire all at once is the bigger part of the issue. That issue is compounded on Mechs with the most missile hard points.

Imagine for a moment if SRMs ripple fired, 1 missile firing in quick succession after the other, requiring them to be aimed. MW:LL already imagined it and they are balanced by this design:

http://www.youtube.c...zBuiFIymc#t=24s

Overall, a little more accurate, but requires more careful aim.

Then how could Artemis SRMs work if they were more accurate to begin with?

Simple, just make an Artemis SRM semi-guided (by following your aim cursor).

Edited by General Taskeen, 27 February 2013 - 10:52 AM.


#83 Source Control

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Posted 27 February 2013 - 10:46 AM

John Casey (Chuck) once said: "Because the only thing I hate more than hippy neo-liberal fascists and anarchists, are the hypocrite fat cat suits they eventually become!"

Edited by Source Control, 27 February 2013 - 10:48 AM.


#84 xRatas

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Posted 27 February 2013 - 10:47 AM

View PostVoridan Atreides, on 27 February 2013 - 10:45 AM, said:


Perhaps you should read up on what the CATAPULT (keyword) was created for.


LOL. Beat people to death with rocks, basically. Google about Warhammer, I wonder what is it's purpose. Or Guillotine. Maybe Dragon. Let's try an Awesome next. My name is Janne, I'm still wondering what it tells about me.

And if you try to say Catapult is firesupport mech in lore, I know rather well. Free customization in TT could completely change mech's intended role too.

Seriously, if something is good at something, of course it is used for that. Using something far worse tool for the purpose would be like shooting your own leg, really.

Edited by xRatas, 27 February 2013 - 10:50 AM.


#85 Voridan Atreides

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Posted 27 February 2013 - 10:47 AM

View PostxRatas, on 27 February 2013 - 10:43 AM, said:

If it is GOOD at it then it is it's role and purpose.


My Atlas is a very good brawler yet you said it was not a brawler mech. You are contradicting yourself.

#86 Terror Teddy

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Posted 27 February 2013 - 10:48 AM

View PostVoridan Atreides, on 27 February 2013 - 10:21 AM, said:


You can't be possibly defending Splatcat? I pilot an Atlas every now and then. Its my JOB to brawl. I'm slow and I don't have the same maneuverability the Splatcat does. Ive been killed by three volleys of his missiles. It took like less then 30 seconds for him to disassemble me and kill me. IN AN ATLAS. Then he just moves on to his next victim like nothing ever happened.


The job to "brawl" does not mean that you can't have weapons that reach further than the SRM range of 270 meters or that you cannot engage enemies further out than 270 meters.

Yes, it does have a potential damage of 90 per SRM volley but they need to be damn close to hit in one space and tend to spread out.

What can you fit on an atlas that can produce a similar alpha? At equal or better range? Or even half that alpha but you can hit him three times before he can even shoot at you.

And dont be the guy in the front from the beginning. Yes you are an Atlas and assault mech but your job is not to INITIATE combat but rather make sure that the combat CONTINUES where you are.

Let the faster guys engage the Cat and assist from a distance and pick your battles.

#87 NRP

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Posted 27 February 2013 - 10:49 AM

Are people seriously still whining about A1s? Not too big of a deal in my experience. Sure if they get on top of you, your fate is probably sealed, but otherwise just keep your friggin eyes open and prioritize it when you see it. Not a huge threat imo.

In fact, I haven't really seen a lot of A1s lately.

#88 Voridan Atreides

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Posted 27 February 2013 - 10:49 AM

View PostxRatas, on 27 February 2013 - 10:47 AM, said:

LOL. Beat people to death with rocks, basically. Google about Warhammer, I wonder what is it's purpose. Or Guillotine. Maybe Dragon. Let's try an Awesome next. My name is Janne, I'm still wondering what it tells about me.


I fail to see what your point is here.

#89 Terror Teddy

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Posted 27 February 2013 - 10:49 AM

View PostVoridan Atreides, on 27 February 2013 - 10:33 AM, said:


Oh I can attack at any range just fine. But when a splatcat lumbers right up to me and does what It did to me then something is wrong.


That's more a problem with not having a good medium mech backup that can intercept the Cat - after all, such a cat is SPECIALIZED in doing abnormous amount of damage and be fast and will most likely outmaneuver you.

#90 SixstringSamurai

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Posted 27 February 2013 - 10:50 AM

View PostGeneral Taskeen, on 27 February 2013 - 10:46 AM, said:

Meh. The SRM damage may be a symptom, but overall the way SRMs are designed to fire all at once is the bigger part of the issue. That issue is compounded on Mechs with the most missile hard points.

Imagine for a moment if SRMs ripple fired, 1 missile firing in quick succession after the other, requiring them to be aimed. MW:LL already imagined it and they are balanced by this design:

http://www.youtube.c...zBuiFIymc#t=24s

Overall, a little more accurate, but requires more careful aim.


I think that would look cool besides the obvious balance issue it would address. I would not mind this.

#91 Voridan Atreides

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Posted 27 February 2013 - 10:52 AM

View PostTerror Teddy, on 27 February 2013 - 10:48 AM, said:


The job to "brawl" does not mean that you can't have weapons that reach further than the SRM range of 270 meters or that you cannot engage enemies further out than 270 meters.

Yes, it does have a potential damage of 90 per SRM volley but they need to be damn close to hit in one space and tend to spread out.

What can you fit on an atlas that can produce a similar alpha? At equal or better range? Or even half that alpha but you can hit him three times before he can even shoot at you.

And dont be the guy in the front from the beginning. Yes you are an Atlas and assault mech but your job is not to INITIATE combat but rather make sure that the combat CONTINUES where you are.

Let the faster guys engage the Cat and assist from a distance and pick your battles.


You obviously did not read my others posts. How do you know what the conditions of the battle was? We were at Forest Colony and the battle had been going on for sometime. All of the sudden this Splatcat appears and engages me in which he eventually takes me down. I was not that guy in the front. I can only go 48 KPH.

Edited by Voridan Atreides, 27 February 2013 - 10:52 AM.


#92 Chrithu

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Posted 27 February 2013 - 10:54 AM

I'm more on the cat is fine side of things. So I don't care. I tend to agree to the SRM6 doing too much damage side.

Anyone playing lately should have noticed that everyone that is capable of is putting on as many SRM 6s as they can and each of them is a pain in the *** to get close in to. And since most games come down to brawlfest eventually they are dominating most games.

The Cat A1 with JJ just happens to be the most annoying of them to run into as once you allowed them to get below 300 meters to you you are simply ******. They jump out of your firing range while trying to land as close up to you as possible and then kill you with that beast of an alpha they are carrying.

In the end we currently are stuck at games either being long range sniping contests or contests of who's able to run itno a target the fastest to unload SRMs.

Usually I wash this of and say scout them out. Trueth be told though: If I am not the scout myself in most of my games I am borked and my team doesn't know of a SRMCat's presence until it's wreaking havoc amongst us.

#93 Voridan Atreides

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Posted 27 February 2013 - 10:55 AM

View PostTerror Teddy, on 27 February 2013 - 10:49 AM, said:

That's more a problem with not having a good medium mech backup that can intercept the Cat - after all, such a cat is SPECIALIZED in doing abnormous amount of damage and be fast and will most likely outmaneuver you.


Many people who pilot mediums do not understand what they should do. Ive exchanged pot shots with Hunchbacks in my Cataphract and Atlas. That is not what you are supposed to do. You will lose that fight. You back them up, defend them, and boost their firepower so I do agree with you on this point.

#94 Joseph Mallan

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Posted 27 February 2013 - 10:56 AM

View PostVoridan Atreides, on 27 February 2013 - 10:45 AM, said:


Perhaps you should read up on what the CATAPULT (keyword) was created for.

That would be lobbing projectiles(missiles) at an enemy position. cause Catapults were not 100% accurate. :P

#95 xRatas

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Posted 27 February 2013 - 10:57 AM

View PostVoridan Atreides, on 27 February 2013 - 10:49 AM, said:


I fail to see what your point is here.


I edited the post, as I have no idea what you actually meant with your post.

Your Atlas might be good at brawling, if enemy decides to come brawl with it. Wise enemy probably does not, unless he has better brawler. I.e. A1 Cat. Which is much weaker than Atlas, but hits harder and is faster. All good there.

#96 sC4r

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Posted 27 February 2013 - 10:57 AM

View PostIronbound, on 27 February 2013 - 09:40 AM, said:

And this is my formal apology to everyone. If you see me in game, I'm sorry, but I'm probably piloting a skillcat, and it's because when I finish the game with 1000+ damage and 3-5 kills, I want you to hate the mech as much as I do.


have fun

#97 Voridan Atreides

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Posted 27 February 2013 - 10:59 AM

The main thing I hate is how everything comes down to the x amount of damage you need so that you can get a bunch of c-bills. Right now everything is focused on damage. Scouts get little rewards and they can be very influential in whether a team wins or loses. This is the main problem I have.

View PostJoseph Mallan, on 27 February 2013 - 10:56 AM, said:

That would be lobbing projectiles(missiles) at an enemy position. cause Catapults were not 100% accurate. :P


Support weapons were never on the front lines.

#98 Terror Teddy

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Posted 27 February 2013 - 11:00 AM

View PostVoridan Atreides, on 27 February 2013 - 10:52 AM, said:


You obviously did not read my others posts. How do you know what the conditions of the battle was? We were at Forest Colony and the battle had been going on for sometime. All of the sudden this Splatcat appears and engages me in which he eventually takes me down. I was not that guy in the front. I can only go 48 KPH.


Then I stand corrected. An yea, assaults tend to get problems from anything faster and more nimble - I DO know the feeling when you get killed by a Raven and a Jenner taking pot shots all around you until your head spin for example.

#99 Voridan Atreides

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Posted 27 February 2013 - 11:01 AM

View PostxRatas, on 27 February 2013 - 10:57 AM, said:


I edited the post, as I have no idea what you actually meant with your post.

Your Atlas might be good at brawling, if enemy decides to come brawl with it. Wise enemy probably does not, unless he has better brawler. I.e. A1 Cat. Which is much weaker than Atlas, but hits harder and is faster. All good there.


You said that an Atlas is not meant for brawling. Then I said the Cat is not meant for brawling. You then said that if its good at what it does than that is what its role is. I said my Atlas is good at brawling so by your logic that must be what its role is.

#100 Trauglodyte

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Posted 27 February 2013 - 11:02 AM

View PostJosef Nader, on 27 February 2013 - 09:54 AM, said:

Then why are SRMs fine on -every other mech in the game-? No, the problem is inherent with the Catapult chassis. It's got too many good qualities and beans for negative qualities. It's why every cheese build that doesn't rely on a specific gimmick (the PPC/Gauss poptarts and the ECM Cravens) comes out of the Cat.


The problem with SRMs is that there are only a select few chassis that can mount more than 3 of them and the A1 is the only one that can mount 6. Of the chassis that I speak, there are all versions of the Stalker, 2 versions of the Awesome, and the Atlas D-DC. Now, of all of those mechs listed, 3 of them are slow as dirt and the Awesome is the easiest to hit. None of those three mechs have the torso twist of the Cat or are as fast as the Cat.

So no, it isn't just the SRMs but rather, like the present issues with the Raven 3L, a combination of missiles and mech design features. People keep saying, "shoot the ears off" but every map, outside of Alpine, is a shoebox with enough terrain to hide behind.





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