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I Play The Skillcat To Generate Rage Against It


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#121 DaPwnageMachine

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Posted 27 February 2013 - 11:25 AM

View PostVoridan Atreides, on 27 February 2013 - 11:18 AM, said:


Called it.


Called what? I made my SRM6 cat only because I was on premium time and needed something to build. I play against SRM cats more than I use them and I don't see why you guys are all complaining about it.

Is it a powerful mech? Yes. But does it have weaknesses that bring the mech down in line? Yes it does. It's not my fault you guys are so simple-minded to fight them correctly. I have no problems fighting SRM cats, maybe you should step your game up instead of playing ForumWarrior Online.

Edited by DaPwnageMachine, 27 February 2013 - 11:26 AM.


#122 Terror Teddy

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Posted 27 February 2013 - 11:27 AM

View PostBilbo, on 27 February 2013 - 11:19 AM, said:

I beg to differ. What you refer to is harrasment. My Atlas brawls just fine. It also has little trouble with SRM6 Catapults, provided I'm paying attention.


I can agree with what he is saying. The Atlas is an excellent weapon platform for laying down excessive amount of HURT at most ranges and have the armor to stay and take the damage. But BRAWLING usually means close combat and that's where the heavier mediums and lighter heavies comes in for the dance of death as they have:

-More speed
-Faster turn rate
-Faster twist rate
-Faster Accel and Decell

As long as an enemy is outside about 250-300 meters the atlas has time to turn and face the enemy to shoot them but anything that can move and turn within that envelope will be a hard target for an atlas to hit unless the player is good enough to anticipate the enemies movement.

The atlas is more of a slow fortress with massive weapons but nees support against faster enemies.

Edited by Terror Teddy, 27 February 2013 - 11:28 AM.


#123 xRatas

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Posted 27 February 2013 - 11:27 AM

View PostBilbo, on 27 February 2013 - 11:19 AM, said:

I beg to differ. What you refer to is harrasment. My Atlas brawls just fine. It also has little trouble with SRM6 Catapults, provided I'm paying attention.


Uh, no. Harrasment is something where you cause minor damage to your enemy every time he's not watching. Brawling is something where you engage enemy in close range battle, which more often than not ends only when another side is dead.

Slow brawler is always at handicap because faster enemy can often decide the range and place of engagement. Fast brawler has potential to chase down the enemy, and force the battle to him. This is huge difference in deciding, if your brawler is actually succesful or not. Another needs enemy to co-operate, or friendlies to draw the enemies near you. Another can go where the enemy is, and deny him the possibility of disengaging. I'm sorry if you guys don't get that, but more lumbering atlai without long ranged firepower, fine for me, just killed one of those with my dragon last round... :P

Main reason that makes A1 so good, is the fact people can't grasp these principles. I've tried A1 myself, and the amount of people coming right towards it is just plain staggering. Not my favorite mech, as I prefer to take out my enemies from over 500m distance. Powerful, but certainly not that hard to beat unless it manages sneak upon you.

Edited by xRatas, 27 February 2013 - 11:31 AM.


#124 Voridan Atreides

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Posted 27 February 2013 - 11:27 AM

View PostDaPwnageMachine, on 27 February 2013 - 11:25 AM, said:

Called what?


Suggest you read my first post to you.

#125 Zinser

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Posted 27 February 2013 - 11:28 AM

View PostVoridan Atreides, on 27 February 2013 - 10:14 AM, said:


There damage is fine. Three SRM6s on an Atlas is totally fine. Why? That Atlas is slow and has terrible maneuverability which give it a weakness therefore balance. The same cannot be said for the A1 which has 6 missile hard points, enough ammo space for all those SRM6s and very good speed and maneuverability. Have you seen the Cats twist?????


This - cut the torso twist range from 90+ to 45 and you won't have them doing drivebys and circles of death. Still feasible but actually require a bit of skill to maneuver into an effective striking position without getting wacked. Now that Piranha is adding tweaks to variants this seems to be a possibility. You want it for an lrm boat fine(which was probably the original intent with 6 missile hard points) . But splatcat requires more skill

#126 DaPwnageMachine

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Posted 27 February 2013 - 11:30 AM

View PostVoridan Atreides, on 27 February 2013 - 11:27 AM, said:


Suggest you read my first post to you.


Quoting my posts and cutting out what the post really says? That's some real high-level ForumWarrior Online tactics to make yourself look smart. Keep whining LOL.

#127 Voridan Atreides

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Posted 27 February 2013 - 11:31 AM

View PostDaPwnageMachine, on 27 February 2013 - 11:30 AM, said:


Quoting my posts and cutting out what the post really says? That's some real high-level ForumWarrior Online tactics to make yourself look smart. Keep whining LOL.


You asked a question and I felt inclined to answer your question.

#128 DaPwnageMachine

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Posted 27 February 2013 - 11:33 AM

View PostVoridan Atreides, on 27 February 2013 - 11:31 AM, said:


You asked a question and I felt inclined to answer your question.


Starting to bore me. Enjoy the rest of your life getting griefed by SRM6 cats.

#129 Bilbo

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Posted 27 February 2013 - 11:34 AM

View PostxRatas, on 27 February 2013 - 11:27 AM, said:


Uh, no. Harrasment is something where you cause minor damage to your enemy every time he's not watching. Brawling is something where you engage enemy in close range battle, which more often than not ends only when another side is dead.

Slow brawler is always at handicap because faster enemy can often decide the range and place of engagement. Fast brawler has potential to chase down the enemy, and force the battle to him. This is huge difference in deciding, if your brawler is actually succesful or not. Another needs enemy to co-operate, or friendlies to draw the enemies near you. Another can go where the enemy is, and deny him the possibility of disengaging. I'm sorry if you guys don't get that, but more lumbering atlai without long ranged firepower, fine for me, just killed one of those with my dragon last round... :P

Main reason that makes A1 so good, is the fact people can't grasp these principles. I've tried A1 myself, and the amount of people coming right towards it is just plain staggering. Not my favorite mech, as I prefer to take out my enemies from over 500m distance. Powerful, but certainly not that hard to beat unless it manages sneak upon you.

Well, if you aren't using your friendlies and they you, nobody is doing it right.

#130 Terror Teddy

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Posted 27 February 2013 - 11:34 AM

View PostxDeityx, on 27 February 2013 - 11:21 AM, said:


In all seriousness this is the best thing you can do to get it balanced.


We could TRY to compare it to the LBX/10

11 tonnes for 1 LBX10 / 6 slots / Heat 1 / Cycle 2,5
9 tonnes for 3 SRM6 / 6 slots / Heat 12 / Cycle 4

LBX 10: 0-10 damage / 10 pellets
SRM6X3: 0-45 / 18 missiles

The SRM gains the damage bonus but pays for it with heat and more limited range and slower rate of fire.

ALL weapons when massed are dangerous but the Cat also has the dumbo ears so it DOES even things out.

#131 NRP

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Posted 27 February 2013 - 11:34 AM

I actually like the challenge of taking on an SRM Cat. Really gets the adrenaline flowing, and taking one out gives a sense of accomplishment. To me, it's a much more interesting battle than fighting a few lights (which imo are way more of a problem than these so called "cheese" builds).

#132 Voridan Atreides

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Posted 27 February 2013 - 11:36 AM

View PostDaPwnageMachine, on 27 February 2013 - 11:25 AM, said:

But does it have weaknesses that bring the mech down in line?


Not really.

Upside:
Amazing twist, 6 missile hard points, fast, jump jets, very maneuverable.

Downside:
Big head, big ears.

View PostDaPwnageMachine, on 27 February 2013 - 11:33 AM, said:

Starting to bore me. Enjoy the rest of your life getting griefed by SRM6 cats.


Hey when you get out I will.

#133 Voridan Atreides

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Posted 27 February 2013 - 11:40 AM

View PostDaPwnageMachine, on 27 February 2013 - 11:33 AM, said:

Starting to bore me. Enjoy the rest of your life getting griefed by SRM6 cats.


Steiner, drives a Splatcat, childish......hmmmm a very very bad mix.

#134 xRatas

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Posted 27 February 2013 - 11:43 AM

View PostBilbo, on 27 February 2013 - 11:34 AM, said:

Well, if you aren't using your friendlies and they you, nobody is doing it right.


That still does not remove the part that enemy needs to do something stupid. It just gives him more possibilities to do something stupid, if your friends are actively trying to draw them near you.

#135 Kaemon

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Posted 27 February 2013 - 11:46 AM

Posted Image

#136 Joseph Mallan

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Posted 27 February 2013 - 11:47 AM

View PostVoridan Atreides, on 27 February 2013 - 11:40 AM, said:


Steiner, drives a Splatcat, childish......hmmmm a very very bad mix.

Not to disparage my own countryman... but we do have lots of social generals!

(Sorry Pownage, it was to easy an shot and more geared at our house than you :P )

#137 Monsoon

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Posted 27 February 2013 - 11:48 AM

LoL, Skillcat...

Most people who take Catapults avoid builds that require skill.

#138 Bilbo

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Posted 27 February 2013 - 11:48 AM

View PostxRatas, on 27 February 2013 - 11:43 AM, said:


That still does not remove the part that enemy needs to do something stupid. It just gives him more possibilities to do something stupid, if your friends are actively trying to draw them near you.

My friends don't need to draw, they simply need to engage. If I'm not close enough to take advantage or vice versa then, again, we are doing it wrong.

#139 Kyone Akashi

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Posted 27 February 2013 - 11:49 AM

I don't think a slight nerf to the damage would change much. It'd hurt the normal SRM users more than the Splatcat, given that I doubt it matters much whether you're hit by 90 or "just" 72 points of AoE damage.

View PostGeneral Taskeen, on 27 February 2013 - 10:46 AM, said:

Imagine for a moment if SRMs ripple fired, 1 missile firing in quick succession after the other, requiring them to be aimed. MW:LL already imagined it and they are balanced by this design:
http://www.youtube.c...zBuiFIymc#t=24s
Overall, a little more accurate, but requires more careful aim.
I like the idea of successive firing. Actually, I'd love if they would use this for LRMs, too, just for the "katyusha"-style visual effect.

Edited by Kyone Akashi, 27 February 2013 - 11:50 AM.


#140 Erasus Magnus

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Posted 27 February 2013 - 11:53 AM

View PostVoridan Atreides, on 27 February 2013 - 10:14 AM, said:


There damage is fine. Three SRM6s on an Atlas is totally fine. Why? That Atlas is slow and has terrible maneuverability which give it a weakness therefore balance. The same cannot be said for the A1 which has 6 missile hard points, enough ammo space for all those SRM6s and very good speed and maneuverability. Have you seen the Cats twist?????

same goes for the cn9- a with a large engine and 3 srm 6es. they beat the **** out of everyone. its because the combination of speed and brawling capabilities provided by the srms extremely high point blank damage add up.

it has nothing to do with cats in general.
and the 3srm6 damage on an atlas is okay, because pretty much every other loadout on the atlas is just as extreme as 3 srm6ses, so it oesnt really matter. if you step into their weapons range and you arent an agile light or something that can take this much damage, you are toast.





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