phelancracken, on 08 June 2012 - 02:50 AM, said:
Kartr, zell has been with the clans since the TRO 3050 came out. The balancing of mechs has been done by the points system that evolved into the current BV2 system. I still remember buying my first Battletech compendium back when they came out in 1990. I checked my Clan Wolf Sourcebook and it came out one year later. I even recall players who were into the clans playing with zell as soon as the clan mechs came out. It was a way to balance before the points system came out and give flavor.
Thanks for confirming that it was a way to balance the game before the points/BV systems were developed. I'd always figured that's why they were created because they seem like the exact types rules needed to help minimize the Clan advantage and prevent the IS from using the rules to force Clan players into suicidal situations. Still I wasn't playing when the Clans came out so I couldn't be sure.
phelancracken, on 08 June 2012 - 02:50 AM, said:
Also the not firing a weapon when it's available is prohibited. Ummm, yeah. Let's see about this. If your in a Warhawk prime and just alpha striked, your either at or very close to auto shut down. That rule doesn't take into account ammo explosions. good thing that Adder has a flamer so

. Same thing as that Warhawk prime. A bit of common sense. A clan warrior isn't going to keep heating up if there is no good reason for it. You want to get that heat down to a point where your mech can function effectively.
Oh I totally understand that, you don't want to keep firing and blow your own 'Mech up do to overheating. But the rule doesn't say you have to fire
all your weapons, just something. So not only does the rule force Clan players to keep doing things that generate heat, which decreases their heat advantage, it makes them very wary of Alpha striking and just decimating IS 'Mechs with one shot. If your Alpha doesn't kill them and you don't have a MG, you run the risk of being forced to build even more heat, making it a very very high risk/reward tactic. This would force good pilots to plan their shots so that they're always firing something, but never so much so fast that it would cause them to overheat.
That being said since zellbrigen is interpreted by each Clan and warrior and isn't hard and fast rules, the devs could determine that this rule is only in effect if your heat is below a certain level, or if you're only under attack by more than one 'Mech. If you get attacked by a second 'Mech or your heat gets above a point this rule is no longer in effect and the coding doesn't force you to fire.
phelancracken, on 08 June 2012 - 02:50 AM, said:
On a side note, even if you were trained on what works, the enemy I am sure changes tactics just try and counter your tactics. Well, at least the enemies that want to keep fighting.....
Yes and we change ours, but there are somethings that stay conditioned and you keep doing the same way. My point was that even if they're changing tactics, things like not shooting targets already engaged is going to be ingrained and not going to be something Clan pilots do right away. Even if they start doing it, some are likely to get mad at the ones who do it for "interfering." These cultural handicaps can be overcome, but even when they are they will always exert some influence and handicap the Clans even slightly.
phelancracken, on 08 June 2012 - 10:28 AM, said:
Thank you. The table top system had a balancing feature back in the day when the clans were first introduced. It was called the points system. This evolved into the current BV2 system. I can tell that everyone that who wants to make clans do zell either hate them just due to what they are or never fought as clans under the system of points or BV. The current BV system does a decent job or balancing forces so why add even more rules to make balancing either harder or not as much fun to play? What gets me is that the clans were introduced back in the 1990 time frame. So they have been with a game 22 of it's 28 years of existance. If they were that overpowered, then they would have gotten them rebalanced a LONG time ago before the game went to computers in the MW series or the mech commander series.
TT doesn't allow them to consistently make pinpoint shots with all their weapons at the extreme edge weapons range the way video games tend to. Also in TT you're more likely to get people who are willing and enjoy roleplaying the Clans and that cuts their advantages down to size.
And then you have the BV system which rates a 50 Clan 'Mech I built last night at 2,243 BV and my modified Cataphract at 1,630 BV. Despite the fact that my Cataphract is 20 tons heavier and uses endo-steel and DHS. Which just goes to show that the BV system simply handicaps the Clans by forcing them to use far smaller and/or less capable 'Mechs to achieve balance. Using Zellbrigen to minimize the range, heat and armor bonuses one could have the 70 ton Cataphract and the 70 ton Summoner duke it out on fairly even terms. Despite the fact that Summoner has anywhere from 600 to 1,400 points on the Cataphract BV wise.
phelancracken, on 08 June 2012 - 10:28 AM, said:
Totatl Warfare page 273. Players should be aware, however, that it is generally difficult to accurately balance Battetech games, even under the rules of this section; the use of Clan honor makes absolute game balance impossible. (Found in Total Warfare, page 273) The game developers of the table top have made it clear that clan honor, aka zell, is impossible to get balanced in the game. It also states before that part that clans should have better skill sets or larger forces to offset the handicap of Clan honor. All players should agree to the use of clan honor before the start of play of the scenario. Also in Total Warfare page 273 same section.
It says that it is impossible to get a perfectly balanced game, even when you're using Zellbrigen to make it
more balanced. Rather than make it clear that Zellbrigen makes the game imbalanced this says that Zellbrigen will make it more balanced, however its still impossible to make it perfectly balanced. Zellbrigen isn't the problem, Clan OP equipment is the problem and according to the game designers Zellbrigen is part of the solution, it just doesn't make it perfectly balanced.
phelancracken, on 08 June 2012 - 10:28 AM, said:
So why are you wanting to force clan pilots to use zell? The table top devs have stated it's impossible to balance completely the game, and that the use of the honor rules makes it even more impossible. You want role play in a war simulation game. Who says I would want to role play? I want to play the game.
No the TT devs said its impossible to perfectly balance the game, even when using Zellbrigen to make it more balanced! They do not say that Zellbrigen makes it more unbalanced, they say that even using Zellbrigen its impossible to make the game perfectly balanced. That means that without Zellbrigen the game is unbalanced and after Zellbrigen its still unbalanced, but not as badly unbalanced.
I'm saying that Zellbrigen has less to do with RP and more to do with creating a fun game where one side doesn't simply use their standoff ability to mass fire on their enemy before that enemy can return fire. Its not about making you RP its about cutting down the advantages of the Clan tech so that they're forced to engage the IS on closer to even terms.
phelancracken, on 08 June 2012 - 10:28 AM, said:
The title of this thread says it all. Forcing clan pilots to use honor rules. ( i know, not the exact title, but essentially what it means.) How about we just declare trial of annialiation and be done with it.
Superiors can force Clan pilots to use Zellbrigen, so there is precedent for pilots being forced to follow Zellbrigen even when their enemies don't. Zellbrigen was designed to help decrease the Clans tech advantage and help make the game more balanced. Since the devs have the ability to program the game so that a certain level of Zellbrigen is enforced and the precedent exists, and Zellbrigen was intended to help balance the Clans down to where the IS had a fighting chance, why shouldn't the devs force players to abide by it?