Artifice, on 04 June 2012 - 07:24 PM, said:
1. 10 vs 12. Maybe 5 vs 8.
2. Honor points instead of C-Bills. Non transferable.
3. Separate profile for Clan characters. Non transferable.
These are the only 'forced' rules the devs should expect everyone to accept.
10v12 isn't enough to counter the Clan tech superiority and 5v8 is also probably not enough. There needs to be something else in addition to that to help level the playing field.
Honor points would perform the exact same function as C-Bills and only makes things more confusing and complicated so no point in having them, just use C-Bills. After all IS pilots also didn't usually own their own 'Mechs and didn't
ever upgrade them unless they actually
did own it.
Not sure what you mean by a separate profile, I should be able to log onto my Kartr profile and play either my IS pilot or my Clan pilot. There's no point in making people log out of one account and log into another, its actually detrimental because that means there are fewer profile names, more profiles to store, etc. Just have two pilots, one IS and one Clan and the IS pilot never gets access to the Clan pilots gear and vice versa.
Artifice, on 04 June 2012 - 07:24 PM, said:
Clan 'Mechs are hardcore, so they have fewer numbers Vs. Inner Sphere barbarians. Clans buy stuff with honor points and none of the Clan stuff can end up on the IS market. People choose whether to play their Clan or IS personality, that is all. As to how the honor system works, I'm sure they'll find a way - Don't ever forget that this game is being made by people with inside knowledge of the original creation process of Battletech.
Any of this talk of forcing in Zellbringen is for the cows. I re-read the Jade Phoenix Saga recently and while dishonorable tactics are frowned upon, they are hardly taboo. Besides, even if Clanners did use strict rules, why on earth would the Inners respect it? Clan on Clan violence you say - take it to the Circle of Equals!
Numbers alone aren't enough and unless you have hard coded rules that players can't break or you make the "honor" system draconian enough, players will ignore them to gain the tactical advantage and win. In order to balance things out you need to actually give the IS advantages and enforce the Clan lack of teamwork.
The thing is Clanners may not
have to follow Zellbrigen or any of the other rules of "honor," however they've been raised with them and with a certain mindset that makes such things second nature and they will fall back on them unconsciously. Also you have the fact that Clan pilots are glory hounds who are generally more interested in doing what glorifies them rather than in working as a team. So its not so much enforcing players to follow Zell, its forcing them to play the way Clanners think rather than how gamers think. Because lets face it gamers are probably the furthest thing from Clanners.