Skylarr, on 13 June 2012 - 01:30 PM, said:
They put something in the game that was over powering. Then they tried to figure out a way to balance it.
I like the Clans and their history. I dislike how they invaded the Inner Sphere.
It seems to my that many of the players here who want to play Clanners are looking for ways, and reasons, not to fight honorably.
Just something to mention. Clan tech mechs could defeat 3025 tech mechs at 2-3 mechs per clan mech lost. However, when it got to the better tech, the clan mechs didn't have such an overwhelming advantage. One thing that is simply ignored, 3025 mechs had massive issues with heat in general. Now imagine said mechs with just double heat sinks? Suddenly, heat issues are not a big problem. That one factor alone is a massive handicap.
BV is factored on several things:
Mobility If your faster than 4/6/0 you had a higher point value.
Heat curve. If it's heat neutral when alpha striking it's got a higher point value
tech. Clan tech is always more expensive.
To a degree, armour protection. This last factor wasn't included in the old systems.
I once had a Solaris VII mech that was redone from a Wolfhound 1 to a mixed tech mech with 7/11/7 speed. With a 2/5 gunner pilot it was the equal in BV to a MAD-5D with only some clan MPLs installed, 3 if I remember correctly. XL engine and max armour. You can imagine who had the better time fighting who.