Pat Kell, on 01 March 2013 - 04:24 AM, said:
The question is - how big is that edge?
Or another example - imagine you had the damage output of a SRM6 in 4 seconds. But you would need to shoot 8 times in that time, not twice. Suddenly that edge becomes blunted, because it takes more effort and brings more risk. Shooting eery 0.5 seconds means you cannot twist out of the way. It also means that you won't deliver an instant spike that the enemy either survives or doesn't - he has time to react.