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"with Your Shield Or On It!"


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#21 Royalewithcheese

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Posted 01 March 2013 - 10:00 AM

Somewhere, a trollspider pilot is laughing hysterically.

Edited by Royalewithcheese, 01 March 2013 - 10:00 AM.


#22 hammerreborn

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Posted 01 March 2013 - 10:01 AM

View PostFupDup, on 01 March 2013 - 09:56 AM, said:

I lost track of the Catapult count weeks ago. :)


http://mwomercs.com/...ost__p__1860557

Catapults are 17.9 of the overall mechs seen, trailing only the atlas at 19.7.

#23 Terror Teddy

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Posted 01 March 2013 - 10:11 AM

Good, now my Spider with X4 MG's can get a 100% kill on an Atlas BY HIMSELF.

#24 Mycrus

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Posted 01 March 2013 - 10:21 AM

game 1 - death by overheat (stupid me)
game 2 - death by LRM on alpine in 270M brawling atlas

#25 Tickdoff Tank

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Posted 01 March 2013 - 10:38 AM

View PostMycrus, on 01 March 2013 - 10:21 AM, said:

game 1 - death by overheat (stupid me)
game 2 - death by LRM on alpine in 270M brawling atlas


No matter how good of a pilot you are, some mechs can get behind you. That is why you need to have more rear armor, even if you prefer to run less than most people. With only 1 point in each rear location you are asking for serious problems if *anything* gets behind you. Unless you plan to reduce your effectiveness to ludicrous levels by always staying backed up to a wall you need more rear armor.

But I can respect the idea behind the experiment, if not it's practicality.

#26 Jestun

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Posted 01 March 2013 - 10:39 AM

View PostMycrus, on 01 March 2013 - 09:47 AM, said:


if you manage to get behind an Atlas -- it deserves to die..


Unless the atlas has its back to a wall, they are easy to get behind.

#27 Mycrus

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Posted 01 March 2013 - 10:43 AM

game 3 - death by CT (focused fire)
game 4 - sniped to the cockpit by a PPC stalker

#28 Caleb Lee

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Posted 01 March 2013 - 10:51 AM

View PostBDU Havoc, on 01 March 2013 - 09:48 AM, said:

That's an indicator that they're OP


No... that's an indicator that the Atlas wasn't paying attention and his teammates weren't covering him.

Seriously though, stripping already weak armor even further is one of the dumbest things I've heard in a while as that's where I would park my light/medium mechs and unless your buddies are covering you and you're hiding in the back as a missile boat you won't live long enough to know what hit you.

#29 Mycrus

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Posted 01 March 2013 - 10:52 AM

game 5 - FINALLY death by CTR, ecm+ssrm commando in river city -- i was water side with 1 other Atlas.. engaged by Atlas, Cataphract, LRM Stalker, & Commando :)

#30 Kassatsu

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Posted 01 March 2013 - 10:54 AM

I would imagine any situation where there's more than one enemy, or one reasonably fast enemy would get you killed extremely quickly.

#31 Jestun

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Posted 01 March 2013 - 10:54 AM

Lights, mediums, and anyone else with greater mobility (or just unnoticed) will usually attack assault mechs from the rear.

Why would they not? Why would they run around in front of it, into it's firing line, to that it can lumber towards them looking like it's going to hug them (until if sprays death out of it's arms).

Perhaps it's different in 8-mans as they are more organised, but as a pugger I rarely have issues getting behind an assault unless I'm in an assault too.

Edited by Jestun, 01 March 2013 - 10:55 AM.


#32 Vlad Ward

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Posted 01 March 2013 - 10:55 AM

Joystick users can't turn quickly anyways, so if a target got behind him it was already game over.

#33 Flying Blind

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Posted 01 March 2013 - 10:56 AM

View PostMycrus, on 01 March 2013 - 10:52 AM, said:

game 5 - FINALLY death by CTR, ecm+ssrm commando in river city -- i was water side with 1 other Atlas.. engaged by Atlas, Cataphract, LRM Stalker, & Commando :)

had I been in those 5 matches you'd have been dead 5 time from rear armor loss and rethinking your build.
it is only a matter of time until you run into me or the many others like me.

#34 Vlad Ward

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Posted 01 March 2013 - 10:59 AM

View PostFlying Blind, on 01 March 2013 - 10:56 AM, said:

had I been in those 5 matches you'd have been dead 5 time from rear armor loss and rethinking your build.
it is only a matter of time until you run into me or the many others like me.


It normally takes 90 damage to CTR kill an Atlas (stock armor placement). For him, it takes 65. That's only a 28% reduction in hit points. And it wasn't like he had the ability to turn and shake off enemies from his rear with a Joystick anyways.

Edited by Vlad Ward, 01 March 2013 - 10:59 AM.


#35 Mycrus

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Posted 01 March 2013 - 11:00 AM

Game 6 - death by CT, but fun brawl with cataphract

#36 Rakashan

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Posted 01 March 2013 - 11:11 AM

I get what you are trying to do, Mycrus.

I just want to point out that I and many other people actually paint mechs looking for weak armor when we're out-tonned. When I'm in a heavy or an assault, not so much. I just pick the spot I want to eliminate and focus on it. When I'm in a little laser-mech, however, I check for a weak point first. That means checking your legs and your back while looking for anyplace someone else has already opened up.

Something like your atlas has enough internal structure that my 3 medium lasers already have a long road ahead of them just destroying internals. I've got the mobility to pick any side of you in a duel and I am looking for the spot where I won't have to waste shots getting through armor.

As long as you have support or are backed into a wall (which brings other problems) you're ok but in a melee you're taking a serious risk.

#37 Mycrus

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Posted 01 March 2013 - 11:14 AM

Game 7 - death by CT, but went head to head against Atlas & Awesome... I killed the Atlas, team-mate finished off the Awesome... was CT open, arms ripped off then i charged an LRM Cat (his med lasers took me out)

Game 8 - death by CT, getting tired and sloppy... rushed to enemy cap to find Atlas + 2 Trebs

View PostTickdoff Tank, on 01 March 2013 - 10:38 AM, said:

No matter how good of a pilot you are, some mechs can get behind you. That is why you need to have more rear armor, even if you prefer to run less than most people. With only 1 point in each rear location you are asking for serious problems if *anything* gets behind you. Unless you plan to reduce your effectiveness to ludicrous levels by always staying backed up to a wall you need more rear armor. But I can respect the idea behind the experiment, if not it's practicality.


Yes! It is a troll thread and an experiment combined :)

View PostJestun, on 01 March 2013 - 10:39 AM, said:

Unless the atlas has its back to a wall, they are easy to get behind.


backpedal is OP (especially with a std360 + spead tweak)

View PostKassatsu, on 01 March 2013 - 10:54 AM, said:

I would imagine any situation where there's more than one enemy, or one reasonably fast enemy would get you killed extremely quickly.


not if you lack situational awareness

View PostJestun, on 01 March 2013 - 10:54 AM, said:

Lights, mediums, and anyone else with greater mobility (or just unnoticed) will usually attack assault mechs from the rear. Why would they not? Why would they run around in front of it, into it's firing line, to that it can lumber towards them looking like it's going to hug them (until if sprays death out of it's arms). Perhaps it's different in 8-mans as they are more organised, but as a pugger I rarely have issues getting behind an assault unless I'm in an assault too.


playing PUG games... albeit at an acceptable level of ELO where your team mates actually cover their assault mechs...

View PostVlad Ward, on 01 March 2013 - 10:55 AM, said:

Joystick users can't turn quickly anyways, so if a target got behind him it was already game over.


yey, joystick comments!

ah, but i am using pedals... no difference in 'turning' time...

if you are thinking about torso twist - then my user.cfg gain is set at 12 (vs 8 standard) it means that i can torso twist as fast as a mouse

Edited by Mycrus, 01 March 2013 - 11:18 AM.


#38 Mycrus

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Posted 01 March 2013 - 11:30 AM

game 9 - finished the drop w/o dying!

now here is the catch - i announce in game that i am an atlas with no rear armor...

i get the usual snide remarks about small lasers to my rear -- which i get none at all...

are all my enemies from the republic of the sphere?!

final update game 10 -- death by CT, from stalker in frozen tunnel... 0330H here... and i'm playing really dumb...

Edited by Mycrus, 01 March 2013 - 11:35 AM.


#39 Comassion

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Posted 01 March 2013 - 11:50 AM

'Mechs getting behind you may not be the only problem with this build. The other issue is that you're probably afraid of ever turning your rear armor towards the guys you're fighting, so if you get into a bad situation you never turn around to get out of it faster, and you get stuck in the bad place and killed. So far you've died in 90% of your games, which isn't great.

Edited by Comassion, 01 March 2013 - 11:50 AM.


#40 Tickdoff Tank

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Posted 01 March 2013 - 12:06 PM

View PostMycrus, on 01 March 2013 - 11:30 AM, said:

game 9 - finished the drop w/o dying!

now here is the catch - i announce in game that i am an atlas with no rear armor...

i get the usual snide remarks about small lasers to my rear -- which i get none at all...

are all my enemies from the republic of the sphere?!

final update game 10 -- death by CT, from stalker in frozen tunnel... 0330H here... and i'm playing really dumb...



You are announcing it as well? Props to you for that.





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