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#61 Reiss

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Posted 01 March 2013 - 08:04 PM

View Postfrpeebles, on 01 March 2013 - 03:31 PM, said:

People like to shoot at snow right as the game starts. fine, cool. I do it too. But if you hit a friendly mech and you get some return damage man up and leave it alone. [...]



Well, as you suggest yourself man up and leave it alone. If you get hit by accident that's an accident, it happens. The moment you start shooting back, that's intentional team damage, that shouldn't happen. Sure, it is annoying, I've been there, but the one that has to man up is you.

Even if they shoot me intentionally I usually chat first. If they still don't react, let it rain on them...

And even if it is intentional team damage, it doesn't always end in a TK... I was playing in a 4 man premade once, and an Awesome was chain firing some ML into the back of our Dragon for more than a minute. The Dragon told him to stop firing two times, then the Awesome had two brawler Stalkers running towards him, both firing an alpha in perfect synchrony and braking next to him. And while we told him to cut it once more, our raven was standing in front of him frantically shaking its head and texting "NO NO NO", it was so funny to see that Raven. He really stopped shooting, we had a nice match, and we all survived...


View PostVellinious, on 01 March 2013 - 07:34 PM, said:

The worst offenders are the LRM spammers. Hint: If there are a TON of friendlies around the target, STOP FIRING LRM'S!! Your spamming to try to get that one last kill shot, and it's NOT acceptable. Hit me with them, because of your spamming.....be prepared to take an alpha strike in the cockpit.


Hint: If you are getting hit by friendly LRMs it's either because the one firing lost lock and the missiles just come down somewhere, or you are standing too close to the enemy. You are not alone in the team and as such it is usually quite intelligent to stay out of the firing line of your teammates. If you get hit by missiles, that means you are practically glued to the enemy and there was a clear shot on the enemy. While I do not shoot if I see a Splashcat or something like that hanging in the back of an enemy at a 10m distance, everything else is fair game. A missile boat can not interrupt a shot fast enough sometimes even switching targets, those missiles come down. If the missiles are on the way it sometimes takes a few seconds until they reach their target, it's not the LRM boats fault if you run that close to the target in that time.
I have made quite a few TKs while fighting, but I've yet to do so with LRMs...

#62 Tarriss Halcyon

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Posted 01 March 2013 - 08:19 PM

View PostReiss, on 01 March 2013 - 08:04 PM, said:

And even if it is intentional team damage, it doesn't always end in a TK... I was playing in a 4 man premade once, and an Awesome was chain firing some ML into the back of our Dragon for more than a minute. The Dragon told him to stop firing two times, then the Awesome had two brawler Stalkers running towards him, both firing an alpha in perfect synchrony and braking next to him. And while we told him to cut it once more, our raven was standing in front of him frantically shaking its head and texting "NO NO NO", it was so funny to see that Raven. He really stopped shooting, we had a nice match, and we all survived...


So glad that wasn't me, I probably would have shot the Raven. Then again, I wouldn't have been shooting the Dragon in the first place, I like Dragons.


View PostReiss, on 01 March 2013 - 08:04 PM, said:

Hint: If you are getting hit by friendly LRMs it's either because the one firing lost lock and the missiles just come down somewhere, or you are standing too close to the enemy. You are not alone in the team and as such it is usually quite intelligent to stay out of the firing line of your teammates. If you get hit by missiles, that means you are practically glued to the enemy and there was a clear shot on the enemy. While I do not shoot if I see a Splashcat or something like that hanging in the back of an enemy at a 10m distance, everything else is fair game. A missile boat can not interrupt a shot fast enough sometimes even switching targets, those missiles come down. If the missiles are on the way it sometimes takes a few seconds until they reach their target, it's not the LRM boats fault if you run that close to the target in that time.
I have made quite a few TKs while fighting, but I've yet to do so with LRMs...


I've scored two TKs with LRMs, and both times it was a light who decided that the damage I'd done to an Assault was worth taking advantage of. The more recent one had a light dash in, core the damaged assault and thus stealing my kill, then got killed by my LRMs. Result? I got a TK drop, and he got the kill and all the money and exp that went with it. Needless to say he attacked me for it, only for a teammate who had died earlier to insult him back. But, with me, I'm more likely to TK because people run in front of me when I'm shooting heavy weapons, such as a Gauss Rifle. I accidentally cored a friendly Cataphract because he ran between me and a Catapult just as I pulled the trigger on my Gauss to kill the Cat. I apologized for that one, wasn't his fault that it happened.

#63 Nathan Bloodguard

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Posted 01 March 2013 - 09:55 PM

does it count if the game says you team killed someone, but in reality you never did... no teammates asked "What the heck". No teammates even near you the whole game.... I've had it happen to me and got a deduction for (NOT) killing my team......

Edited by Nathan Bloodguard, 01 March 2013 - 09:55 PM.


#64 Side Step

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Posted 01 March 2013 - 10:07 PM

If I get accidentally hit at the start of the game, I abruptly stop my mech, turn around and give him a stare. Usually it produces a short apology. Other times they just walk away pretending nothing happened. Either way, disaster averted.

Sometimes I misclick and shoot someone. "sorry" has been sufficient to allow me to live so far.


I don't get why anyone will want to shoot back at someone at their team without trying to use other methods of communication first.

#65 Craftyman

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Posted 01 March 2013 - 11:26 PM

i like to give people a nice machine gun backscratch if i happen to be running a mech with MGs. It's not like it matters anyway.

#66 Vellinious

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Posted 02 March 2013 - 12:39 AM

View PostReiss, on 01 March 2013 - 08:04 PM, said:


Well, as you suggest yourself man up and leave it alone. If you get hit by accident that's an accident, it happens. The moment you start shooting back, that's intentional team damage, that shouldn't happen. Sure, it is annoying, I've been there, but the one that has to man up is you.

Even if they shoot me intentionally I usually chat first. If they still don't react, let it rain on them...

And even if it is intentional team damage, it doesn't always end in a TK... I was playing in a 4 man premade once, and an Awesome was chain firing some ML into the back of our Dragon for more than a minute. The Dragon told him to stop firing two times, then the Awesome had two brawler Stalkers running towards him, both firing an alpha in perfect synchrony and braking next to him. And while we told him to cut it once more, our raven was standing in front of him frantically shaking its head and texting "NO NO NO", it was so funny to see that Raven. He really stopped shooting, we had a nice match, and we all survived...




Hint: If you are getting hit by friendly LRMs it's either because the one firing lost lock and the missiles just come down somewhere, or you are standing too close to the enemy. You are not alone in the team and as such it is usually quite intelligent to stay out of the firing line of your teammates. If you get hit by missiles, that means you are practically glued to the enemy and there was a clear shot on the enemy. While I do not shoot if I see a Splashcat or something like that hanging in the back of an enemy at a 10m distance, everything else is fair game. A missile boat can not interrupt a shot fast enough sometimes even switching targets, those missiles come down. If the missiles are on the way it sometimes takes a few seconds until they reach their target, it's not the LRM boats fault if you run that close to the target in that time.
I have made quite a few TKs while fighting, but I've yet to do so with LRMs...


Nah, unintentional is acceptable. What I consider unacceptable, is when there are three or four friendlies standing around that one last enemy mech buring it down, then out from 500m+ out, comes a rain of LRM fire, engulfing half of the friendly team. It's crap....it's nothing more than the LRM boat trying to get that last kill shot. Nothing will draw my ire faster, than some bullsh*t like that.

I get in nice and tight to my target, because I run lights a majority of the time....keep under their fire, out of sight, and they can't hit you as easily. LRM spam is a menace to your teammates, especially when there's absolutely no reason for it. LRM's are there for indirect support. Learn your role, cause....ya shoot me with them, or any of my teammates, you will take damage in return.

#67 Larth

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Posted 02 March 2013 - 12:47 AM

View PostSteven Dixon, on 01 March 2013 - 06:33 PM, said:

I really can't argue against that, we all have our breaking points. But I still say the best thing is to simply ignore them and then report it. By not fighting back you show that you are clearly in the right when you report it, if you fire back it's much harder for support to tell if the person is just a jerk that needs to be banned or if it was just a bad situation. After all its easy for them to look up friendly fire, but its probably harder to tell exactly who fired when.

It was an Atlas...little too much firepower to just 'ignore'.

#68 ZnSeventeen

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Posted 02 March 2013 - 01:12 AM

View PostChavette, on 01 March 2013 - 04:46 PM, said:

Thats the same as having some stranger slap your child and then have him tell you calm down, hes not even hurt, you're too serious. Its not about the damage, its about values.

Values? Oh man, someone has been sniffing too much paint lately. I have a twitch in my middle finger. Sometimes I accidentally shoot. I try not to, but it happens. I try to aim away from friendlies, but between forgetting, people walking across sight lines, warping etc. it occurs. I appreciate when people give me time to apologize.
And now, as for your ridiculous analogy, explain how I could have accidentally slapped your child. Then explain to me why my accidental slapping of your child, whether through negligence, stupidity or sheer bad luck, gives you the right to then beat me to death.
If someone obviously shoots you once, and only once, on purpose even, then you kill him, you are hurting the rest of the team by taking a meat shield if nothing else, and you should be punished as well, by the way.
In any case, your "values" are pretty stupid. "You stepped on my toe. I will be avenged! Die in fire!"

#69 Roadbuster

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Posted 02 March 2013 - 01:13 AM

A teammate took out my whole CT back and almost cored me. Why? Because I destroyed a disconnected mech...

Another time I got shot in the back multiple times right at the start of the match. Turned around and shot 1 LL in front of the shooters feet, slightly brushing them by accident because he started moving forward in his Cataphract.
By then he started to call me teamkiller and hunted me the whole game ignoring the opposing team. Managed to destroy 1 opposing mech before he got me.

Now.
I just move out of everyones way as fast as I can when the match starts, because some people just are too stupid to aim at the ground or ignore the mechs in front of them and just run into them.

If I get shot once, I tell them to stop.
If someone shoots at me multiple times on purpose I'll core that mech.

If any of these gunslingers would fight against the opponents with the same enthusiasm as they shoot teammates, that would be nice.

#70 ZnSeventeen

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Posted 02 March 2013 - 01:17 AM

Oh, if you are trolling Chavette, well done, I sure got suckered. If not, my statements still apply.

#71 Roadbuster

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Posted 02 March 2013 - 01:28 AM

View PostVellinious, on 02 March 2013 - 12:39 AM, said:

Nah, unintentional is acceptable. What I consider unacceptable, is when there are three or four friendlies standing around that one last enemy mech buring it down, then out from 500m+ out, comes a rain of LRM fire, engulfing half of the friendly team. It's crap....it's nothing more than the LRM boat trying to get that last kill shot. Nothing will draw my ire faster, than some bullsh*t like that.

I get in nice and tight to my target, because I run lights a majority of the time....keep under their fire, out of sight, and they can't hit you as easily. LRM spam is a menace to your teammates, especially when there's absolutely no reason for it. LRM's are there for indirect support. Learn your role, cause....ya shoot me with them, or any of my teammates, you will take damage in return.


I have some mechs equipped with LRMs and it's easier said than done to not shoot at an enemy mech which might be out of your sight and out of normal radar range and know where and how far from it teammates are.
You don't open the big map everytime before you shoot, do you?
And LRMs travel slow at 100m/s. That would mean from the moment I press the button to the actual impact of the missiles on a target 500m away it takes at least 5 seconds.

I can't see where a light mech running ~40m/s will be in 5 seconds. If I would, I'd hunt light mechs all day long.

You also get the missile icon on mechs now, showing that missiles are flying towards that mech.

That being said. I do not fire missiles at targets who are obviously surrounded by teammates.
I'm not a kill hunter and many of my games end without a kill and 5-8 supports when playing LRM heavy builds.

#72 Mack1

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Posted 02 March 2013 - 03:00 AM

A guy overheated and so the little blue triangle was not present, he was in an area where enemy Mechs were present and I blew him away thinking he was an enemy. The report then said I had destroyed a team mate, I apologised ingame and then messaged him on the forums, he totally understood and we were both fine about it.

If at the start of play I get hit I never retaliate, I usually just say "do that again and I will blow you away" most of the time I get an apology, only once have I been targeted and blown away on purpose and I think PGI sorted that one out. I fraps nearly every game so any TK on me is just going to get you banned.

Anyway for a game that has FF on all the time I must tip my hat to the community, FF is very rare, most of us are responsible, stable and mature.

#73 Jestun

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Posted 02 March 2013 - 03:03 AM

View Postfrpeebles, on 01 March 2013 - 03:31 PM, said:

...And they shoot you back just take your damn lumps and go play the game.

People like to shoot at snow right as the game starts. fine, cool. I do it too. But if you hit a friendly mech and you get some return damage man up and leave it alone. I just had a match were I took some damage from someone screwing around. I tagged him back, no big deal and went back to walking towards the point. He keeps after me so I let him have it. Next thing it's HURR DURR TK TK TK. Yeah no **** he was preventing me from playing by being an ***.

Clearly it's a small issue but once they start talking screenshots and getting people banned it becomes non-trivial. I've never played a game where such a large percentage of the player base is so sensitive.

What do you do?

Also hi, first post :)


Hang on...

1. You get shot.
2. You shoot back

You see this as perfectly fine, you do not claim that you are overly sensitive for returning fire.

3. They shoot back

At this point you claim there is an issue, which rests solely with the other person?

He did exactly what you did!

Chances are he shot at nothing and, on his screen, hit nothing (me and my brother go through this while on VOIP often, we shoot near each other and sometimes the person shooting sees no hit and the person in front takes damage) and then you turned around and shot him.



As far as he is concerned *you* are the one who started the team damage, on his screen his shots missed. Therefore, by your own logic, he is well within his rights to shoot you back and you should just take your lumps.

#74 Satan n stuff

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Posted 02 March 2013 - 03:15 AM

If a teammate shoots me by accident I typically ignore it or maybe give them some kind of warning, if they intentionally shoot me I'll call them out to the team and kill them dead.
I've caused some accidental friendly fire but I usually apologize if I hit a teammate. Even if they just decided to step in front of me as I fire 2 PPCs at the enemy, after all it's my fault too.
I've had a few hilarious incidents involving the AC/20 and a friendly light mech, before the AC/20 got a projectile velocity buff. You'd be shooting at a target some 300 meters away and a jenner or something would literally run into your shots. No real way to avoid that one.

#75 M0rpHeu5

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Posted 02 March 2013 - 03:52 AM

I once was shooting 1 med laser on the same place many times and an atlas walk threw it even though he could see me shooting. He Aplha me, i do nothing and walg away and then he Alpha me again becouse my evil laser make his leg armor yellow. The sadest thing is that the majority of the MWO players are grown ups...

#76 Satan n stuff

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Posted 02 March 2013 - 04:06 AM

View PostM0rpHeu5, on 02 March 2013 - 03:52 AM, said:

I once was shooting 1 med laser on the same place many times and an atlas walk threw it even though he could see me shooting. He Aplha me, i do nothing and walg away and then he Alpha me again becouse my evil laser make his leg armor yellow. The sadest thing is that the majority of the MWO players are grown ups...


That is sad.

#77 slimebucket

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Posted 02 March 2013 - 04:43 AM

I have never once in all my games ever seen any form of tk'ing, or intentionally anger towards team mates other than people who can't play blaming the team for their short comings...


well actually I once team attacked someone, like someone else said zoomed in all the way and couldn't see indicators... I was justa blastin away at him for so long, then I realized, oh **** I spent half the game attacking a team member... first and only time I will let that happen... :)

Edited by slimebucket, 02 March 2013 - 04:43 AM.


#78 Doc Holliday

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Posted 02 March 2013 - 04:46 AM

View PostM0rpHeu5, on 02 March 2013 - 03:52 AM, said:

I once was shooting 1 med laser on the same place many times and an atlas walk threw it even though he could see me shooting. He Aplha me, i do nothing and walg away and then he Alpha me again becouse my evil laser make his leg armor yellow. The sadest thing is that the majority of the MWO players are grown ups...

If I am brawling with an enemy mech and someone else on my team walks right through my plainly obvious fire I don't stop firing. He could see I was shooting there, I guess he wants to get shot by me. And yes I've already killed someone who did that. Shortly after I killed my original target.

#79 Vellinious

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Posted 02 March 2013 - 02:45 PM

View PostRoadbuster, on 02 March 2013 - 01:28 AM, said:

I have some mechs equipped with LRMs and it's easier said than done to not shoot at an enemy mech which might be out of your sight and out of normal radar range and know where and how far from it teammates are.
You don't open the big map everytime before you shoot, do you?
And LRMs travel slow at 100m/s. That would mean from the moment I press the button to the actual impact of the missiles on a target 500m away it takes at least 5 seconds.

I can't see where a light mech running ~40m/s will be in 5 seconds. If I would, I'd hunt light mechs all day long.

You also get the missile icon on mechs now, showing that missiles are flying towards that mech.

That being said. I do not fire missiles at targets who are obviously surrounded by teammates.
I'm not a kill hunter and many of my games end without a kill and 5-8 supports when playing LRM heavy builds.


Then I'd say you're one of the rare PUGs that don't spam LRM's at every target they get a target lock. Good on ya!

#80 Corvus Antaka

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Posted 02 March 2013 - 02:55 PM

50,000K for every 50 damage you do to a friendly.

too much? no. People will learn not to shoot their teammates really fast when killing a teammate costs them 500,000 cbills.





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