Cest7, on 03 March 2013 - 03:45 AM, said:
SSRM+ECM is the issue. The raven 3L is a balanced mech untill its Speed, SSRM and ECM come up against another light/fast mover. There is no contest. Do as much dmg as you can before the streaks tear you a new one or try and run away while the streaks take your rear armor. When you are jammed, there's no help from your team-mates. The SSRM+ECM combo that is seen so much on the Raven 3L is the ultimate hunter killer loadout. This is made possible by the combination of ECM+SRM+Speed+MLA.
Yes. I have an expert friend (pro-gaming grade player) that has decided to exp the Jenners.. the once hatred and feared jenner. He's having a tremendous hard time, since any Raven 3L can dominate him no matter what is the loadout chosen, speed isn't a defense either.
That's the same pain I had to live when exping my Cicadas, even the 3M that has ECM capability can't do much against other Ravens, they simply tear you down blow after blow of those damn SSRMs.
Jestun, on 03 March 2013 - 04:58 AM, said:
If SSRMs had to lock each time then they would have to maintain aim just like a laser, but before clicking instead of after clicking.
Streaks must:
a) lose or be unable to track any target with impossible angles like it is now.
2 ) lose lock after each shot so that lock-on must be re-acquired every time. No more chain firing them with multiple launchers by this.
c) get also a damage nerf, since they are tracking warheads (screw TT) they should have a reduced payload when compared with dumbfire SRM2s.
Regarding a) thanks to 360 target retention module+target decay, you are virtually able to keep tracking and hitting enemy mechs even from impossible angles.
After this, ECM should be changed so that there's no more distrupt/counter mode (only working as distrupt) and by making ecm-bearing targets within a certain range from enemy mechs to be not only target-able but lock-able.
I don't care about ECM suites in 3050 are from TT; if I physically see a target from 0 to 200m from me I must have passive or IR/heat tracking sensor that MUST allow me to lock on any target and relay its info to all of my team mates.
This way ECM would stand as an alternative to AMS for long to medium ranges and a tool to slip through enemy lines undetected or un-lockable by enemy fire. Get too close to any enemy, you're spotted, lock-on aspect times are slower and you lose the ECM'd target fast once you miss the LoS. By this also non-ecm equipped lights could counter with their streaks and ECM lights would fit best as scouts and electronic warfare platforms, rather than strikers/harassers, a role that should be kept by Jenners.. Of all the lights/fast mechs you see from months I can account 60% Raven 3Ls, 10-15 Cicadas 3Ms, Com 2Ds.
Bring sensor range modules and this spotting range increases, bring a BAP and lock-on aspect time gets better.
Finally, targeting and map disturbances should go away; as it is ECM now, pug or non-expert players simply lose the already bad situational awareness they have got and your lines get screwed since they totally miss where friendly players are.
The "normal", non ECM-capable light variants are seen as a "oh dear i painfully need to exp these sucking variants to elite my _________" (place here) Raven 3L, Com-2D or Cicada 3M.
While you can still do good with non-ecm variants, most of the times it's just luck or in the other team you don't have any 3L or 2D vs you.
Edited by John MatriX82, 03 March 2013 - 05:21 AM.