Stop Trying To Nerf The Raven
#41
Posted 03 March 2013 - 05:32 AM
GaussCat were once all the rage. Couldn't drop without seeing 3 per team. PGI Did nothing to Nerf them. You don't see them very often any more.
#42
Posted 03 March 2013 - 05:33 AM
#43
Posted 03 March 2013 - 05:37 AM
#44
Posted 03 March 2013 - 05:39 AM
Paul McKenzie, on 03 March 2013 - 05:33 AM, said:
sure bad boy, my quad large laser k2 also has no trouble with them but pick some other (light) mechs and you will know what we are talking about
#46
Posted 03 March 2013 - 05:53 AM
sizz0r, on 03 March 2013 - 05:39 AM, said:
sure bad boy, my quad large laser k2 also has no trouble with them but pick some other (light) mechs and you will know what we are talking about
Eugh. I hate those, once in a while I'll run into them with an LRM target locked only to find out the bloody thing isn't one of those dual-AC/20 coffins. It's never a nice surprise.
Joseph Mallan, on 03 March 2013 - 05:42 AM, said:
How does it compare with a single 6-pack for you? I'm running mine like that at the moment (with ArtIV) because I feel lose too many rounds to the Narc-tube effect.
#47
Posted 03 March 2013 - 06:01 AM
Gaan Cathal, on 03 March 2013 - 05:53 AM, said:
I like it. I am thinking of switching to 6s & Large Laser for a test.
#48
Posted 03 March 2013 - 06:03 AM
Joseph Mallan, on 03 March 2013 - 05:32 AM, said:
GaussCat were once all the rage. Couldn't drop without seeing 3 per team. PGI Did nothing to Nerf them. You don't see them very often any more.
Incorrect mate - The exploding gauss makes them a deathtrap.
They need an XL engine in order do move quickly, to pop in & out of cover & snipe like they used to, and in order to torso-twist quickly, so they can brawl like they used to.
They need an XL engine in order to do all this, but that same XL engine now makes them very, very vulnerable to dying when the Gauss inevitably gets critted.
The only way around this is to take a STD engine, so small that you're lucky to move at atlas speeds, and that reduces your torso-turn speed down so that you can't fight close-up like you once used to..
That's why you don't see them very much.
Before DHS, the only option for good sniping was the Gauss, but now with apx 10x doubles per engine, you can viably put out decent long-range DPS with other weapons as well, making Gauss just one of several options.
In addition, the inclusion of Double heatsinks a while ago made the 20-cat from a funny experiment into a viable option, and the buff to PPCs has made PPC-cats viable again (often with a mix of Gauss & AC20.
Finally, the Phract provided a platform that can all the same things, but with more room to spare, and (now they've been tweaked) with jumpjets to boot - ergo - less Gausscats.
So no, quite a lot of action was taken to bring the K2 gausscat to where it is now - not all of it was intentionally aimed at the Gausscat for sure, but the point remains that action was taken, and the consequences are as we see them now.
The drop in gausscat numbers isn't just some random act of god, it all stems from specific design decisions made by the Dev team, you just need to follow the chain of logic.
..And it's not like double-gauss builds are rare, I see a double-guass Phract most matches nowadays, so they've just moved from one chassis to another.
Edited by BigJim, 03 March 2013 - 06:08 AM.
#49
Posted 03 March 2013 - 06:06 AM
Joseph Mallan, on 03 March 2013 - 05:24 AM, said:
1) Don't use ECM
2) Don't use Streaks.
The problem is many players are using the 3L cause they think it will magically make them a better player. It won't.
I have a 3L, I have ECM and SRM4s. I like it!
Don't much care for Streaks they do paper cut damage on Mechs with double standard armor.
Well, first of all, the last statement in this post is obviously ridiculous. I won't even explain, I'm just pointing it out.
Second of all, if a game depends on the player to act responsibly to make the game enjoyable, and fails to reward good behavior, the game design is flawed. If PGI introduces a Clan UAC20 which is so OP that it makes all other weapons obsolete, then you can hardly blame the players for using it.
Third, while I am sure there are Raven 3L pilots who refuse to use streaks and can do quite well with SRMs (I fancy myself belonging to this group, although I never outshoot Raven 3Ls with streaks) such testimonies are not very constructive unless it adresses the majority of players. Whenever someone is complaining about a weapon or a mech, there's always some pro player coming to its defence, saying "Well, here's a screenshot of the time I killed 8 mechs and did 1000 damage with only 4 MGs and a Flamer. Just learn to play, guys". So cool story bro, but unfortunately it doesn't apply to the majority of people playing this game.
Joseph Mallan, on 03 March 2013 - 05:32 AM, said:
GaussCat were once all the rage. Couldn't drop without seeing 3 per team. PGI Did nothing to Nerf them. You don't see them very often any more.
Didn't they make gauss rifles more fragile and prone to explosions?
#50
Posted 03 March 2013 - 06:08 AM
BigJim, on 03 March 2013 - 06:03 AM, said:
Incorrect mate - The exploding gauss makes them a deathtrap.
#51
Posted 03 March 2013 - 06:13 AM
#52
Posted 03 March 2013 - 06:20 AM
Joseph Mallan, on 03 March 2013 - 06:08 AM, said:
By the 'gauss was always supposed to explode' logic;
1) Gauss should have a minimum range
2) SSRM shouldn't seek at all. "Doesn't fire if it'll miss" =/= "Automatically hits"
#53
Posted 03 March 2013 - 06:20 AM
Joseph Mallan, on 03 March 2013 - 06:08 AM, said:
I'm sure you do matie, and I'm sure that in the background, Gauss always did explode, but that matters little to the discussion here - the thread is about the Raven (by which we all know we mean the 3L with ECM and Streaks).
In the course of the discussion, you made the fair comment that once, the K2 gausscat was very popular (and unsaid, but I know what you mean) that it gained a lot of undue criticism.
However, the conclusion, that because Gausscat numbers dwindled "naturally" then that the Raven numbers will likley dwindle I believe, is a non-sequiter.
1) The gausscat didn't dwindle naturally, it as due to specific changes in the design of the game, and that
2) It matters not if it were a Raven, a Jenner-D (before ECM got pulled), or the new Hero-Cada (if it had ECM which it won't), the combination of ECM and Streaks (as they work now) is simply unbeatable among lights, such that any other scout build is a joke, just a bad joke that has no place outside the most casual of casual pug drops).
Just like the Gausscat now becoming the Gaussphract, the actual chassis doesn't matter - it's the build that hurts.
Now I'm not against Gausscas or Phracts or anything, they're just another option, but I dislike the Streak/ECm combo because nothing else can even begin to compete.
If you're a scout and not in a Raven 3L you're better off discoing before the match begins.
I sincerely wish this wasn't the case, and I've spent nearly 4000 matches since Open beta began trying to disprove this, but sadly, it's just a fact.
The odd anecdote about some guy who got a few kills with SRMs are just that - an odd anecdote.
Edited by BigJim, 03 March 2013 - 06:21 AM.
#54
Posted 03 March 2013 - 06:23 AM
If the state rewind is as good as we hope it will make hitting ECM lights with non ECM laser boat lights doable. So expect to see the Jenner F legging ravens to allow the big guns to knock it out. That's how i'd go about it.
#55
Posted 03 March 2013 - 06:25 AM
Just break the hitbox like you did for the Jenner. Do not split any hitboxes with weird magic tricks.
The difference between the Raven and the Commando is that one has a completely OP hitbox and the other could not be more separated (and fair).
ECM with this functionality is completely OP at 1.5 tons but that's another story.
#56
Posted 03 March 2013 - 06:25 AM
Sears, on 03 March 2013 - 06:23 AM, said:
Tbh it doesn't matter if the Raven is tweaked so that it turns as slowly as an atlas - as long as Streaks fire out of your armpit, back or head, you'll still out-DPS any other Light in the game.
Might make it a bit more awkward, but it won't change the hierarchy to any significant degree.
Edited by BigJim, 03 March 2013 - 06:26 AM.
#57
Posted 03 March 2013 - 06:30 AM
Alistair Winter, on 03 March 2013 - 06:06 AM, said:
Second of all, if a game depends on the player to act responsibly to make the game enjoyable, and fails to reward good behavior, the game design is flawed. If PGI introduces a Clan UAC20 which is so OP that it makes all other weapons obsolete, then you can hardly blame the players for using it.
Third, while I am sure there are Raven 3L pilots who refuse to use streaks and can do quite well with SRMs (I fancy myself belonging to this group, although I never outshoot Raven 3Ls with streaks) such testimonies are not very constructive unless it adresses the majority of players. Whenever someone is complaining about a weapon or a mech, there's always some pro player coming to its defence, saying "Well, here's a screenshot of the time I killed 8 mechs and did 1000 damage with only 4 MGs and a Flamer. Just learn to play, guys". So cool story bro, but unfortunately it doesn't apply to the majority of people playing this game.
Quote
#58
Posted 03 March 2013 - 06:36 AM
Gaan Cathal, on 03 March 2013 - 06:20 AM, said:
By the 'gauss was always supposed to explode' logic;
1) Gauss should have a minimum range
2) SSRM shouldn't seek at all. "Doesn't fire if it'll miss" =/= "Automatically hits"
Doesn't fire less you pull the trigger. Could use relock after firing, but that isn't a lot of time added. And Gauss should never have had Minimums. It was a small Nerf (90M). But if they put it back I would be fine with it, as long as all Ballistics got their Mins back.
Streaks could only be fires with Target lock, target lock is effective till LoS is Broken, I have seen SSRMs hit buildings instead of the target... They never did that on TT!
#59
Posted 03 March 2013 - 07:17 AM
#60
Posted 03 March 2013 - 07:38 AM
Edited by Coolant, 03 March 2013 - 07:39 AM.
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