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Building The Ultimate Ddc Brawler


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#21 Roadbuster

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Posted 04 March 2013 - 03:05 AM

View PostFred013, on 04 March 2013 - 02:47 AM, said:

Never played assaults, but I would go for the AC/20 SRM6s MLAS 48.6kph version. With ECM.

Forget about the Medium Lasers. You want to have at least 1 weapon for higher range. And heat is not a problem with DHS and a big engine.

About a 3 SSRM build and ECM counter, yes, it works. But you give away alot of potential and an Atlas is no light mech hunter. You can also smash them with a bunch of SRMs.

Also tried a build with 2x LB10X and 3x SRM6 both weapon groups in single fire. Was fun for the small maps and the constant cockpit shake and damage in all places made people panic.
It's great for really ripping things appart but AC20 is more effective if you want to take out a specific section.

#22 Tigerchen

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Posted 04 March 2013 - 03:55 AM

View PostHawkwings, on 04 March 2013 - 02:42 AM, said:

And, as expected, here come the bad builds.


Not terrible, but not top-tier. Next!


LOL. Just LOL.


BAP? Artemis SRM4s? Only 1 ton of SRM ammo? AC20 ammo in your CT? Maxed out arm and leg armor? WTF?


LoL. I didn't saw this. I just take a quick look at this build. Forgot the part of my post, where i was saying, that i want to try this someday xD

View PostSolomon Ward, on 04 March 2013 - 02:56 AM, said:


Honestly, when was the last time you got headshotted in your Atlas?


I know what you want to say. But if i can avoid it, i'll keep the ammo out of critical areas.

#23 Muffinator

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Posted 04 March 2013 - 04:02 AM

View PostArmando, on 04 March 2013 - 01:00 AM, said:


Done in one....The only thing about that build I would change is ammo location (I would load up the AC/20 in BOTH legs, then spead the SRM ammo between the head, left arm, right arm, but that is just me).


I never take ammo in my head any more since I got an ammo explosion in, errr, my head

#24 MaDD TreeD

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Posted 04 March 2013 - 04:14 AM

http://mwo.smurfy-ne...e256214794b3c0c

I've never died to an ammo explosion in my head.

#25 Joseph Mallan

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Posted 04 March 2013 - 04:19 AM

DDC brawler with Long Range Support
350XL or 300 Standard
Max armor
17 Doubles
Gauss
ERPPC
3x Medium lasers SRM6
Ammo depends on Engine choice
But I run with 30 Gauss and the rest SRM.

Edited by Joseph Mallan, 04 March 2013 - 05:20 AM.


#26 Slaytronic

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Posted 04 March 2013 - 04:23 AM

i use a 350 standard engine with ac 20 3 tons of ammo 3 srm 6 artemis with 3 tons of ammo with 2 medium lasers case
dhs endo the rest you figure out it's pretty easy to play by numbers
if you know how to walk getting a brawler to work on alpine is pretty simple i haven't had any problems with the map

Edited by Slaytronic, 04 March 2013 - 04:24 AM.


#27 MaDD TreeD

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Posted 04 March 2013 - 04:24 AM

View PostJoseph Mallan, on 04 March 2013 - 04:19 AM, said:

DDC brawler with Long Range Support
350XL or 300 Standard
Max armor
17 Doubles
Gauss
ERPPC
3x Medium lasers
Ammo depends on Engine choice
But I run with 30 Gauss and the rest SRM.

Honestly I'd never put an XL in an atlas. Especially if you plan to brawl with it.

Edit: Oh and DDC only has 2 energy hard points.

Edited by MaDD TreeD, 04 March 2013 - 04:27 AM.


#28 Joseph Mallan

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Posted 04 March 2013 - 04:26 AM

Landed me at 98th place in 26 hours. It works if you accept the risks. :D

#29 Slaytronic

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Posted 04 March 2013 - 04:28 AM

View PostJoseph Mallan, on 04 March 2013 - 04:26 AM, said:

Landed me at 98th place in 26 hours. It works if you accept the risks. :D

Totally screws your team of it's damage sponge aka tank though, which is the main purpose of the most armored unit in the game.

Edited by Slaytronic, 04 March 2013 - 04:29 AM.


#30 Joseph Mallan

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Posted 04 March 2013 - 04:50 AM

Did I? Did you see me fighting? Do you know how I performed? What if i prefer to play the hammer instead of the shield? I do die early sometimes but lead the winners board due to damage dealt. I do my job and I do it proficiently.

It's a proven platform that my team is happy to see me in. :D

Edited by Joseph Mallan, 04 March 2013 - 04:53 AM.


#31 Khobai

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Posted 04 March 2013 - 05:00 AM

For a brawler I would go with something like this:
http://mwo.smurfy-ne...d56c93d74ad8386


For a sniper I would go with pretty much the same build but with x2 erppcs and x1 gauss.

#32 Joseph Mallan

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Posted 04 March 2013 - 05:07 AM

Khobai has a good design, but unless you are sure you are in a city environment I think you need to have a reach weapon as well as the close hammer. Its why I mixed Gauss with ERPPC on my build.Good punch at all ranges. :D

#33 OneEyed Jack

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Posted 04 March 2013 - 05:11 AM

View PostJoseph Mallan, on 04 March 2013 - 04:50 AM, said:

Did I? Did you see me fighting? Do you know how I performed? What if i prefer to play the hammer instead of the shield? I do die early sometimes but lead the winners board due to damage dealt. I do my job and I do it proficiently.

It's a proven platform that my team is happy to see me in. :D

I didn't, but I can guarantee that if you ran that build in a D-DC, then you're a hacker.

Only 2 Energy hardpoints......

#34 Roadbuster

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Posted 04 March 2013 - 05:19 AM

View PostOneEyed Jack, on 04 March 2013 - 05:11 AM, said:

I didn't, but I can guarantee that if you ran that build in a D-DC, then you're a hacker.

Only 2 Energy hardpoints......

And that's the trick about it! Nobody expects a D-DC with 4 energy hardpoints!
And then you got BAM! 4 energy weapons, and people are like "WTH?!" freaking out and running all over the place in horror.

It's totally viable.

PS: No offense, just couldn't resist ^^

#35 Joseph Mallan

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Posted 04 March 2013 - 05:21 AM

View PostOneEyed Jack, on 04 March 2013 - 05:11 AM, said:

I didn't, but I can guarantee that if you ran that build in a D-DC, then you're a hacker.

Only 2 Energy hardpoints......

3 SRM 6. thanks it's early here. brain not fully turned on yet! :D

#36 Khobai

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Posted 04 March 2013 - 05:23 AM

In my experience SRM6s are less accurate than SRM4s at range. Additionally the SRM6s generate additional heat and deprive you of a DHS. Also you've got to take 3 tons out of ammo to fit the SRM6s in and I would rather have plenty of ammo for the UAC/5s. It's all personal preference though.

I also feel the metagame has shifted more towards sniping so I don't really go with pure brawling builds anymore. Even having to cross 500m to get into range of someone to fire your weapons can get you killed because of how stupidly fragile Atlases are vs. pinpoint damage. I definitely think sniper Atlases are the way to go at the moment.

Edited by Khobai, 04 March 2013 - 05:26 AM.


#37 Corralis

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Posted 04 March 2013 - 05:38 AM

Hell I'm gonna post this even though I know I'm gonna get flamed to death but I do really well with this build - http://mwo.smurfy-ne...270464833a5c8d2 - Anyone who is astute will notice that I have removed the Ballistic weapon (they get destroyed too bloody quickly anyway). The 2 large pulse lasers and the staggering amount of double heat sinks allow me to keep firing those all day (with a 1.53 heat eff.) and the triple SRM 6 gives me a close range punch that can finish off pretty much any mech (even chickens if I'm lucky).

Trust me, try it before you dismiss it, it works very well.

Ahh Smurfy hates me - OK Standard 315, ECM, 3 SRM6 with 4 tons ammo, 2 large pulse lasers, 21 DHS. ArtimisIV, 3 points of armor off each leg and the ammo in the legs.

Edited by Corralis, 04 March 2013 - 05:42 AM.


#38 Royalewithcheese

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Posted 04 March 2013 - 05:43 AM

What's ppls take on Artemis for a brawler? I don't notice it doing much for SRM6, but does it help out SRM4?

#39 Drenzul

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Posted 04 March 2013 - 05:44 AM

<a href="http://mwo.smurfy-net.de/mechlab#i=17&l=b960a0c9a44c98eed9383bf20896e33d5ee5a022">AS7-D-DC</a>

Thats my build:

300 Std - 18DHS
2 UAC5s, 3SRM6s, 2 MLs, 5tons UAC5 ammo, 4tons SRM ammo

Lots of ammo for long fights, maxed armour, but most importantly has both BURST and SUBSTAINED firepower, which any brawler needs.

#40 Corralis

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Posted 04 March 2013 - 05:45 AM

View PostRoyalewithcheese, on 04 March 2013 - 05:43 AM, said:

What's ppls take on Artemis for a brawler? I don't notice it doing much for SRM6, but does it help out SRM4?

Big difference now, I think they have changed the spread pattern for SRM's without Artemis (maybe to nerf the Splatcat). The Artemis allows me to get that entire 45 points of damage on the enemy mech without any misses. I think it's essential for the D-DC build.





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