

Building The Ultimate Ddc Brawler
#41
Posted 04 March 2013 - 05:56 AM
#44
Posted 04 March 2013 - 06:32 AM

#45
Posted 04 March 2013 - 07:31 AM
MadPanda, on 04 March 2013 - 06:04 AM, said:
Incorrect. When the role is defined, in this case a brawler, then there is a perfect build to fill that role on a certain mech.
Well, I can't agree.
See, for my taste you put too much armor on your back torsos. If you get attacked from behind so much you're doing something wrong.
You put ECM in your leg and ammo in your side torso where it can explode and take out the entire side of your brawler and don't use C.A.S.E.?
You have no effective weapon for anything more than 300m away, ok, it's a brawler. But at the same time you use Artemis to reduce missile spread of your SRMs at ranges up to 270m.
There is no perfect build that suits everyone. There are several perfect builds for different playstyles and preferences.
#47
Posted 04 March 2013 - 08:31 AM
MadPanda, on 04 March 2013 - 06:04 AM, said:
Incorrect. When the role is defined, in this case a brawler, then there is a perfect build to fill that role on a certain mech.
No wrong, sorry but you are. The D-DC I play with as a brawler is totally different to yours and I do very well in it. It is perfect for my playstyle. Your D-DC is pretty common. Not saying it's wrong just that I don't like it.
#48
Posted 04 March 2013 - 08:48 AM
Not only do I need to go back and look closely at all these suggestions, but then I have to start testing them.
Update: Just bought it.
I wonder if I had worded the questoin like this if anyone would change their answer.
"If the game had a tournament of 1v1 matches in this Atlas DDC, and the 1st place prize was $100,000.00, how would you configure your DDC?" Picture a gladiator arena, with little to no cover and two gates opening upward at the same time as the contestant enter the arena. Approximate distance 200-100 meters to engage at the start of the match. Would that change anyones answers.
Please keep the suggestions coming. Eventually, I hope to test them all and give you some feedback. Thumbs up!
#49
Posted 04 March 2013 - 08:52 AM
Corralis, on 04 March 2013 - 08:31 AM, said:
It's irrelevant as how succesful you are with your build or what your playstyle is.
#50
Posted 04 March 2013 - 09:20 AM
Corralis, on 04 March 2013 - 05:45 AM, said:
So of these options, which would you find ideal. 3xsrm6, 3x srm4, 3x srm6+artemis, 3x srm4+artemis. I know alot of situations can very the answer, but generally, which would be ideal at say 200, 100, and 10 meters?
Also, can this be put back in general chat please? It seemed to get alot more responses there.
Edited by I am, 04 March 2013 - 09:22 AM.
#51
Posted 04 March 2013 - 10:06 AM
Note that this behavior is subject to change without warning if/when they change SRM behavior. Maybe even tomorrow, if they're patching missile behavior in general. I've tried SRM6 with and without Artemis and like both and don't notice a significant difference. I'm going to start trying out the SRM4 without - the spread seems to be tighter than the SRM6, so it seems like it would actually do more damage to the area you want to damage at longer range.
Edited by Royalewithcheese, 04 March 2013 - 10:07 AM.
#52
Posted 04 March 2013 - 11:15 AM
Royalewithcheese, on 04 March 2013 - 10:06 AM, said:
Note that this behavior is subject to change without warning if/when they change SRM behavior. Maybe even tomorrow, if they're patching missile behavior in general. I've tried SRM6 with and without Artemis and like both and don't notice a significant difference. I'm going to start trying out the SRM4 without - the spread seems to be tighter than the SRM6, so it seems like it would actually do more damage to the area you want to damage at longer range.
Whoa! That video is exactly what I needed to see. Thank you Royale!
#53
Posted 04 March 2013 - 11:33 AM

Also, apparently "Training Grounds" are coming out in the next patch, so anyone who wants to test SRM4/SRM6/Artemis/etc. at different ranges might be getting some targets to gauge their damage on.
#54
Posted 04 March 2013 - 11:51 AM
Or let me rephrase it like this.
"If the game had a tournament of 1v1 matches in this Atlas DDC, and the 1st place prize was $100,000.00, how would you configure your DDC?" Picture a gladiator arena, with little to no cover and two gates opening upward at the same time as the contestants enter the arena.
What I want is a situation where I am in the ice cave alone and oh no another DDC, and I win, assuming we aim comparably. Thoughts?
Happy to hear your $100,000.00 DDC build too. Is it the monstrosity you posted, it seems pretty unconventional as compared to most of the suggestions??
Edited by I am, 04 March 2013 - 12:19 PM.
#55
Posted 04 March 2013 - 12:15 PM
Now, I have a 1xGauss, 2xSRM6 (= same dmg but less heat than 3xSRM4), 1xLRM15, and 2xML.
This way, I cover all ranges and can still pack a punch in close range. Pretty slow with a 300Std, but then again "fast" is a rather relative term for an Atlas.
Edited by Elandyll, 04 March 2013 - 12:16 PM.
#56
Posted 04 March 2013 - 12:15 PM
Hawkwings, on 03 March 2013 - 11:26 PM, said:
Specifically, this one: http://mwo.smurfy-ne...0d76a7b8f2b4683
Accept no substitutes. No really, don't listen to people who tell you that this build is bad.
Artemis is personal preference. If you take it off, you can get another heat sink or more ammo.
The more I look at this build the more I like it. Not able to afford it, yet, but I think it seems very strong. I am new to this website, for making builds. Is there a way to see armor distribution, and what does 39% heat efficiency mean? Is that a 1.39?
Also, the 350, is that for acceleration, turning speed, or because you wanted more engine slots?
Edited by I am, 04 March 2013 - 12:17 PM.
#57
Posted 04 March 2013 - 12:24 PM
MadPanda, on 04 March 2013 - 05:56 AM, said:
YUP!
I use his setup and its works like a charm u have speed u have the punch, 350std helps with torso twist, give u 62kp/h so its easier to "get them" to close or duck from cover to cover. LL sux coz ur hands are low and u need expose whole mech to hit anyone. AC20 its better than gauss up to 400m so imao gaus its not good for brawling, not to mention 3hp vs 18hp. Artemis is ... well u can have it or dont and take DHS or more ammo but i think DHS is better then.
#58
Posted 04 March 2013 - 12:41 PM
Drenzul, on 04 March 2013 - 05:44 AM, said:
Thats my build:
300 Std - 18DHS
2 UAC5s, 3SRM6s, 2 MLs, 5tons UAC5 ammo, 4tons SRM ammo
Lots of ammo for long fights, maxed armour, but most importantly has both BURST and SUBSTAINED firepower, which any brawler needs.
Drenz I cannot find yours, can you update your link??
Elizander, on 04 March 2013 - 12:10 AM, said:
Noob question: What does this mean?
#59
Posted 04 March 2013 - 12:50 PM
MadPanda, on 04 March 2013 - 12:40 AM, said:
Panda please dont flame me but can I ask some questions. I have mine with DHS, its has 18 DHS now and 2 LL over 2 ML. What I do not have is a 350 (300 instead), no artemis, and no endo upgrade. I alpha higher, and the heat is more efficient, so what am I missing here? I guess I am asking, is the 350 over the 300 for manuevering that substantial? I assume the endo is to hold that engine. Is it for DHS engine slots? Is the artemis triple srm6 your secret?
Don't get mad at me, I am just trying to learn.
Scarface1978, on 04 March 2013 - 12:24 PM, said:
I use his setup and its works like a charm u have speed u have the punch, 350std helps with torso twist, give u 62kp/h so its easier to "get them" to close or duck from cover to cover. LL sux coz ur hands are low and u need expose whole mech to hit anyone. AC20 its better than gauss up to 400m so imao gaus its not good for brawling, not to mention 3hp vs 18hp. Artemis is ... well u can have it or dont and take DHS or more ammo but i think DHS is better then.
Scar thank you. Your insight on Panda's build helps. I'd like to hear this thoughts as well since he created it, but that does help. I didn't think about how the speed can help me close in for "ideal shots".
Edited by I am, 04 March 2013 - 12:56 PM.
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