Norris J Packard, on 04 March 2013 - 05:32 AM, said:
We know how many people work at PGI.
We know how many people work on the Mechs.
We know it takes approximately a month to make one.
And how does that mean there's only 1 team making mechs, or that multiple mechs aren't worked on concurrently?
This isn't necessarily a linear process, you know. Those 7 people are NOT busy for a month straight on that one mech. That concept artist can perhaps do the concept for several mechs in a month, and the same goes for each other team.
All this means is the development lifetime for a mech is a single month, that does not mean nothing else is worked on by those people in a month.
Even better, if there IS A bottleneck in the mech process (say, the modelers), the output can be increased by simply widening that bottle neck. For example, it takes 7 people to make a mech from start to finish in a month. But if the modelers are the bottleneck, maybe adding 2 more modelers enables 2 mechs a month.
Of course, this is all supposition, but don't assume development is as cut and dry as "7 people are busy for a month to make a mech".
And regardless, my point is that there would not be a drought of new concent for 4 months to cover the clans. Even if there were no new mechs for 4 months, there's plenty of other content that could come out to cover the hole and keep the revenue stream flowing.
In any case, your conclusion is unnecessarily alarmist. There certainly is not a 4-month content drought coming. The F2P model depends on a good constant flow of new content to keep people interested (at least until the community can sustain itself, through things like community warfare). We know this, and PGI knows this.