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The Potential Death Of Mwo


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#161 Yankee77

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Posted 04 March 2013 - 05:46 AM

View PostNorris J Packard, on 04 March 2013 - 05:32 AM, said:


We know how many people work at PGI.

We know how many people work on the Mechs.

We know it takes approximately a month to make one.


And how does that mean there's only 1 team making mechs, or that multiple mechs aren't worked on concurrently?

This isn't necessarily a linear process, you know. Those 7 people are NOT busy for a month straight on that one mech. That concept artist can perhaps do the concept for several mechs in a month, and the same goes for each other team.

All this means is the development lifetime for a mech is a single month, that does not mean nothing else is worked on by those people in a month.

Even better, if there IS A bottleneck in the mech process (say, the modelers), the output can be increased by simply widening that bottle neck. For example, it takes 7 people to make a mech from start to finish in a month. But if the modelers are the bottleneck, maybe adding 2 more modelers enables 2 mechs a month.

Of course, this is all supposition, but don't assume development is as cut and dry as "7 people are busy for a month to make a mech".

And regardless, my point is that there would not be a drought of new concent for 4 months to cover the clans. Even if there were no new mechs for 4 months, there's plenty of other content that could come out to cover the hole and keep the revenue stream flowing.

In any case, your conclusion is unnecessarily alarmist. There certainly is not a 4-month content drought coming. The F2P model depends on a good constant flow of new content to keep people interested (at least until the community can sustain itself, through things like community warfare). We know this, and PGI knows this.

#162 Sir Roland MXIII

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Posted 04 March 2013 - 05:47 AM

View PostInertiaman, on 04 March 2013 - 05:45 AM, said:

I think we're all missing an opportunity to join forces and gang up on the moran who thinks it's 3049 and called us all names as a result.


Why? I refuse to fight those who cannot defend themselves, and obviously in the arena of wits he is woefully unarmed.

#163 Aaren Kai

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Posted 04 March 2013 - 05:49 AM

View PostInertiaman, on 04 March 2013 - 05:26 AM, said:


Why doesn't founders money count out of interest?


It's like this... Say I sell lemonade outside my house. People buy a cup. I use the money to pay my home mortgage. That doesn't mean that those that bought lemonade own part of my house. No, they own a cup of lemonade. Founders bought the right to play the game early and some in game resources.

Now if you invested and bought stock in Piranha games... Different story.

#164 Thirdstar

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Posted 04 March 2013 - 05:50 AM

View PostItkovian, on 04 March 2013 - 05:46 AM, said:

In any case, your conclusion is unnecessarily alarmist. There certainly is not a 4-month content drought coming. The F2P model depends on a good constant flow of new content to keep people interested (at least until the community can sustain itself, through things like community warfare). We know this, and PGI knows this.


You're the second person in this thread who's made the argument that Developers and by extension Publishers make no errors ever.

I hope you see how silly that is.

#165 Norris J Packard

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Posted 04 March 2013 - 05:51 AM

View PostItkovian, on 04 March 2013 - 05:46 AM, said:


And how does that mean there's only 1 team making mechs, or that multiple mechs aren't worked on concurrently?

This isn't necessarily a linear process, you know. Those 7 people are NOT busy for a month straight on that one mech. That concept artist can perhaps do the concept for several mechs in a month, and the same goes for each other team.

All this means is the development lifetime for a mech is a single month, that does not mean nothing else is worked on by those people in a month.

Even better, if there IS A bottleneck in the mech process (say, the modelers), the output can be increased by simply widening that bottle neck. For example, it takes 7 people to make a mech from start to finish in a month. But if the modelers are the bottleneck, maybe adding 2 more modelers enables 2 mechs a month.

Of course, this is all supposition, but don't assume development is as cut and dry as "7 people are busy for a month to make a mech".

And regardless, my point is that there would not be a drought of new concent for 4 months to cover the clans. Even if there were no new mechs for 4 months, there's plenty of other content that could come out to cover the hole and keep the revenue stream flowing.

In any case, your conclusion is unnecessarily alarmist. There certainly is not a 4-month content drought coming. The F2P model depends on a good constant flow of new content to keep people interested (at least until the community can sustain itself, through things like community warfare). We know this, and PGI knows this.


Because PGI hasn't made any new hires since August.

Something I also pointed out in the OP.

#166 Sir Roland MXIII

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Posted 04 March 2013 - 05:52 AM

View PostThirdstar, on 04 March 2013 - 05:50 AM, said:


You're the second person in this thread who's made the argument that Developers and by extension Publishers make no errors ever.

I hope you see how silly that is.


Not through his rose tinted idiocy goggles he doesn't.

#167 Wingbreaker

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Posted 04 March 2013 - 05:52 AM

Stop posting.

#168 Lyrik

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Posted 04 March 2013 - 05:52 AM

View PostSir Roland MXIII, on 04 March 2013 - 05:40 AM, said:


Lyrik, way to not realize I was serious. When I say people have left I mean LEFT. Period. None of this sissy *** RAGE QUIT and then sign again a day or less later.

I said what I meant, and you know what I meant or should have, so drop the White Knight crap already.

Lol White Knight? WTF?

Where is the problem with people leaving? People leave games ... that is normal. There a lot of games out there. You can't play them all. I left MassEffect 3 to play Skyrim which I left to play StarTrekOnline which I left to play FarCry3 and Borderlands2. And still all these games are doing fine. Some of them are even growing. Even with me leaving... wow... unbeliavable.
And I didn't ragequit them. I just wanted to play something different. I will even reinstall Skyrim when the GoY with all the DLC will be out.

#169 Thirdstar

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Posted 04 March 2013 - 05:52 AM

View PostAaren Kai, on 04 March 2013 - 05:49 AM, said:

It's like this... Say I sell lemonade outside my house. People buy a cup. I use the money to pay my home mortgage. That doesn't mean that those that bought lemonade own part of my house. No, they own a cup of lemonade. Founders bought the right to play the game early and some in game resources.

Now if you invested and bought stock in Piranha games... Different story.


Bollocks.

Founders bought a product. They may not be entitled to dividends like a stockholder would be but they are certainly entitled to all the benefits given to consumers.

#170 Marduk Moreau

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Posted 04 March 2013 - 05:53 AM

View Postciller, on 04 March 2013 - 05:44 AM, said:


No I will just be disappointed. There are many other games out there if I get bored of this one. I don't presume to demand anything from PGI nor do I have endless faith and patience. I am a realist, pragmatic, and as logical as possible.

You know. I have spent very little money on this game, if I get another month of play time out of it, I will be happy, If I get to start up a Nova Prime some time in the future I will be ecstatic! Some of you people have been playing this beta game for months now, Haven't you gotten your money's worth yet?

#171 Lyrik

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Posted 04 March 2013 - 05:54 AM

View PostNorris J Packard, on 04 March 2013 - 05:51 AM, said:


Because PGI hasn't made any new hires since August.

Something I also pointed out in the OP.

Prove it.

#172 Inertiaman

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Posted 04 March 2013 - 05:54 AM

View PostAaren Kai, on 04 March 2013 - 05:49 AM, said:

It's like this... Say I sell lemonade outside my house. People buy a cup. I use the money to pay my home mortgage. That doesn't mean that those that bought lemonade own part of my house. No, they own a cup of lemonade. Founders bought the right to play the game early and some in game resources.

Now if you invested and bought stock in Piranha games... Different story.


But is it not more likely that you originally spent your own money to buy the lemonade and cups, and are then selling them on at a markup to firstly reimburse yourself and also to make profit?

So to transpose what sounds like the largest business you're capable of managing back to the MWO context - where they have spent money developing a game for a year, then asked for founders to pay in advance of release for the game - why does that money have no bearing on my ability or right to have an opinion on the matter?

It seems a little likely to me that you just typed that I didn't matter because it's not my money, then noticed I was a founder, then felt the need to add a caveat that makes literally no sense against the first part of your post when you tell me they've taken my money and made a game with it.

Edited by Inertiaman, 04 March 2013 - 05:55 AM.


#173 ciller

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Posted 04 March 2013 - 05:54 AM

View PostMarduk Moreau, on 04 March 2013 - 05:53 AM, said:

You know. I have spent very little money on this game, if I get another month of play time out of it, I will be happy, If I get to start up a Nova Prime some time in the future I will be ecstatic! Some of you people have been playing this beta game for months now, Haven't you gotten your money's worth yet?



Posted Image

Edited by ciller, 04 March 2013 - 05:55 AM.


#174 Inertiaman

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Posted 04 March 2013 - 05:56 AM

View PostMarduk Moreau, on 04 March 2013 - 05:53 AM, said:

Haven't you gotten your money's worth yet?


Absolutely - but I want to give them even more money. I just have this innate need to exchange those monies for something that's worth a damn.

#175 Sir Roland MXIII

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Posted 04 March 2013 - 05:57 AM

View PostLyrik, on 04 March 2013 - 05:52 AM, said:

Where is the problem with people leaving? People leave games ... that is normal. There a lot of games out there.


I agree people leave and that's normal. Norris in the OP pointed at one or more events that caused a lot of bad blood, and I can name others that caused teh same reaction. I can also name things that by having NOT been done caused people to leave permanently. The point I make is those people are gone FOREVER.

The leaving you talk about, where people come back is NOT what I am talking about. You speak of returning to games of your past, and I talk of a game that is alienating people. Maybe it's only alienating a few, maybe it's more than a few. I don't know how many have left to never return any more than you do, but the point is that a game in it's infancy can only cause itself so much grief before it withers and dies without ever coming to full bloom.

Edited by Sir Roland MXIII, 04 March 2013 - 05:58 AM.


#176 Earthtalker

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Posted 04 March 2013 - 05:57 AM

In before Lockdown.

#177 Lyrik

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Posted 04 March 2013 - 05:58 AM

View PostInertiaman, on 04 March 2013 - 05:39 AM, said:


Slow down a second there champ. If they don't have time to make them during the next four months and would need to have buffered them, how would they find time to make the other mechs we've seen during the time that they were making the ones they're buffering. Ehhhhhhhhhh.

With buffering I mean that they have finished several IS Mech by now but only release them one per month. So that they get a buffer because they will have to release at least 4 Clan Mechs at the same time.

That would be the more logical and intelligent thing to do xD

#178 Thirdstar

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Posted 04 March 2013 - 05:59 AM

View PostEarthtalker, on 04 March 2013 - 05:57 AM, said:

In before Lockdown.


Somewhat unlikely, thread's been pretty darn polite by forum standards.

#179 Deamhan

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Posted 04 March 2013 - 06:00 AM

Good read. I noticed you had only 1 clan mech per weight class. When PGI releases the clans, They would need 3 mechs per weight class. If not, then that only shows that they spent too much time developing IS mechs and not enough time developing clan mechs.

Now I remember reading in one of the post on the first page "The is beta, we don't have the full game yet". That statement is wrong on too many levels. This is open beta and should be the point where we are testing the full game. Closed beta is where you test the pieces before putting them all together. Which brings me to the second level of wrong. Do they plan to release the main content of the game when they move from beta to full release? Without a public testing? Talk about getting read to shoot yourself in the foot. Especially with their track record so far of releasing buggy content.

#180 Aaren Kai

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Posted 04 March 2013 - 06:00 AM

View PostInertiaman, on 04 March 2013 - 05:54 AM, said:


But is it not more likely that you originally spent your own money to buy the lemonade and cups, and are then selling them on at a markup to firstly reimburse yourself and also to make profit?

So to transpose what sounds like the largest business you're capable of managing back to the MWO context - where they have spent money developing a game for a year, then asked for founders to pay in advance of release for the game - why does that money have no bearing on my ability or right to have an opinion on the matter?

It seems a little likely to me that you just typed that I didn't matter because it's not my money, then noticed I was a founder, then felt the need to add a caveat that makes literally no sense against the first part of your post when you tell me they've taken my money and made a game with it.


Then your reading way to much into my post. You certainly can have an opinion about many wonderful things. But do you know what opinions are worth? Jack squat. So opinion away, but it entitles you to nothing. Just like my founders badge does... Nothing.





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