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Feedback v1.2.190

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#1 Kyle Polulak

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Posted 19 February 2013 - 11:12 AM

All posts containing either multiple issues, non-specific feedback, or general impressions to new features will be merged into this thread for simplified reference and overview.

Please attempt to make your titles clear, your threads specific, and to refrain from duplicating discussions already in progress.

#2 Kelito

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Posted 19 February 2013 - 11:26 AM

Thanks Folks, it is nice to see that you are putting in more detail about what is being fixed and added in each patch now. Nice detail, the last few patches have been GREAT. Keep up the good work!

#3 Phaesphoros

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Posted 19 February 2013 - 11:38 AM

Are MGs, flamers and LBX the only weapons that can/do crit?

#4 Kelito

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Posted 19 February 2013 - 11:41 AM

View PostPhaesphoros, on 19 February 2013 - 11:38 AM, said:

Are MGs, flamers and LBX the only weapons that can/do crit?

No. All weapons have the possibility of crit damage. These weapons have been tuned to make them more valid in-game.

#5 abrahamlincoln

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Posted 19 February 2013 - 11:53 AM

so with a bunch of small maps and one large map what if i choose a big slow short range atlas and get this large map then im useless.....

#6 Damocles

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Posted 19 February 2013 - 12:08 PM

use more generalist loadouts, over specialization is bad in a blind drop.

#7 dal10

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Posted 19 February 2013 - 12:09 PM

5 straight failed to find match in a row... and that is using a hunchback to try and catch all the trebs everywhere.

#8 zmeul

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Posted 19 February 2013 - 12:28 PM

what the hell is wrong with you PGI?
that whole discussion regarding the HUD colors served nothing, no hints?

frankly, you disgust me ;)

put a freaking checkbox in the option menu for color blind people

Edited by zmeul, 19 February 2013 - 12:31 PM.


#9 Arcturious

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Posted 19 February 2013 - 01:07 PM

Wow this line really amazed me:

Quote

Fixed the ‘Fast Fire’ efficiency: This efficiency was previously working backwards. Having this efficiency previously was increasing the cooldown of weapons. Now it is properly decreasing cooldown


So all this time we were handicapping ourselves :)

Nice work, loving the new mechlab! Everything is just better now - item stats, descriptions etc. Some of the descriptions and warning text (like not enough slots etc) can be too long for the space allocated, but minor, minor things.

Edited by Arcturious, 19 February 2013 - 01:07 PM.


#10 Werewolf486 ScorpS

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Posted 19 February 2013 - 01:14 PM

Still need the ability to arrange mechs in our mechbays. Sucks, I have all my Hunchies grouped, but my Catapults and my Glassaphracts are mixed! I hate mixed nuts!

#11 Runenstahl

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Posted 19 February 2013 - 01:51 PM

I like the new map. Finally another map (next to caustic) with big open ranges for us long range weapon freaks :)
The mechlab finally shows information that helps non-BT-nerds to build their mech.
Some corrections, minor tweaks and a new mech.
Whats NOT to love here ?

Okay, I can't really say anything about the new matchmaking... too early for that. But if it works as intended it should be great.

Oh and the endless "searching" followed by "failed to find match" is a bit annoying but my guess is that the servers are just overloaded with all the people who want to try out to new content. I expect all will be well in a day or two.

Final verdict: Great patch !

#12 Shortbus

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Posted 19 February 2013 - 01:51 PM

My uneducated guess is you guys doubled cockpit shake. Makes me sad

#13 Dracol

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Posted 19 February 2013 - 01:54 PM

4 matches in and I gotta say, the ELO ranking has made for some very close matches

#14 Banto

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Posted 19 February 2013 - 02:05 PM

View PostDracol, on 19 February 2013 - 01:54 PM, said:

4 matches in and I gotta say, the ELO ranking has made for some very close matches

Can't say that, still get ROFLstomped and ROFLstomping others. Don't see that much of a improvement.

But I do like this Patch anyways, except for the long time waiting to find matches.

I like the new Front-End-outlay of the mechlab, looks nice.

#15 Warge

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Posted 19 February 2013 - 02:16 PM

Have 1 problem: can't rearrange armor for my CDA-3C. After saving new loadout and re-entering mech's loadout - everything as before.

Edited by Warge, 19 February 2013 - 02:19 PM.


#16 vettie

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Posted 19 February 2013 - 02:41 PM

Great Patch

Love the new map and mechs and holograms. Finally my LBX gets some love!

#17 Dont Brawl With This Atlas

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Posted 19 February 2013 - 03:00 PM

my pilotname got changed after the patch from iamjesusChrist to iamjeist. Are the names getting shortened after the patch ?

#18 Stringburka

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Posted 19 February 2013 - 03:21 PM

Do the MG's work as intended? Does crit damage display on the scoreboard properly?

Because I honestly deal no more damage now according to the stats, even when I shoot at exposed internals that can be assumed to contain stuff. I don't get much more component destruction either, is destroying someone's weapon noted as component destruction?

I _feel_ as if the MG's do more damage, but I don't have any solid proof at all which is kind of frustrating.

According to maths, my 4xMG Spider 5K should _shred_ internals in a matter of second(s), and I feel they do something more now than before, but as said, it's just a hunch combined with an expectation so not sure.

#19 BlackBeltJones

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Posted 19 February 2013 - 03:35 PM

Still at work but curious if Friendlies are still indicated with the unreadable Teal font and arrows? Personally I can't see that color teal against the mini-map so I am hoping they changed this without documenting it.

#20 Warge

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Posted 19 February 2013 - 03:56 PM

View PostIamJeist, on 19 February 2013 - 03:00 PM, said:

my pilotname got changed after the patch from iamjesusChrist to iamjeist. Are the names getting shortened after the patch ?

Good riddance I say. It's offends me, all of you faithful fanatics, with your names advertising your faith.
And one more thing: isn't this name a blasphemy?

Edited by Warge, 19 February 2013 - 04:44 PM.






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