Noobzorz, on 04 March 2013 - 09:52 PM, said:
Yup. Definitely in agreement here.
It is a central axiom of competitive gaming that it should be fair. This violates that axiom clearly.
The other thing that is really not up for debate is the empirically demonstrated tendency for smaller P2W advantages leading to "spend money to be in contention at all." This is clearly evident in basically every such game that's been around for long enough. Consider Battlefield Heroes, Age of Empires Online, Crossfire, or World of Tanks.
This really does only go one direction, and if you are ok with this move, it's just because you don't know enough about it to hate it yet.
I read the Devs post, and they mentioned consumables were purchaseable with either MC or CBills.
Still,....
Ok, I didn't play those games, so I DON'T know about what will come. What I
do know is that PGI is a company of folks trying to make a living and with shareholders trying to make a dividend. How many posts have featured the refrain that the respondent
won't PAY for this or that but wants
more programming, more maps, more testing and more mech choices, more Solaris options and more, well, EVERYTHING. But no one wants to PAY for it. People
are paying for cheats to hack MWO now, so obviously Pay to Win is already an option. I understand World of Tanks allowed the purchase of better upgrades, better chassis and options; so what? Founders bought Mechs we newbies didn't have a chance to get, so playing before WE showed up allowed YOU folks to get the enhanced CBills and XP counts while WE had to pay for Hero mechs to get the same advantage.
Ok, life isn't fair.
Fine, it's just a game, but if you're THAT WORRIED about how SOMEONE ELSE plays, I guess it's MORE than "just a game" to you, and you'll be queing up for any advanced consumables that allow you to retain your Leaderboard Status.
We'll see.
In the LORE, the Clan romped rampant over the Inner Sphere; I suppose all Clan Mechs in MWO will have to violate this and be equal to the Inner Sphere mechs we have now?
How about a handicap system, so good players only play equally good players in their league? ELO defaults to mismatching when no one else is around, but how about benchmark cutoff so we noobs don't have to be paired with more experienced or serious pilots while we feebly try to gain basic skills and experience? How about the gamers here who already HAVE the Elite perks being denied those when they go up against newer players grinding the Basic modules in the "other" variants?
Most comments I see are that I brought the wrong mech or lack the skill/experience to use it.
"DUH.". I'm a NEW PLAYER.
I KNOW IT'S NOT AN EVEN PLAYING FIELD.
IT'S A GAME.