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How Does The Community Feel About Pay To Win Consumables?


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Poll: Pay to win consumables (287 member(s) have cast votes)

Do you like the addition of pay to win consumables?

  1. Yes (30 votes [10.45%])

    Percentage of vote: 10.45%

  2. No (257 votes [89.55%])

    Percentage of vote: 89.55%

Vote

#41 Abivard

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Posted 05 March 2013 - 05:20 AM

One coolant flush can make or break a whole drop, everyone that plays should know that. Who hasn't at some point shutdown when just one more blast would have finished off your foe and he ends up shooting you first and you die. lets throw coolant flush in there. The MC gives an immediate 35% reduction with a single key press followed by an alpha and might still not overheat after that.
The Cbill version, 20% max immediate cool down, will most like go way over hot with an alpha and take even longer to cool down, of course an extra action of the second coolant flush may let you fire an alpha and then blow up from over heating.

Then of course the Extra module slot the MC mech has is even more of a bonus. If they introduce one like this they will introduce more. At that time it will double the advantage if it is also 2 slots vs 1 slot for MC item.

#42 Matt Minus

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Posted 05 March 2013 - 05:21 AM

View PostDeeSaster, on 05 March 2013 - 05:13 AM, said:


Don't try to hide behind elitism once your argument failed. That is poor form.

They made 5 million Dollars from founders alone. I myself have spent 150$ in this game. In my oppinion, they have a very reasonable business model. Riotgames would prolly agree BTW.


$5 million is very little in the grand scheme of things when paying for salaries, infrastructure, licensing, all the development that took place before teh game was able to generate a dime etc. F2P games need to establish RECURRING revenue to be successful.

Your comparison to Riot games is incredibly naive. Thats like saying WoW is incredibly profitable charging a $15/month so subscription, so all MMORPGs should do the same. of course, we know that most MMORPGs cannot succeed like that because they're not WoW.

#43 Onyx

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Posted 05 March 2013 - 05:23 AM

View PostCritical Fumble, on 05 March 2013 - 05:19 AM, said:

Actually, to be fair, CF 2 (the consumable, not my clone) is actually a tiny bit better than CF 3 (again, not my clone). The reason being that while CF 3 does cool you by 35%, CF 2 cools you by 20% twice for a total of 40%. They've also said that CF 3 will not mix with CF 1 or 2, meaning you won't be able get more by using both.

I fail to see the point of the thing, except to have a C-bill and MC sink for the forward thinking impaired; but I reserve my judgement on it being pay to win until I see what the C-bill costs and actual mechanics of the things are.


A valid point, though this depends on how the devs actually meant that the CB coolants could be used. Is it twice per module, or is it that you can have 2 CB modules (15 and 20%) added that total 35% when "used twice"?

Either way, this game doesn't need a money sink. It seriously doesn't. Adding more mech variants is enough of a money sink as is, nevermind customizing it to where you want, while the desire to pay more into the game largely comes from wanting mech bays, where constantly selling/buying new mechs just pulls money faster if you stick to 4 slots. I don't approve of it regardless.

#44 Grand Ayatollah Kerensky

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Posted 05 March 2013 - 05:26 AM

View PostLivewyr, on 05 March 2013 - 05:18 AM, said:

Bad opinions


Poll is valid unlike your opinions.

#45 Livewyr

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Posted 05 March 2013 - 05:31 AM

Just got out of match with YLW: We won.. therefore *I* am P2W.

View PostNarcisoldier, on 05 March 2013 - 05:26 AM, said:

Poll is valid unlike your opinions.


Irony.

(going back into next match)

#46 Pihb

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Posted 05 March 2013 - 05:33 AM

View PostNarcisoldier, on 05 March 2013 - 05:18 AM, said:

Losing a module slot is more than a hassle in competitive play.


So spend the $5 on your hobby and shut up You are making wild assumptions with little information. For all you know this could be as P2W as a Yen-lo or a Flame.

#47 Dagger6T6

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Posted 05 March 2013 - 05:36 AM

Posted Image

#48 El Penguin

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Posted 05 March 2013 - 05:38 AM

View PostPihb, on 05 March 2013 - 05:33 AM, said:


So spend the $5 on your hobby and shut up You are making wild assumptions with little information. For all you know this could be as P2W as a Yen-lo or a Flame.


Hahaha. I think this game might be too complicated for you to understand than. 1 module slot requirement > 2 module slot requirement. No assumptions, written down multiple times by devs

#49 Grand Ayatollah Kerensky

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Posted 05 March 2013 - 05:39 AM

Already spent 8 times that on a game that was sold as not pay to win.

#50 DeeSaster

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Posted 05 March 2013 - 05:39 AM

View PostMatt Minus, on 05 March 2013 - 05:21 AM, said:


$5 million is very little in the grand scheme of things when paying for salaries, infrastructure, licensing, all the development that took place before teh game was able to generate a dime etc. F2P games need to establish RECURRING revenue to be successful.

Your comparison to Riot games is incredibly naive. Thats like saying WoW is incredibly profitable charging a $15/month so subscription, so all MMORPGs should do the same. of course, we know that most MMORPGs cannot succeed like that because they're not WoW.


You are changing angles again. This is getting tiring.

End of last year, when some hiring posts showed up here, word was that around 60 - 70 guys work at Piranha. I don't know, if they all are on MWO now or also on Transformers and Need for Speed. However that amount of people will live a while on 5 million dollars.

I really doubt the venture capitalists, that paid for the licensing, server housing and initial development expect their money back before this game is outta beta...

I never compared PGI to Riot Games. I told you that there is a very profitable business model without relying on pay2win. Cosmetics, vanity and convenience go a long way.

If you again choose to spin around and bring other aspects to the table, I guess we have to agree to disagree here. In that case I will not answer again.

#51 Chrithu

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Posted 05 March 2013 - 05:41 AM

View PostKoshirou, on 05 March 2013 - 04:47 AM, said:

Q: Does the tier 3 coolant flush, as described in Paul Inouyes's posting, have an effect on gameplay?
A: Yes.
Q: Can the tier 3 coolant flush be purchased without spending real money?
A: No.
Q: Is there an alternative to get the same effect available via the ingame currency?
A: Yes.
Q: Is there any conceivable scenario in which PGI would add an MC-purchaseable item without an incentive to buy it?
A: No.
Q: All this considered, is the tier 3 coolant flush P2W?
A: No.


I fixed that for you.

Edited by Jason Parker, 05 March 2013 - 05:42 AM.


#52 KuruptU4Fun

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Posted 05 March 2013 - 05:43 AM

Module slots are not the end all be all of the meta game. There is a trade off yes, but not a clear line in the sand. IF you are good at heat management then having 2 opportunities to lower your heat level beats 1 every time.
You can't stack all 3 into modules it's again a trade off whether you want a staggered cool down or a single blast of coolant.

#53 Livewyr

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Posted 05 March 2013 - 05:43 AM

YLW can mount AC20 AND XL Engine! Pay 2 Win!

(Just won my second game in YLW, top of board.. at least I'm getting my money's worth...)


Next match.

#54 Critical Fumble

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Posted 05 March 2013 - 05:44 AM

View PostKerenskij, on 05 March 2013 - 05:22 AM, said:

You got that wrong Critical Fumble, the Tier2 Version will still only work one time. BUT you can add the T1 Version too into your system - you have then TWO CF Version which you can use. You can use the first and then later the other one, one time for 15%, the other time for 20%.
If you implement the Tier3 Version in your Mech, you can NOT use T1 or T2, so you can use it only once for 35%.

In the actual dev post it says:

Quote

The C-Bill Purchased Coolant Flush will allow a player to trigger a coolant flush twice during a match.

But then he posts again:

Quote

Look at it this way, you get the SAME TOTAL heat dissipation on BOTH purchase methods. The C-bill one gives you the opportunity to dump twice in 1 match at the cost of a module slot.

So you're probably right, and Paul needs to better communication skills. If you're right he should have said, "Each flush can be triggered once a match," or, "By having both you can flush twice in a match by using them separately."

Even so, I'm holding off until I see costs and some usage in game. The concept itself is foolish, but a 15% difference is rather trivial in a full match. It lets you save yourself from one mistake, essentially.

#55 GRIMM11

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Posted 05 March 2013 - 05:52 AM

Cbill Consumables I would reluctantly accept, but MC only consumables, Hell no! what the heck PGI?!!

#56 Shardphoenix

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Posted 05 March 2013 - 05:55 AM

Is flexibility in mech design an advantage? YES.
Do paying customers get more of it? Definitely YES

#57 Pihb

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Posted 05 March 2013 - 05:57 AM

View PostEl Penguin, on 05 March 2013 - 05:38 AM, said:


Hahaha. I think this game might be too complicated for you to understand than. 1 module slot requirement > 2 module slot requirement. No assumptions, written down multiple times by devs

Have you played with the coolant modules? If they are, in fact P2W, I'll be here with you pitching a fit. We don't know how this is going to play out. Throwing a fit about an issue before you even know it's an issue makes you look dumb.

#58 Dr B00t

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Posted 05 March 2013 - 05:57 AM

View PostBelorion, on 05 March 2013 - 04:47 AM, said:

I will worry about it if it ever happens, till then all of these posts are redundant, pedestrian, and uneccessary.


i dont understand this logic...by then it will be too late

#59 DESTROYER3

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Posted 05 March 2013 - 05:58 AM

There seems to be the problem with identifying that coolant flush will create an unfair experience in the game. The fact is we don't know yet. However, the real problem doesn't lie with coolant flush; it lies with what this new system will mean. Can anyone disagree with the fact that buying the premium MC modules will not affect gameplay when they take up 1 module slot as opposed to 2 modules slots (or have other advantages)? I understand that the dev.'s want to make money, and I am more than happy to help them with that. The problem is when money influences gameplay. This is the start of money influencing gameplay; which should never happen. I will gladly pay for skins, premium time so that I can get my c-bills/experience faster and any cosmetic items on or in the mech. There is a reason no one is complaining about how expensive cockpit items are. It is because they have no effect on the game and if you want it, be my guest. But do not say that having premium items which will result in a configuration that no one else can have without playing money is fair. Simply put anyone who says this is a good idea or is just fine with it either doesn't understand what is happening or wants and unfair advantage over others because they have more money to shell out. Hero mechs should be c-bill purchasable as well (if you want to still make money, and then make it so that you only get the c-bill boost if you buy it with MC). My rage against this isn't to make the dev.’s feel bad, I just want them to understand that a game series which I hold very dear to myself is about to be ruined because of a poor decision. I am fine if they read all of these posts and then respond with "we will test the current system, but if players still find it unfair we will remove it". I am willing to pay for a lot of things, but I will not pay for an advantage over other players. And I understand that there are employee’s salaries, taxes, utilities, and other items which cost money. People do need to be paid, but if you destroy the game then the bulk of the players will leave and then there will be no money to be made.

#60 wanderer

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Posted 05 March 2013 - 06:00 AM

View PostNarcisoldier, on 05 March 2013 - 04:29 AM, said:

The other poll doesn't quite cut to the heart of the matter so I am starting a new one that is much more direct and clear.


Too limited a choice on the poll. I like some MC-based consumables. I don't like the space-saving ability that goes with them.





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