How Does The Community Feel About Pay To Win Consumables?
#41
Posted 05 March 2013 - 05:20 AM
The Cbill version, 20% max immediate cool down, will most like go way over hot with an alpha and take even longer to cool down, of course an extra action of the second coolant flush may let you fire an alpha and then blow up from over heating.
Then of course the Extra module slot the MC mech has is even more of a bonus. If they introduce one like this they will introduce more. At that time it will double the advantage if it is also 2 slots vs 1 slot for MC item.
#42
Posted 05 March 2013 - 05:21 AM
DeeSaster, on 05 March 2013 - 05:13 AM, said:
Don't try to hide behind elitism once your argument failed. That is poor form.
They made 5 million Dollars from founders alone. I myself have spent 150$ in this game. In my oppinion, they have a very reasonable business model. Riotgames would prolly agree BTW.
$5 million is very little in the grand scheme of things when paying for salaries, infrastructure, licensing, all the development that took place before teh game was able to generate a dime etc. F2P games need to establish RECURRING revenue to be successful.
Your comparison to Riot games is incredibly naive. Thats like saying WoW is incredibly profitable charging a $15/month so subscription, so all MMORPGs should do the same. of course, we know that most MMORPGs cannot succeed like that because they're not WoW.
#43
Posted 05 March 2013 - 05:23 AM
Critical Fumble, on 05 March 2013 - 05:19 AM, said:
I fail to see the point of the thing, except to have a C-bill and MC sink for the forward thinking impaired; but I reserve my judgement on it being pay to win until I see what the C-bill costs and actual mechanics of the things are.
A valid point, though this depends on how the devs actually meant that the CB coolants could be used. Is it twice per module, or is it that you can have 2 CB modules (15 and 20%) added that total 35% when "used twice"?
Either way, this game doesn't need a money sink. It seriously doesn't. Adding more mech variants is enough of a money sink as is, nevermind customizing it to where you want, while the desire to pay more into the game largely comes from wanting mech bays, where constantly selling/buying new mechs just pulls money faster if you stick to 4 slots. I don't approve of it regardless.
#46
Posted 05 March 2013 - 05:33 AM
Narcisoldier, on 05 March 2013 - 05:18 AM, said:
So spend the $5 on your hobby and shut up You are making wild assumptions with little information. For all you know this could be as P2W as a Yen-lo or a Flame.
#47
Posted 05 March 2013 - 05:36 AM
#48
Posted 05 March 2013 - 05:38 AM
Pihb, on 05 March 2013 - 05:33 AM, said:
So spend the $5 on your hobby and shut up You are making wild assumptions with little information. For all you know this could be as P2W as a Yen-lo or a Flame.
Hahaha. I think this game might be too complicated for you to understand than. 1 module slot requirement > 2 module slot requirement. No assumptions, written down multiple times by devs
#49
Posted 05 March 2013 - 05:39 AM
#50
Posted 05 March 2013 - 05:39 AM
Matt Minus, on 05 March 2013 - 05:21 AM, said:
$5 million is very little in the grand scheme of things when paying for salaries, infrastructure, licensing, all the development that took place before teh game was able to generate a dime etc. F2P games need to establish RECURRING revenue to be successful.
Your comparison to Riot games is incredibly naive. Thats like saying WoW is incredibly profitable charging a $15/month so subscription, so all MMORPGs should do the same. of course, we know that most MMORPGs cannot succeed like that because they're not WoW.
You are changing angles again. This is getting tiring.
End of last year, when some hiring posts showed up here, word was that around 60 - 70 guys work at Piranha. I don't know, if they all are on MWO now or also on Transformers and Need for Speed. However that amount of people will live a while on 5 million dollars.
I really doubt the venture capitalists, that paid for the licensing, server housing and initial development expect their money back before this game is outta beta...
I never compared PGI to Riot Games. I told you that there is a very profitable business model without relying on pay2win. Cosmetics, vanity and convenience go a long way.
If you again choose to spin around and bring other aspects to the table, I guess we have to agree to disagree here. In that case I will not answer again.
#51
Posted 05 March 2013 - 05:41 AM
Koshirou, on 05 March 2013 - 04:47 AM, said:
A: Yes.
Q: Can the tier 3 coolant flush be purchased without spending real money?
A: No.
Q: Is there an alternative to get the same effect available via the ingame currency?
A: Yes.
Q: Is there any conceivable scenario in which PGI would add an MC-purchaseable item without an incentive to buy it?
A: No.
Q: All this considered, is the tier 3 coolant flush P2W?
A: No.
I fixed that for you.
Edited by Jason Parker, 05 March 2013 - 05:42 AM.
#52
Posted 05 March 2013 - 05:43 AM
You can't stack all 3 into modules it's again a trade off whether you want a staggered cool down or a single blast of coolant.
#53
Posted 05 March 2013 - 05:43 AM
(Just won my second game in YLW, top of board.. at least I'm getting my money's worth...)
Next match.
#54
Posted 05 March 2013 - 05:44 AM
Kerenskij, on 05 March 2013 - 05:22 AM, said:
If you implement the Tier3 Version in your Mech, you can NOT use T1 or T2, so you can use it only once for 35%.
In the actual dev post it says:
Quote
But then he posts again:
Quote
So you're probably right, and Paul needs to better communication skills. If you're right he should have said, "Each flush can be triggered once a match," or, "By having both you can flush twice in a match by using them separately."
Even so, I'm holding off until I see costs and some usage in game. The concept itself is foolish, but a 15% difference is rather trivial in a full match. It lets you save yourself from one mistake, essentially.
#55
Posted 05 March 2013 - 05:52 AM
#56
Posted 05 March 2013 - 05:55 AM
Do paying customers get more of it? Definitely YES
#57
Posted 05 March 2013 - 05:57 AM
El Penguin, on 05 March 2013 - 05:38 AM, said:
Hahaha. I think this game might be too complicated for you to understand than. 1 module slot requirement > 2 module slot requirement. No assumptions, written down multiple times by devs
Have you played with the coolant modules? If they are, in fact P2W, I'll be here with you pitching a fit. We don't know how this is going to play out. Throwing a fit about an issue before you even know it's an issue makes you look dumb.
#59
Posted 05 March 2013 - 05:58 AM
#60
Posted 05 March 2013 - 06:00 AM
Narcisoldier, on 05 March 2013 - 04:29 AM, said:
Too limited a choice on the poll. I like some MC-based consumables. I don't like the space-saving ability that goes with them.
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