I've read through this entire thread, and all I've seen from those
for the current consumables is:
A. Stop whining! We don't know anything yet!
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Answer: Yes we do. They laid out exactly how Coolant Flushing will work, and given that they used Coolant as the flagship model for all consumables, have no reason to believe that they will not work in the exact same manner.
B. It's not P2W because.... UR POOR LOLOLOLOLOL. That's popped up a surprising amount in this thread, and since it doesn't really need an answer, we'll move on.
C. It's not P2W because you can achieve the same affect with the C-Bill version!
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Answer: If this were the only module in the game, you'd have a point. But it's not the only module in the game.
If you're a non-paying player, and your mech has 3 module slots, you can choose to get Tier 1 and Tier 2 cooling (for 35% flushing) and one other module, whether it's another Tier 2 Consumable or another kind of module.
If you're a paying player, and your mech has 3 module slots, you can get a Tier 3 Coolant (for 35% flushing), another tier 3 consumable (which right there puts you over the non-paying player), and you still have another slot for whatever else you want in there.
You may still be thinking, "well, alright, that's kind of an advantage, but it's still pretty small." Now multiply that advantage by 8 (or 12, when we get 12v12), and you'll see that a paying lance will have a noticeable, objectively measurable advantage over a non-paying lance in any kind of competitive setting.
You can get the same effect for one consumable... at the cost of a large amount of flexibility and power when it comes to the other consumables.
D. It's not P2W because... it's so expensive it won't be used in everyday matches!
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You're right: Not in everyday matches. But what about tournaments? What about those special events PGI wants to keep throwing? See Answer C: A Mech or team of mechs that pays will have a distinct, measurable advantage when you consider the total number of modules available.
E. The CB one is actually better, because it gives you two uses!
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This one is the closest you have to an actual point, but it still doesn't hold water in most cases. What I think a lot of people aren't realizing is that for you to get any advantage out of the "flexibility" this offers you, you'd need to use the two flushes in two separate bouts of fighting, with a return to 0 heat in between: Otherwise, you would have gotten the exact same result from the MC one. How many times will you need to use one flush, but not the other? Keep in mind that in almost any build, one of the smaller flushes is less than a full alpha.
F. It's not P2W because... the advantage it gives is so small that it's not going to guarantee you the win!
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That is not, nor has it ever been, what P2W means. P2W means offering an advantage that you cannot get without paying, and as I've demonstrated above, this is exactly what the current proposal for coolant flushes does.