hammerreborn, on 05 March 2013 - 01:22 PM, said:
Math isn't your strong suit. At the bare minimum, if two shots shuts you down, that's a minimum of 45%. Lets even go with your heat dissapation of 11 seconds for 35%, or 3.2% a second. A shot every 3 seconds.
So every 3 seconds you dissipate 9.6% heat.
So back to your 6 ppc stalker, for you to overheat in two shots, you need to do 109.6% heat in two shots over 3s. So each salvo is 54.8% heat per salvo.
So lets say you hit O for that second shot so yuo dont autoshutdown and immediately pop your coolant to go to 109.6-35% = 74.6% - 9.6% (CD) = 65%
Fire again, 65% + 54.8% = 119.8% and you just killed yourself. (this is also completely barring a map like caustic valley).
You merely blow yourself up more awesomely with the 20% and super awesomely by shooting that third shot in the override state in the first place while at 109% and gotten the same damn result.
Sorry, ran it through a spreadsheet. With the cooldown you would get 3 Alphas before shutdown. Only 180 damage in 9 seconds before a fairly long shutdown. My bad. Most mechs can shake that 180 damage right off.
What you aren't seeing is that this is the most extreme heat example. There are several fairly hot builds out there that alpha rarely because it makes them too hot who will, with coolant flush, be able to do so significantly increase their burst damage to drop a mech fast in a close brawl or even a medium range energy sniper. Most won't burn a coolant at long range because you can duck back, cool down, and reposition to fire again. You burn it when you need burst damage or, in the case of inexperienced players, when you have mismanaged your heat.
For many mechs that can do a lot of sustained damage before having to cool down, CF can extend the time they can do that damage significantly.
This fighting of this game depends on heat balance. Allowing a small cheat that you can buy for cbills or MC, breaks that balance. Even worse, in the non-pug matches that can be very close games, these will almost be required. Burst damage is that important.
Edited by Elwood Blues, 05 March 2013 - 02:16 PM.