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Will there be Explosions?


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#21 Zack Delphirian

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Posted 30 May 2012 - 03:37 AM

I'm gonna start a "mechwarrior Union" and if they keep putting us next to those high powered nuke reactors without more security mesures and severance packages, We're going to go on stike ! (I'm from France, people always go on strike there)

But seriously, Fuse-plosions are in the TT game if my memory is right (it's been 10 years at least), so I don't see why it would not be in the game as long as you can't kill yourself doing it ; it has to be random (or based on critical hits)

#22 John Clavell

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Posted 30 May 2012 - 03:39 AM

Every time a mech dies, the whole planet is eradicated.

#23 Striker1980

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Posted 30 May 2012 - 03:42 AM

BOOM!

#24 LordDeathStrike

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Posted 30 May 2012 - 03:43 AM

View PostFuzzydragon, on 29 May 2012 - 04:26 PM, said:

when I die will everything within 100 feet be joining me in a glorius ball of fire? :)

i would enjoy seeing the occasional fusion implosion when someone overkills a ct so hard the reactor cant help but breach.

fission explodes, taking out stuff for miles, fusion implodes, making a mini singularity that collapses in on itself, smaller area is effected, but anything caught in it, is gone for good!

#25 Darksabbath

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Posted 30 May 2012 - 03:50 AM

View PostZack Delphirian, on 30 May 2012 - 03:37 AM, said:

I'm gonna start a "mechwarrior Union" and if they keep putting us next to those high powered nuke reactors without more security mesures and severance packages, We're going to go on stike ! (I'm from France, people always go on strike there)

But seriously, Fuse-plosions are in the TT game if my memory is right (it's been 10 years at least), so I don't see why it would not be in the game as long as you can't kill yourself doing it ; it has to be random (or based on critical hits)


It was an optional rule from a book filled with optional rules and equipment. (Tactics I think?) An optional rule added because some players wanted it, and I recall them stating in it that the reactor was designed to shut down before too much shielding is lost, to prevent explosions. I never cared for the rule, because of people abusing it, purposely destroying their 20-tonner next to a 100-tonner as a way of getting a cheap kill.
Besides, if your mech goes nova, that means you loose your mech, and all the cash you have invested into it. Beat down is repairable, if you go nova, forget about it.

Edited by Darksabbath, 30 May 2012 - 03:52 AM.


#26 Egomane

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Posted 30 May 2012 - 03:58 AM

View PostFuzzydragon, on 29 May 2012 - 04:26 PM, said:

when I die will everything within 100 feet be joining me in a glorius ball of fire? :)

Yes, that will happen. But you have to consider that it will be 100 smurf feet from the center of the fusion reaction in your reactor. So nothing realy happens to the outside world,... or your mech,... or any one else.

#27 Prophet Roshak

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Posted 30 May 2012 - 04:17 AM

Yo! :)

For what I recall, fusion engine explosion in TT game fires on if 3 or more engine hits are received by mech in a single turn (which is pretty unlikely, until you have IS XL engine), and a successful roll of 12+ on 2d6, which means 1/36 chance to go boom. Even then damage is calculated based on engine rating, like 4/6 100t assault with VLAR XL 400 engine does only 40 damage to adjacent hexes, 20 next ring of hexes, and so forth effectively halving damage till it reaches 0.

So, by tabletop rules, if, say, Fire moth / dasher, (20 ton, 10/15 => 200 Engine rating), gets hit in center torso with AC/20, while trying to charge an Atlas in the face, IF it got lucky to make engine explosion roll, the damage to that unfortunate Atlas will be just 20 points, spread by 4 groups of 5 points... Which is much less painful, than AC/20 it possesses.

As for the nature of engine explosions, IMO, it's the hot plasma, contained in engine goes free, and evaporates surroundings by high temperature, not an actual nuclear, or thermonuclear blast... Thus, near to no radiation is spread on environment, and the Ares convention remains intact.

edit:
I'm totally in for fusion engine explosions, if you ask. That will give some chargers a task to think of B)

Edited by RJF Prophet Roshak, 30 May 2012 - 04:18 AM.


#28 Zack Delphirian

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Posted 30 May 2012 - 05:27 AM

Foundi it ! \o/
In Maximum Tech revised edition (didn't even knew I bought that...).

The engine may explode if 2 or more slots are destroyed and you roll 12 on a 2D6 critical roll.
Explosion destroys the unit and everything on the hex, and the adjacent hex takes damage of the engine rating divided by 10 like you said.
You were close Prophet Roshak, your memory is very good ;).

#29 Zearoth

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Posted 30 May 2012 - 01:46 PM

Reading over all of this, I have ot say I like the shut down idea. Who's going to make a reactor without a failsafe?

#30 FrostPaw

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Posted 30 May 2012 - 01:56 PM

If ammo within your mech cooks off and causes you damage, I think there should be a chance for very close enemies or allies to take damage from that explosion.

#31 cinco

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Posted 30 May 2012 - 03:20 PM

View PostLordDeathStrike, on 30 May 2012 - 03:43 AM, said:

i would enjoy seeing the occasional fusion implosion when someone overkills a ct so hard the reactor cant help but breach.

fission explodes, taking out stuff for miles, fusion implodes, making a mini singularity that collapses in on itself, smaller area is effected, but anything caught in it, is gone for good!


*faceplam*

you didn't pass physics class did you?

#32 Scav

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Posted 30 May 2012 - 03:21 PM

Big Bada Boom?!?

#33 New Breed

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Posted 30 May 2012 - 03:27 PM

I'd love to see living legends type of critical reactor failure.

#34 Mister Dubis

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Posted 30 May 2012 - 04:10 PM

View PostMajor Rampage, on 29 May 2012 - 08:00 PM, said:

Missiles will strike enemy mechs and fill them with self doubt as to if they are on the right side.


well said sir

#35 TWolfWD

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Posted 30 May 2012 - 04:17 PM

If you want realism, fusion fails the moment the reactor is breached, and instantly begins cooling, resulting in a limp, cold and unexploded Mech corpse :P

That said, I've always been a fan of the "Super Nova" death throws of Mechs in previous games, but I think it needs to be limited to events such as ammo explosions. My reason for liking the explosions, is it prevents some jerk from just walking into me while firing off fast as he can.

Edited by TWolfWD, 30 May 2012 - 04:18 PM.


#36 Rejarial Galatan

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Posted 30 May 2012 - 07:32 PM

View PostLordDeathStrike, on 30 May 2012 - 03:43 AM, said:

i would enjoy seeing the occasional fusion implosion when someone overkills a ct so hard the reactor cant help but breach.

fission explodes, taking out stuff for miles, fusion implodes, making a mini singularity that collapses in on itself, smaller area is effected, but anything caught in it, is gone for good!

O.O uh, dude, I do not wanna troll ya here, but, you are beyond wrong. Ever hear of things called Nova's, Super Nova's and Hyper Nova's? those are from fusion reactors called Stars. They are beyond a fission explosion. They can reach out across light years and touch us through things like Gamma Ray Bursts, which are a result from a Hyper Nova Explosion.... Just sayin...

#37 Zearoth

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Posted 30 May 2012 - 07:53 PM

Any votes for 'Mechs going Hyper Nova? :P

#38 Rejarial Galatan

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Posted 30 May 2012 - 07:55 PM

that would be stellar!

#39 Kelly Redde

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Posted 30 May 2012 - 08:02 PM

The case of extreme reactor meltdown are very rare. The fusion engine of a battlemech has fail-safes built in to prevent such catastrophic occurrences. If there is a breach in the reaction core, the magnetic bottle containing the fusion reaction will automatically shut down, causing the fusion reaction to impact with the (by comparison) super cooled sides of the chamber. This normally shuts down the reaction, and prevents it from leaving the chamber. Very rarely does this result in the explosive force you see in some videos.

#40 SyberSmoke

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Posted 30 May 2012 - 08:35 PM

If the devs do use the core rules as the base for MWO, then I believe that reactor breaches are also part of this. Heck even their original announcement video (Link) have the mech the viewer is in go critical from the SRM strike.

Edited by SyberSmoke, 30 May 2012 - 08:38 PM.






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