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Frequencies of Coolant Flush


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#1 Livewyr

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Posted 06 March 2013 - 05:53 AM

I would like someone to explain to me the decisive advantage of dumping one's heat 35% as compared to 15% ONCE (I repeat, ONCE) in an entire match is some game breaking advantage worthy of the ***t-posting hot-button phrase: "Pay-to-Win."

You don't get to dump 35% every 30-60 seconds.. or even every 2 minutes.. so you don't get to run a new hotter build with any success.

If you're really finding yourself heat-inefficient and would rather purchase a module than fix your build, there is one for 15% (or if you're really desperate, there are two for combined 35%) that you may use to attempt to fight effectively for about 6 seconds.

(I imagine PGI didn't want to add them in the first place, as I agree that one-coolant flush isn't even worth the module space. It was probably from IGP, but regardless of that.. it's still practically useless.)
(I'd say momentary save with the most effective use.)

So other than the lame-duck "It's usable in game" argument, what advantage worthy of "P2W" does this 35% module give you?

#2 Shae Starfyre

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Posted 06 March 2013 - 05:57 AM

Two, I say, 2 hexppc blast instead of one!!!! Pull out the plug, game over, man. Why don't you put her in charge!

#3 Badconduct

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Posted 06 March 2013 - 05:58 AM

No idea, never saw anyone use it and probably wouldn't notice if they did.

#4 Thorqemada

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Posted 06 March 2013 - 05:58 AM

Well, its common knowledge that teams that have a disconnect early in the game have a significant lower chance of winning.
Its an example to show how fragile the balance of the teams is - how easy it is to get on the losing track.

In a coordinated team environment being able to dish out 8x1 or 8x2 more alphas is game deciding and it will be done bcs people can do it - that means the p2w armsrace starts!

#5 Roland

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Posted 06 March 2013 - 05:59 AM

Gold ammo whose damage is only slightly higher than normal ammo, is still gold ammo.

#6 NitroDev

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Posted 06 March 2013 - 06:01 AM

it's going to allow bad players to continue to run their bad, heat inefficient, one trick builds a couple seconds longer. oh no!

#7 PANZERBUNNY

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Posted 06 March 2013 - 06:02 AM

We all take craps...sometimes certain pilots take bigger craps....it's okay.

#8 MonkeyCheese

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Posted 06 March 2013 - 06:04 AM

The problem is once we all walk down this MC only item road there is no going back, sure this coolant thing may seem small now but wait until the real paying for larger advantages comes.

I shall state it once again, pandoras box has been opened.

#9 That Dawg

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Posted 06 March 2013 - 06:04 AM

View PostRoland, on 06 March 2013 - 05:59 AM, said:

Gold ammo whose damage is only slightly higher than normal ammo, is still gold ammo.


Yup.
Hard to argue facts, unless they are a fanboi extreme.
I'd have rather seen a flat charge- 50-60 bucks to get the game, and pay for updates 15-20 bucks for patches
IF the game was good, Devs get new cars, game sucks....well, playing MMO's for 15 years, I've seen them come, and I've seen them go........

#10 Livewyr

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Posted 06 March 2013 - 06:04 AM

View PostRoland, on 06 March 2013 - 05:59 AM, said:

Gold ammo whose damage is only slightly higher than normal ammo, is still gold ammo.


That's that lame-duck argument I keep seeing.

(technically, thinking like that.. any time you go over the speed limit (1kph/mph); you're being absolutely unsafe to every driver on the road, you should be locked up and have driving privileges removed. I'm glad the people in charge don't think like that...)

"Officer, I just edged 1 mile per hour over." "It's still 1 mile per hour, still dangerous, come with me."

Ridiculous, no?


(now 20-30 mph IS worthy of note.)

#11 Johnny Morgan

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Posted 06 March 2013 - 06:05 AM

btw the difference is 15% total cooling, tier 2 cbill version is 20% and you can take that alone for parity (1 module slot usage)

#12 KinLuu

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Posted 06 March 2013 - 06:06 AM

View PostLivewyr, on 06 March 2013 - 05:53 AM, said:

[...] what advantage worthy of "P2W" does this 35% module give you?


10%

#13 Shae Starfyre

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Posted 06 March 2013 - 06:07 AM

I can see having one in my DDC, and when in a heated engagement, that one trick pony of heat flush might just make the difference. But the odds are, the opponent will have something similar as well.

The real question is whether the MC priced versus the CB priced items will make a real significant difference?

35% versus what is it, 25% for the higher tier. Will a 10% difference really make that much of a difference; anyone do some numbers on this; is the DPS really all that much more in the long run?

#14 Livewyr

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Posted 06 March 2013 - 06:07 AM

View PostMonkeyCheese, on 06 March 2013 - 06:04 AM, said:

The problem is once we all walk down this MC only item road there is no going back, sure this coolant thing may seem small now but wait until the real paying for larger advantages comes.

I shall state it once again, pandoras box has been opened.


They said that with the Hero Mechs.. who are clearly running about the battlefield owning everyone in their unique MC mech.
YLW: Fast, XL, AC20
(Don't have the Dragons, but I assume they have some unique trait)
Ilya: 3 UAC5s.
PBaby: Fastest Assault yet.

These mechs have clear advantages.. why aren't they mudstomping with their "numbers" P2W?

Edited by Livewyr, 06 March 2013 - 06:08 AM.


#15 StalaggtIKE

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Posted 06 March 2013 - 06:08 AM

View PostMonkeyCheese, on 06 March 2013 - 06:04 AM, said:

The problem is once we all walk down this MC only item road there is no going back, sure this coolant thing may seem small now but wait until the real paying for larger advantages comes.

I shall state it once again, pandoras box has been opened.

This 100%.

#16 Yokaiko

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Posted 06 March 2013 - 06:09 AM

View PostLivewyr, on 06 March 2013 - 05:53 AM, said:


So other than the lame-duck "It's usable in game" argument, what advantage worthy of "P2W" does this 35% module give you?


LOL

If you need us to tell you, your goldvision is deeper than most.

#17 NKAc Street

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Posted 06 March 2013 - 06:10 AM

If there is ever any serious league play in this game that is where pay to win stuff will be most significantly useful. I doubt there will be any abundance of players who are going to fork over money day in and day out for drop matches.

#18 Glythe

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Posted 06 March 2013 - 06:10 AM

Let's not forget that 35% is if you have 10 heatsinks. What if you have 15 double heatsinks?

That is at least going to be 50% and could be even more!

Note that 1.5 * 35 = 52%.

And you're saying that isn't broken?

#19 wwiiogre

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Posted 06 March 2013 - 06:11 AM

I disagree with your position OP

Chris

#20 Shae Starfyre

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Posted 06 March 2013 - 06:11 AM

View PostNKAc Street, on 06 March 2013 - 06:10 AM, said:

If there is ever any serious league play in this game that is where pay to win stuff will be most significantly useful. I doubt there will be any abundance of players who are going to fork over money day in and day out for drop matches.


This!

Although, it appears that the real fear/argument is the pandoras box thing. What will be next?





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