

Frequencies of Coolant Flush
#1
Posted 06 March 2013 - 05:53 AM
You don't get to dump 35% every 30-60 seconds.. or even every 2 minutes.. so you don't get to run a new hotter build with any success.
If you're really finding yourself heat-inefficient and would rather purchase a module than fix your build, there is one for 15% (or if you're really desperate, there are two for combined 35%) that you may use to attempt to fight effectively for about 6 seconds.
(I imagine PGI didn't want to add them in the first place, as I agree that one-coolant flush isn't even worth the module space. It was probably from IGP, but regardless of that.. it's still practically useless.)
(I'd say momentary save with the most effective use.)
So other than the lame-duck "It's usable in game" argument, what advantage worthy of "P2W" does this 35% module give you?
#2
Posted 06 March 2013 - 05:57 AM
#3
Posted 06 March 2013 - 05:58 AM
#4
Posted 06 March 2013 - 05:58 AM
Its an example to show how fragile the balance of the teams is - how easy it is to get on the losing track.
In a coordinated team environment being able to dish out 8x1 or 8x2 more alphas is game deciding and it will be done bcs people can do it - that means the p2w armsrace starts!
#5
Posted 06 March 2013 - 05:59 AM
#6
Posted 06 March 2013 - 06:01 AM
#7
Posted 06 March 2013 - 06:02 AM
#8
Posted 06 March 2013 - 06:04 AM
I shall state it once again, pandoras box has been opened.
#9
Posted 06 March 2013 - 06:04 AM
Roland, on 06 March 2013 - 05:59 AM, said:
Yup.
Hard to argue facts, unless they are a fanboi extreme.
I'd have rather seen a flat charge- 50-60 bucks to get the game, and pay for updates 15-20 bucks for patches
IF the game was good, Devs get new cars, game sucks....well, playing MMO's for 15 years, I've seen them come, and I've seen them go........
#10
Posted 06 March 2013 - 06:04 AM
Roland, on 06 March 2013 - 05:59 AM, said:
That's that lame-duck argument I keep seeing.
(technically, thinking like that.. any time you go over the speed limit (1kph/mph); you're being absolutely unsafe to every driver on the road, you should be locked up and have driving privileges removed. I'm glad the people in charge don't think like that...)
"Officer, I just edged 1 mile per hour over." "It's still 1 mile per hour, still dangerous, come with me."
Ridiculous, no?
(now 20-30 mph IS worthy of note.)
#11
Posted 06 March 2013 - 06:05 AM
#13
Posted 06 March 2013 - 06:07 AM
The real question is whether the MC priced versus the CB priced items will make a real significant difference?
35% versus what is it, 25% for the higher tier. Will a 10% difference really make that much of a difference; anyone do some numbers on this; is the DPS really all that much more in the long run?
#14
Posted 06 March 2013 - 06:07 AM
MonkeyCheese, on 06 March 2013 - 06:04 AM, said:
I shall state it once again, pandoras box has been opened.
They said that with the Hero Mechs.. who are clearly running about the battlefield owning everyone in their unique MC mech.
YLW: Fast, XL, AC20
(Don't have the Dragons, but I assume they have some unique trait)
Ilya: 3 UAC5s.
PBaby: Fastest Assault yet.
These mechs have clear advantages.. why aren't they mudstomping with their "numbers" P2W?
Edited by Livewyr, 06 March 2013 - 06:08 AM.
#15
Posted 06 March 2013 - 06:08 AM
MonkeyCheese, on 06 March 2013 - 06:04 AM, said:
I shall state it once again, pandoras box has been opened.
This 100%.
#17
Posted 06 March 2013 - 06:10 AM
#18
Posted 06 March 2013 - 06:10 AM
That is at least going to be 50% and could be even more!
Note that 1.5 * 35 = 52%.
And you're saying that isn't broken?
#19
Posted 06 March 2013 - 06:11 AM
Chris
#20
Posted 06 March 2013 - 06:11 AM
NKAc Street, on 06 March 2013 - 06:10 AM, said:
This!
Although, it appears that the real fear/argument is the pandoras box thing. What will be next?
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