Corwin Vickers, on 06 March 2013 - 03:10 PM, said:
People should be moving. I know if someone stops in front of me I aim my weapons at his cockpit. Probably the source of all the "people are hacking because I keep getting headshot" threads.
LRM 15 24 20,582 5,446 26.46% 02:02:03 8,872
26% hit rate
MEDIUM LASER 45 1,737 1,588 91.42% 03:56:09 5,052
91% hit rate
AC/20 1 3 3 100.00% 00:01:57 60
100% hit rate
You keep saying "TT, TT, TT!" but you keep ignoring that direct fire weapons are aim-able and not random in MWO. You can damn well be sure that those 91% hit rate medium lasers were being aimed by me at some low armor or vital location.
So since you are quoting the TT rules shouldn't the hit rate of missiles be the same as direct fire weapons in the same range bracket? Do you really want to up LRM hits to 91%? Sure, you can make it so only 14/20 missiles hit but I'm sure people would complain a lot more.
Laser hit rates are very off. If you did any damage at all it's a hit. Try looking at how much damage per shot you did.
You shot 1735 times for 5055 damage or something like that. You averaged 2.9 damage per medium laser shot out of an ideal of 5. That's above average from what I've seen so far, most people average 2.5 to 2. Light mechs do less, heavy mechs do more, light targets take less, heavy targets take more. For a Cat that 2.9 seems reasonable.
Considering the percentage of damage you actually landed I seriously doubt that what you did land was "all to a critical location". More like, you did about 1.5 damage on average to what you were shooting at and 1.5 to an arm, or side torso or something the beam swept across.
You averaged .43 damage per missile fired. Your hit/miss for missile racks is per missile fired, so fire an LRM 20 once and it will show something like 20 shots, 18 hits etc. TT numbers for LRMs should be about .25-.3 damage per tube launched for LRMs used at long range. So LRMs are doing a little more than they should for you.