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State Rewind Makes It Worse...


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#81 Flying Judgement

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Posted 06 March 2013 - 05:12 PM

don't feel any change i die the same than before i did notice something. Shooting front of lights not damaging them if i shoot them it actually make damage and its much easier to kill them.
for me I'm evading the same as before

#82 Scratx

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Posted 06 March 2013 - 05:30 PM

View Postzhajin, on 06 March 2013 - 05:12 PM, said:

I hate to break it to you all, but the op is correct. a player with a high ping running a fast mech will get the reverse effect of lag sheild. state rewind will mean he will get hit by shots that to him look like they were not even close.


Yes, but on the other hand he was already being hit by shots that as far as he could tell visually were missing anyway. What this means if that you can actually hit people regardless of lag, as long as it isn't variable.

Lag-shield is gone, and it is a very good thing.

And if you're wondering, I actually played the Cicada 2A a few times, no deaths, got some kills... it does feel good knowing you're no longer nearly immune to enemy fire. And that you can actually face streak-lights with just lasers and have a reasonable chance of victory.

#83 Royalewithcheese

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Posted 06 March 2013 - 05:37 PM

My one misgiving with state rewind is that now all us pugs (myself included) get out of position chasing lights to shoot them with lazor beams. Here's some footage from a match earlier today that I recorded with fraps:



#84 Sheraf

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Posted 06 March 2013 - 05:44 PM

View PostT Hawk, on 06 March 2013 - 02:02 PM, said:

...but this time from the perspective of a Light pilot.

The past 6 games I got legged, disarmed and one-shot killed. These 6 games have been the shortest I ever played. Couldn't see it coming, death out of nowhere.

Something is definitely wrong.

No, I am not a 3L pilot. I play Spiders almost exclusively.

I think State rewind helped solve the problem with Lag shields, but it took us into another extreme.


Maybe you shouldn't be in the front line, leave that to the bigger mechs.

#85 Sahoj

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Posted 06 March 2013 - 05:45 PM

I pugged around with my Jenner tuesday night and everything felt normal. I certainly had a red core earlier than expected at times but still averaged approx 300 damage a match. Did my scouting, flanked on guys my team was hitting - got a few hit and runs in. I'm not bold enough to circle people.

Of course - I don't go into a match with a light expecting to top 500 damage.

#86 dscruffy1

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Posted 06 March 2013 - 05:48 PM

View PostT Hawk, on 06 March 2013 - 02:02 PM, said:

No, I am not a 3L pilot. I play Spiders almost exclusively.

Found your problem. You should probably work on that, then the state rewind issues will fall into place.

#87 Varancar

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Posted 06 March 2013 - 06:29 PM

Working as intended. Lights aren't suppose to be evasion tanking. They're meant to hit and run, scout, tag targets.

I've finally been able to kill lights more reliably now but in turn I've also been taken out by really skilled lights. Learn to blindside your opponents and not charge into battle like you're God,...

#88 MoonUnitBeta

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Posted 06 March 2013 - 06:31 PM

When netcode improves, we won't be seeing the 150kph cap. and think about whe MASC comes out. that's ganna be fast! We'll be plenty fine in a few months.

#89 Sheraf

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Posted 06 March 2013 - 06:49 PM

I just hit and killed a Cicada in my Stalker with laser by aiming directly at it, so happy ;)

Edited by Sheraf, 06 March 2013 - 06:50 PM.


#90 Rocdocta

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Posted 06 March 2013 - 07:47 PM

well i play exclusively jenners and with my ping of 300 to 350 i have not died any more/less. I have been able to do more damage vs enemy lights. Too soon to tell but so far it has been a good thing. i will say that i was 1 shotted by an atlas but at the time i was engaging 3 heavy/assault mechs so had expected to die anyway being the last guy left.

Edited by Rocdocta, 06 March 2013 - 07:52 PM.


#91 HammerForge

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Posted 07 March 2013 - 07:00 AM

Played one game last night with my Raven as I am filling out the basics on another mech, but when in the raven, I died when I was supposed to, started fighting against a Cicada X (the new one), didn't notice there was also a Commando and Trebuchet, I over extended my welcome against some guys, got ganged up on, and died. Just as it is supposed to work. No complaints. Ravens are very killable, but I will continue to ride it, since I always liked the raven, and the role it is supposed to play. Glad more large maps are coming so that I can continue to play the role it is intended for, although on the small maps I will now be relegated to more of a fast support role than scouting.

As for not hitting the legs correctly, WHY are you aiming for my legs? The side profile of this thing is large, while the legs are tiny, and it's not like I have a ton of armor. I'm not going to tell you that you are playing the game wrong, since there is no wrong, but you sure are trying to swat a gnat with dental floss if you are aiming at my legs. Can't tell you the number of people that cry about my hit boxes in game after they die when during the match they sweep there lasers across me so fast that they should be doing next to no damage. I have a ping of about 60-80, so I never had much lag shield, but there was this Hunchback in one match, had 3 MGs and 3 ML, and after he died to my buddy sitting behind him blasting his rear armor off, he whined about how cheese the raven was. He had 3 MGs and 3 MLs, never had the lasers on my for more than about a tenth of a second and was just firing away with the MGs as I just ran around keeping him distracted. Dude, my raven wasn't the issue, your bad build and poor aiming was. It seems most people do the sweeping laser thing, now some of that may have been due to compensating for lag shields, but you really aren't expecting to do a ton of damage when you don't keep the lasers on me for any length of time, are you?

I'm not going to say that there aren't some fixes needed to hit boxes and detection, there is, I seem to have found that the Cataphract's head is not where it is on the model as well, and a couple others. Make a video and send it to the Devs if you find these things, we all want them fixed. I'm doing mine in the Training Ground with stationary mechs, so there is no doubt of where I am hitting given moving targets and rough terrain.

#92 Glythe

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Posted 07 March 2013 - 07:29 AM

View PostT Hawk, on 06 March 2013 - 02:02 PM, said:

No, I am not a 3L pilot. I play Spiders almost exclusively.


There's your problem. Right now there is one viable light as the Raven has a broken hitbox, ECM and streaks (plus lasers so it beats a commando).

View PostRoughneck45, on 06 March 2013 - 02:03 PM, said:

Sounds like you are just getting hit now, instead of being saved by the lagshield.

Just wait till knockdowns come back too.


Pretty much this... Lights were enjoying about 50-90% damage mitigation (more if they were laggy and fast moving). It was way broken and now hits register. As such playing a light or fast medium well be about using range and harassing the enemy.

It was total garbage when you guys had effectively more health than an Atlas and moved around at 130 kph or faster with complete impunity (sometimes felt like near invulnerability).

Edited by Glythe, 07 March 2013 - 07:34 AM.


#93 Kunae

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Posted 07 March 2013 - 07:44 AM

View PostLefty Lucy, on 06 March 2013 - 03:16 PM, said:


When Wispsy claims your lives, he's not talking crap, he's just stating a fact.

Pft.

#94 Scratx

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Posted 07 March 2013 - 07:56 AM

View PostGlythe, on 07 March 2013 - 07:29 AM, said:


There's your problem. Right now there is one viable light as the Raven has a broken hitbox, ECM and streaks (plus lasers so it beats a commando).


I play a Cicada often and I don't see anything wrong with it. (I consider it a slightly oversized light mech and, with an XL320, that is pretty much true)

Heck, since the lag-shield died, I've been doing rampages. And I beat the crap out of streaker lights now, which was something unthinkable before.

Quote

Pretty much this... Lights were enjoying about 50-90% damage mitigation (more if they were laggy and fast moving). It was way broken and now hits register. As such playing a light or fast medium well be about using range and harassing the enemy.

It was total garbage when you guys had effectively more health than an Atlas and moved around at 130 kph or faster with complete impunity (sometimes felt like near invulnerability).


Exactly. A light against someone with even average ping would have so much damage mitigation from fuzzy lag-shield factor that it was ridiculous. Now you actually have to make an effort to not get yourself shot off. Which I should point out is actually easier than some of the whining people think it is. It just takes a change of mentality. Repeat to yourself this mantra : "I no longer have a Lag Shield. I must actually preempt enemy fire by using smart approaching tactics before they start firing. Or even sneak up on them. I must forget that speed, size, streaks and ECM will trump all."

Now I just want ballistics to also pierce through the lagshield and I'll be happy.

Because then we can actually go and check whether lights need buffing or not.

#95 Haitchpeasauce

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Posted 07 March 2013 - 07:56 AM

I pilot everything, but the Jenner is my favourite.

HSR is there to help everyone. Repeat: everybody benefits!

Light mechs deal the laser damage they should be, more reliably. They also take the damage they deserve.

My Jenner F is doing very well, some matches topping 600 and 700 damage, more precise damage and a few headshots while moving, to boot. Conversely I've been near cored by lasers and I know it was my fault for making a bad move.

As an Australian player I noticed that I still need to lead a little bit.

Raven hit boxes have something wrong, but noticed in some cases for Spiders and Commandos too. Raven 3L is by far the worst offender.

Edited by Haitchpeasauce, 07 March 2013 - 07:57 AM.


#96 The Mech behind you

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Posted 07 March 2013 - 08:09 AM

Had no problems piloting my Spider. A few times I got shot down, almost every match I had serious damage but survived. But that can be expected after the HSR implementation. I separate the heavys and assaults from the horde and bring them down in a 1v1. They follow you so likely now as if HSR would give them an I-Win button over lights. :) Heavier mechs just can't aim on small fast mechs that run around them close. As long as I'm not doing something stupid like standing still, running in straight lines while shot at or engage 4 mechs at the same time I'm fine and even score kills in a Spider

#97 Cole Allard

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Posted 07 March 2013 - 08:11 AM

View PostT Hawk, on 06 March 2013 - 02:02 PM, said:

...but this time from the perspective of a Light pilot.

The past 6 games I got legged, disarmed and one-shot killed. These 6 games have been the shortest I ever played. Couldn't see it coming, death out of nowhere.

Something is definitely wrong.

No, I am not a 3L pilot. I play Spiders almost exclusively.

I think State rewind helped solve the problem with Lag shields, but it took us into another extreme.



Weeeee ha !

Finaly! Thank you devs and everyone involved in the last patch!

What? No! I dont like it myself...well, a bit maybe. There are ups and downs...like most patches. But the fact that I do actually hit smal mechs, when I see em in the middle of the reticule...is awe-some.

You got 20 points of armor in a leg? Well...times have changed, now my AC20 does actually give you a bad day, what an AC20 is ment to do.

If you feel better, call it karma. For 3 months of lagfest...you shall get 3 month of straight cockpit/leg hits.

Now, we can actually see what light-pilots have a look at their surroundings, and know what they are doing. If you get your tunnel-vision while streaking...your dead.

And lastly...fasten your seatbelt, if you dont like this...wait for the "falling over" to be put back in.

Training, training and more training is what you need, until you finish a match alive...while staying in your scout role, and not switching to a killer role at the last half of the match.

#98 Kaemon

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Posted 07 March 2013 - 08:16 AM

got into a 2v1 last night - Cicada 2A/Raven 3L vs my Catapult C1.

And I won.

/mind blown

Edited by Kaemon, 07 March 2013 - 08:16 AM.


#99 Aldon

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Posted 07 March 2013 - 08:20 AM

If you run past a big mech with lots of weapons you will get pounded in your little light mech. This is how it should have always been.

#100 Sleipnir

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Posted 07 March 2013 - 08:22 AM

I had only piloted a light mech a couple of times months ago to see how they were.

Due to being in Scotland, the lag made it rather difficult to play, and wasn't enjoyable - despite the fact that I would "bounce" shots with the lagshield™.

Since the fix, I've started running some lights, and I've been getting some really good scores. I also survive most games.

Maybe you're just not using cover effectively? I'm an inexperienced light pilot and I do fine.





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