State Rewind Makes It Worse...
#81
Posted 06 March 2013 - 05:12 PM
for me I'm evading the same as before
#82
Posted 06 March 2013 - 05:30 PM
zhajin, on 06 March 2013 - 05:12 PM, said:
Yes, but on the other hand he was already being hit by shots that as far as he could tell visually were missing anyway. What this means if that you can actually hit people regardless of lag, as long as it isn't variable.
Lag-shield is gone, and it is a very good thing.
And if you're wondering, I actually played the Cicada 2A a few times, no deaths, got some kills... it does feel good knowing you're no longer nearly immune to enemy fire. And that you can actually face streak-lights with just lasers and have a reasonable chance of victory.
#83
Posted 06 March 2013 - 05:37 PM
#84
Posted 06 March 2013 - 05:44 PM
T Hawk, on 06 March 2013 - 02:02 PM, said:
The past 6 games I got legged, disarmed and one-shot killed. These 6 games have been the shortest I ever played. Couldn't see it coming, death out of nowhere.
Something is definitely wrong.
No, I am not a 3L pilot. I play Spiders almost exclusively.
I think State rewind helped solve the problem with Lag shields, but it took us into another extreme.
Maybe you shouldn't be in the front line, leave that to the bigger mechs.
#85
Posted 06 March 2013 - 05:45 PM
Of course - I don't go into a match with a light expecting to top 500 damage.
#87
Posted 06 March 2013 - 06:29 PM
I've finally been able to kill lights more reliably now but in turn I've also been taken out by really skilled lights. Learn to blindside your opponents and not charge into battle like you're God,...
#88
Posted 06 March 2013 - 06:31 PM
#89
Posted 06 March 2013 - 06:49 PM
Edited by Sheraf, 06 March 2013 - 06:50 PM.
#90
Posted 06 March 2013 - 07:47 PM
Edited by Rocdocta, 06 March 2013 - 07:52 PM.
#91
Posted 07 March 2013 - 07:00 AM
As for not hitting the legs correctly, WHY are you aiming for my legs? The side profile of this thing is large, while the legs are tiny, and it's not like I have a ton of armor. I'm not going to tell you that you are playing the game wrong, since there is no wrong, but you sure are trying to swat a gnat with dental floss if you are aiming at my legs. Can't tell you the number of people that cry about my hit boxes in game after they die when during the match they sweep there lasers across me so fast that they should be doing next to no damage. I have a ping of about 60-80, so I never had much lag shield, but there was this Hunchback in one match, had 3 MGs and 3 ML, and after he died to my buddy sitting behind him blasting his rear armor off, he whined about how cheese the raven was. He had 3 MGs and 3 MLs, never had the lasers on my for more than about a tenth of a second and was just firing away with the MGs as I just ran around keeping him distracted. Dude, my raven wasn't the issue, your bad build and poor aiming was. It seems most people do the sweeping laser thing, now some of that may have been due to compensating for lag shields, but you really aren't expecting to do a ton of damage when you don't keep the lasers on me for any length of time, are you?
I'm not going to say that there aren't some fixes needed to hit boxes and detection, there is, I seem to have found that the Cataphract's head is not where it is on the model as well, and a couple others. Make a video and send it to the Devs if you find these things, we all want them fixed. I'm doing mine in the Training Ground with stationary mechs, so there is no doubt of where I am hitting given moving targets and rough terrain.
#92
Posted 07 March 2013 - 07:29 AM
T Hawk, on 06 March 2013 - 02:02 PM, said:
There's your problem. Right now there is one viable light as the Raven has a broken hitbox, ECM and streaks (plus lasers so it beats a commando).
Roughneck45, on 06 March 2013 - 02:03 PM, said:
Just wait till knockdowns come back too.
Pretty much this... Lights were enjoying about 50-90% damage mitigation (more if they were laggy and fast moving). It was way broken and now hits register. As such playing a light or fast medium well be about using range and harassing the enemy.
It was total garbage when you guys had effectively more health than an Atlas and moved around at 130 kph or faster with complete impunity (sometimes felt like near invulnerability).
Edited by Glythe, 07 March 2013 - 07:34 AM.
#94
Posted 07 March 2013 - 07:56 AM
Glythe, on 07 March 2013 - 07:29 AM, said:
There's your problem. Right now there is one viable light as the Raven has a broken hitbox, ECM and streaks (plus lasers so it beats a commando).
I play a Cicada often and I don't see anything wrong with it. (I consider it a slightly oversized light mech and, with an XL320, that is pretty much true)
Heck, since the lag-shield died, I've been doing rampages. And I beat the crap out of streaker lights now, which was something unthinkable before.
Quote
It was total garbage when you guys had effectively more health than an Atlas and moved around at 130 kph or faster with complete impunity (sometimes felt like near invulnerability).
Exactly. A light against someone with even average ping would have so much damage mitigation from fuzzy lag-shield factor that it was ridiculous. Now you actually have to make an effort to not get yourself shot off. Which I should point out is actually easier than some of the whining people think it is. It just takes a change of mentality. Repeat to yourself this mantra : "I no longer have a Lag Shield. I must actually preempt enemy fire by using smart approaching tactics before they start firing. Or even sneak up on them. I must forget that speed, size, streaks and ECM will trump all."
Now I just want ballistics to also pierce through the lagshield and I'll be happy.
Because then we can actually go and check whether lights need buffing or not.
#95
Posted 07 March 2013 - 07:56 AM
HSR is there to help everyone. Repeat: everybody benefits!
Light mechs deal the laser damage they should be, more reliably. They also take the damage they deserve.
My Jenner F is doing very well, some matches topping 600 and 700 damage, more precise damage and a few headshots while moving, to boot. Conversely I've been near cored by lasers and I know it was my fault for making a bad move.
As an Australian player I noticed that I still need to lead a little bit.
Raven hit boxes have something wrong, but noticed in some cases for Spiders and Commandos too. Raven 3L is by far the worst offender.
Edited by Haitchpeasauce, 07 March 2013 - 07:57 AM.
#96
Posted 07 March 2013 - 08:09 AM
#97
Posted 07 March 2013 - 08:11 AM
T Hawk, on 06 March 2013 - 02:02 PM, said:
The past 6 games I got legged, disarmed and one-shot killed. These 6 games have been the shortest I ever played. Couldn't see it coming, death out of nowhere.
Something is definitely wrong.
No, I am not a 3L pilot. I play Spiders almost exclusively.
I think State rewind helped solve the problem with Lag shields, but it took us into another extreme.
Weeeee ha !
Finaly! Thank you devs and everyone involved in the last patch!
What? No! I dont like it myself...well, a bit maybe. There are ups and downs...like most patches. But the fact that I do actually hit smal mechs, when I see em in the middle of the reticule...is awe-some.
You got 20 points of armor in a leg? Well...times have changed, now my AC20 does actually give you a bad day, what an AC20 is ment to do.
If you feel better, call it karma. For 3 months of lagfest...you shall get 3 month of straight cockpit/leg hits.
Now, we can actually see what light-pilots have a look at their surroundings, and know what they are doing. If you get your tunnel-vision while streaking...your dead.
And lastly...fasten your seatbelt, if you dont like this...wait for the "falling over" to be put back in.
Training, training and more training is what you need, until you finish a match alive...while staying in your scout role, and not switching to a killer role at the last half of the match.
#98
Posted 07 March 2013 - 08:16 AM
And I won.
/mind blown
Edited by Kaemon, 07 March 2013 - 08:16 AM.
#99
Posted 07 March 2013 - 08:20 AM
#100
Posted 07 March 2013 - 08:22 AM
Due to being in Scotland, the lag made it rather difficult to play, and wasn't enjoyable - despite the fact that I would "bounce" shots with the lagshield.
Since the fix, I've started running some lights, and I've been getting some really good scores. I also survive most games.
Maybe you're just not using cover effectively? I'm an inexperienced light pilot and I do fine.
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