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Lrm Clickfest Again...


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#281 Mechwarrior Buddah

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Posted 09 March 2013 - 07:14 AM

View PostTyler Durden, on 09 March 2013 - 06:50 AM, said:

Simply not true. Have you even played with one for more than a few games? It's not like we play with an Atari 2600 joystick, i hope you realize.

I have a Razer Naga for mouse operations - 12 thumb buttons are damn useful here
and a Thrustmaster 16000m Posted Image

for games like this.

#282 Vellinious

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Posted 09 March 2013 - 07:45 AM

View PostKaeseblock, on 07 March 2013 - 02:24 AM, said:

The interesting thing is:
LRMs are not more effective than before. They just got a bit more viable in direct fire mode and a bit less viable for indirect fire support (at least that's my impression ^^).

I'm playing an ALRM CPLT-C4 for quite some time now and I assure you, the dmg I deal and the kills I get stayed the same compared to the LRM trajectory before the patch.

It's right that more people are using LRMs again but they could have done so before. I think the use of LRMs will decrease as soon as more people start to use sniper builds again. They are somewhat the natural enemy of LRMs.

Just be careful to stay near / behind cover to avoid the incoming LRM death, there's a reason you get warned against the missles :D


The natural enemy of the LRM boat, is the ECM raven....and as long as the spammers insist on firing barrage after barrage of them, I'll be piloting that little demon seed, so I can take those LRM launchers, and shove them up their collective a$$es...SIDEWAYS.

Thus far...Vell's Raven, 29, LRM boaters, 1. The hunt continues......

#283 Sheraf

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Posted 09 March 2013 - 07:52 AM

View PostVellinious, on 09 March 2013 - 07:45 AM, said:


The natural enemy of the LRM boat, is the ECM raven....and as long as the spammers insist on firing barrage after barrage of them, I'll be piloting that little demon seed, so I can take those LRM launchers, and shove them up their collective a$$es...SIDEWAYS.

Thus far...Vell's Raven, 29, LRM boaters, 1. The hunt continues......


Firing barrage after barrage of LRM is what they suppose to do to suppress or destroy your team. If you think you can get rid of that LRM boat and do your team a favor, go ahead. I wouldn't call them spammer though. :D

#284 Vellinious

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Posted 09 March 2013 - 12:48 PM

View PostSheraf, on 09 March 2013 - 07:52 AM, said:

Firing barrage after barrage of LRM is what they suppose to do to suppress or destroy your team. If you think you can get rid of that LRM boat and do your team a favor, go ahead. I wouldn't call them spammer though. :(


I would.

#285 RickySpanish

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Posted 09 March 2013 - 04:28 PM

'nother game with 1000+ damage and 6 kills. Occasionally I screw up my positioning and some lights kill me before i can get backup, but that's my fault for running an Awesome with an XL (it already had Artemis so it was cheap to kit it out with LRMs). I imagine if I were running a Stalker or a D-DC (saving up for that) things would be even more ridiculous.

#286 Royalewithcheese

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Posted 09 March 2013 - 04:30 PM

View PostRickySpanish, on 09 March 2013 - 04:28 PM, said:

'nother game with 1000+ damage and 6 kills. Occasionally I screw up my positioning and some lights kill me before i can get backup, but that's my fault for running an Awesome with an XL (it already had Artemis so it was cheap to kit it out with LRMs). I imagine if I were running a Stalker or a D-DC (saving up for that) things would be even more ridiculous.


Lurmboating is probably a waste of a DDC, tbh. And if you're gonna use LRMs, might as well do it on a robot that's actually mobile. Don't Awesomes have more/better missile hardpoints anyway?

Edited by Royalewithcheese, 09 March 2013 - 04:31 PM.


#287 RickySpanish

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Posted 09 March 2013 - 06:33 PM

View PostRoyalewithcheese, on 09 March 2013 - 04:30 PM, said:


Lurmboating is probably a waste of a DDC, tbh. And if you're gonna use LRMs, might as well do it on a robot that's actually mobile. Don't Awesomes have more/better missile hardpoints anyway?



The 8R has one extra, I could put the weight left over on the D-DC into some better close range weaponry, making it an extremely effective short-medium range mech with ECM to get it and its friends from A to B safely.

#288 Suki

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Posted 10 March 2013 - 12:43 AM

View PostVladoG, on 08 March 2013 - 08:20 AM, said:




I feel like we are talking about different things. It doesn't matter how good you are or not. You will eventually find yourself wrecked by LRM boat because he caught you in the open. That is not a problem. The problem is that before patch damage from LRM's was pretty equally distributed to CT and side torso. After pach you get a lot more damage to CT and only minor damage to side torso. Same goes for the situation when you timed properly your arm into the LRM swarm. A lot of them missed, after patch you can say by bye to your hand and side torso probably too. I am packing LRM20 myself on Atlas and I can clearly see the difference. Mech side torso gets damage only from my UAC's and LL if I miss CT, LRM's go straight to CT.

To be clear, LRM boats probably don't see difference because 60-90 LRM's would kill Mech pretty much the same way. if you are packing like 20-40 LRM's you can clearly see the difference.

"It doesn't matter how good you are or not. You will eventually find yourself wrecked by ANYTHING because he caught you YOUR STUPID *** in the open."

#289 One Medic Army

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Posted 10 March 2013 - 12:45 AM

View PostGalenit, on 09 March 2013 - 05:07 AM, said:

Or put 1,5 tons of ams on your mech. This reduces the damage from my lrms by 1/6, is there a passive system that can do that against direct fire weapons?
And is there a passive system that reduces the damage to 50% for direct fire weapons, if i and 2 teammates have the 1,5 tons of this passive system spend?

If 5 mechs around you have ams and you have ams too, thats 9 tons together, you will complete nullify my lrm damage.
6x1,5 tons ams to nullify 25 tons of loadout (2x alrm15, 8tons ammo, tag), that lets only 3 mpls left.

6 people each spending 1,5 tons is nothing for reducing a enemy 65ton mech to 18 firepower, most lights bring more firepower ...

You just described Closed Beta!
Everyone carried AMS except for the light mech because they outran the missiles.

When terrain started working, after they changed the pathing to not have a 90degree terminal arc, that's when we started taking it off.

I'm glad people have finally started to realize, that with TAG raised to 750m, ECM does almost nothing to hurt LRMs.
It doesn't shield you, all it does is shut down the LRM boat if someone with ECM gets inside 180 of him. Most LRM boats will get shut down if there's a light mech or D-DC atlas within 180m of them regardless due to being SHOT.

Edited by One Medic Army, 10 March 2013 - 12:48 AM.


#290 Praehotec8

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Posted 10 March 2013 - 01:11 AM

View PostVellinious, on 09 March 2013 - 07:45 AM, said:

The natural enemy of the LRM boat, is the ECM raven....and as long as the spammers insist on firing barrage after barrage of them, I'll be piloting that little demon seed, so I can take those LRM launchers, and shove them up their collective a$$es...SIDEWAYS.

Thus far...Vell's Raven, 29, LRM boaters, 1. The hunt continues......



I hate you and your little birdy friends, picking at my feet! =D

#291 Void Angel

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Posted 10 March 2013 - 01:40 AM

View PostOpCentar, on 07 March 2013 - 03:12 AM, said:

I would suspect that AMS kills more missiles because they are more tightly grouped with the new formation?

Unless my observations are incorrect, AMS systems destroy missiles one at a time, no matter how many are incoming. This is why traditionally you wouldn't put just one LRM5 on, well, anything. Even a single AMS would engage and destroy most of the volley (or all; I'm not sure,) and with multiple AMS near the target area, you'd have better results using harsh language at them. The grouping of the missiles make no difference to the AMS, since it's not a true area-of-effect weapon.

#292 EXPNobody

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Posted 10 March 2013 - 02:12 AM

LRM are pretty much effective only between 180-400/500m, anything beyond that you have way too much time to find a cover, if you dont, blame yourself to put yourself in a bad position, that's what happen when light mech caught me, if a teammate sits 100m away from me and doesnt help out, that's just pure bad luck.

stop complaining, if you cannot take cover from LRM attack, you cannot take cover from any other direct fire attack and they come without warning, imagine LRM attack without "incoming missile"? or LRM attack that's fire and forget?

ppl complain about LRM, then why dont you guys mount AMS on your mech and that way you could reduce the damage? i didnt complain when i swap my STD engine for XL deathtrap for more missile ammos, and i also didnt complain about why not LRM are fire and forget missile while ppl doesnt TAG or NARC their enemy and i actually have to TAG them myself that means i have to get a visual. the problem is not the weapon, is how you play.

#293 Talono

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Posted 10 March 2013 - 02:38 AM

Just remove ECM from the game and the results will be dependent on pilot skills again.

#294 Galenit

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Posted 10 March 2013 - 04:11 AM

View PostOne Medic Army, on 10 March 2013 - 12:45 AM, said:

You just described Closed Beta!
Everyone carried AMS except for the light mech because they outran the missiles.

When terrain started working, after they changed the pathing to not have a 90degree terminal arc, that's when we started taking it off.

And now i see only my own + zero to two in my team and a lot of whines.


View PostVoid Angel, on 10 March 2013 - 01:40 AM, said:

Unless my observations are incorrect, AMS systems destroy missiles one at a time, no matter how many are incoming. This is why traditionally you wouldn't put just one LRM5 on, well, anything. Even a single AMS would engage and destroy most of the volley (or all; I'm not sure,) and with multiple AMS near the target area, you'd have better results using harsh language at them.


There is no multiple ams anymore. Its a self fullfilling prophecy, ams does nothing because only 1 does nothing so i dont take it anymore.
I wish i would know who many of the lrm-whiners have it on their mech?
And if they have tried multiple ams in a team?

Edited by Galenit, 10 March 2013 - 04:12 AM.


#295 T Hawk

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Posted 10 March 2013 - 05:23 AM

If everyone on my team would mount an AMS...

Then again mounting an AMS means less dakka, that's why so many people refuse to do it. It's dakka and steal a kill or survive, win and help your team.

#296 Vellinious

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Posted 10 March 2013 - 05:54 AM

View PostPraehotec8, on 10 March 2013 - 01:11 AM, said:



I hate you and your little birdy friends, picking at my feet! =D


Feet? Oh no...I pick at your cockpit. And I'm a VERY good shot.

Kill the meat, save the metal.

#297 armyof1

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Posted 10 March 2013 - 06:17 AM

View PostT Hawk, on 10 March 2013 - 05:23 AM, said:

If everyone on my team would mount an AMS...

Then again mounting an AMS means less dakka, that's why so many people refuse to do it. It's dakka and steal a kill or survive, win and help your team.

AMS isn't a worth the space and weight. You only shoot down 3-5 lrms per volley, how many would you need to defend yourself from 45 lrms? Yeah that's right, even with 8 mechs with AMS glued together like sardines in a can you'd still get lrms coming through from a single volley from an LRMboat. Don't use AMS as an argument, it's worthless.

Edited by armyof1, 10 March 2013 - 06:17 AM.


#298 Mechwarrior Buddah

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Posted 10 March 2013 - 06:28 AM

View PostOne Medic Army, on 10 March 2013 - 12:45 AM, said:

You just described Closed Beta!
Everyone carried AMS except for the light mech because they outran the missiles.

When terrain started working, after they changed the pathing to not have a 90degree terminal arc, that's when we started taking it off.

I'm glad people have finally started to realize, that with TAG raised to 750m, ECM does almost nothing to hurt LRMs.
It doesn't shield you, all it does is shut down the LRM boat if someone with ECM gets inside 180 of him. Most LRM boats will get shut down if there's a light mech or D-DC atlas within 180m of them regardless due to being SHOT.


this

Its funny how people say people who use LRMs dont want to work or use skill or learn2play
Its the people who hate on LRMs that in my mind dont want to work or have skill in this game. Or learn how to play it for that matter

View Postarmyof1, on 10 March 2013 - 06:17 AM, said:

AMS isn't a worth the space and weight. You only shoot down 3-5 lrms per volley, how many would you need to defend yourself from 45 lrms? Yeah that's right, even with 8 mechs with AMS glued together like sardines in a can you'd still get lrms coming through from a single volley from an LRMboat. Don't use AMS as an argument, it's worthless.


thats damn funny given the pages and pages of "ams makes lrms useless" qq threads we had in CB before there even WAS ECM and that was when missiles could indirect fire by raining on the target from 90 degrees up

Edited by Mechwarrior Buddah, 10 March 2013 - 06:26 AM.


#299 Flashback37

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Posted 10 March 2013 - 06:31 AM

Just finished a match with 2 assault, 2 heavy, 4 med no ecm on my side against 2 atlas, a dragon and 4 lrm boats. and a raven 3l. It did NOT go well. With 2 fast spotters there is no cover except the cave/tunnel.

I think the biggest problem with missiles is the amount of ammo that can be carried. LRM boats would'nt be raining fire so much if they could'nt carry more ammo than a machine gun!
Just for giggles I stripped my phract of everything but 2 lrm 5's and ammmo. I can fit almost 4 thousand rounds in there. :P

Edited by Flashback37, 10 March 2013 - 06:34 AM.


#300 armyof1

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Posted 10 March 2013 - 06:37 AM

View PostMechwarrior Buddah, on 10 March 2013 - 06:28 AM, said:



thats damn funny given the pages and pages of "ams makes lrms useless" qq threads we had in CB before there even WAS ECM and that was when missiles could indirect fire by raining on the target from 90 degrees up


I've no idea when that was and how they've tweaked AMS, I've only been playing since OB. I certainly haven't seen any outcry about AMS being really useful during the time I've been playing, because it's crap pure and simple. Just try it, stand out in the open and let an LRMboat fire at you with that wonderful AMS equipped. You'll shoot down a few of the first ones that come close to you, and if you'd been running a light or faster medium it's those first missiles you'd have avoided while running away anyway. Even the horrible MG would be of more use for the same weight than AMS.

Edited by armyof1, 10 March 2013 - 06:40 AM.






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