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Lrm And Ecm As An Ultimate Solution?


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#1 Aron

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Posted 07 March 2013 - 09:14 AM

So you guys are seriously leaving LRM as it is? The reason why I stopped playing WOT and signed with MWO was because of artillery (rediculously easy to use and devasting DDs).
And please please stop telling me that I gotta take cover, use a fast mech and whatsoever!
Cover is not always where I would like to have it and scouts get ***** by LRMs, I am well aware of tactics and different options presented by the layout of a map.
I know that LRm wouldn't be used in CW but 95% of the players join random battles.

I admit I am just getting into this game but am clearly familiar with gaming in general.

So the only way to actually avoid LRMs is EMC (which is rediculous cause I would never play in a non EMC Mech as OP as they are right now) , so I went for an EMC missle boat and am just doin fine.

I am supprised that there are not 1k threats complaining about this?

#2 Bguk

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Posted 07 March 2013 - 09:18 AM

View PostAron, on 07 March 2013 - 09:14 AM, said:

And please please stop telling me that I gotta take cover, use a fast mech and whatsoever!


Take cover, use a fast mech, and whatsoever.

#3 Congzilla

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Posted 07 March 2013 - 09:22 AM

I must have missed where LRM's were one shot kill weapons like WoT arty.

#4 Boymonkey

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Posted 07 March 2013 - 09:23 AM

Easy to avoid, don't let yourself be caught in the open.
LRM's are working as intended.

#5 Aron

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Posted 07 March 2013 - 09:25 AM

I see the LRM players are very active in the Forum -.-

#6 Tabrias07

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Posted 07 March 2013 - 09:26 AM

>dem golds

That said, you don't need to carry ECM, just stick near someone else who has it. If you see MISSILE INCOMING, get in an ECM bubble to lose the lock. Or duck behind something and power down (if you're careful you can even power down in the open. you'll take a volley but they'll lose the lock.)

Why do you think LRMs won't be used when CW hits?

#7 Universe Man

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Posted 07 March 2013 - 09:31 AM

With the addition of Alpine, I've noticed a lot more people taking LRMs, even when they are small additions. This often means over half the players in a game are sporting LRMs of some sort...some are even boating them, which is dangerous for anyone in the open.

#8 Congzilla

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Posted 07 March 2013 - 09:31 AM

View PostAron, on 07 March 2013 - 09:25 AM, said:

I see the LRM players are very active in the Forum -.-

I love that whole people disagreeing with you must mean they are the ones doing it attitude.

#9 Silversteel

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Posted 07 March 2013 - 09:32 AM

Being an Lrm and non Lrm player i can only say you must be doing something terrible wrong if you get shredded by Lrms.

As before mentioned use the Terrain, if no one spots you they cant hit. If they cant keep up the lock well thats jsut wasted missles.

On a side note i am also playing arty in Wot and yes an arty can one shot a tank but out of 10 shots maybe you get one that does that (i would say more like every 30). Unless the tank stands still and in the open it wont happen very often.

Same for MWO if you stand still or move slowly thru open ground you get shredded

#10 Xenosphobatic

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Posted 07 March 2013 - 09:33 AM

LRM WARRIOR: ONLINE is alive and well sir, and who are you to disbelieve it?

#11 Mechteric

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Posted 07 March 2013 - 09:34 AM

Start putting AMS on some of your builds, especially slower builds that can't react and get to cover fast enough!

#12 EmeraldSongbird

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Posted 07 March 2013 - 09:36 AM

I run lights and if I am moving fast enough I can dodge them assuming I know where they are coming from no problem, except ravens are really tall so they may have more issues. Honestly, LRMs do what they need to do, you can complain all you want but they are a useful weapon at their range just like any other. If you stumble across a team with a lot, oh well. That sucks but that is how the game plays.

AMS needs to be at least twice as good as it is now, I will say that much.

Edited by Doobles, 07 March 2013 - 09:37 AM.


#13 Universe Man

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Posted 07 March 2013 - 09:44 AM

View PostDoobles, on 07 March 2013 - 09:36 AM, said:

AMS needs to be at least twice as good as it is now, I will say that much.


I don't know about this...In some games I see large clusters of LRMs getting cut down by small groups of allies carrying AMS. It seems pretty powerful when used together. I can't imagine doubling the potential of AMS, not to mention how easy it is to use :D

#14 EmeraldSongbird

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Posted 07 March 2013 - 09:48 AM

The AMS now is only capable of taking down 4-5 missiles right now within range, if it could be useful and take down 8-10 it truly would be worth equipping. That is from my observation though.

#15 Yankee77

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Posted 07 March 2013 - 09:53 AM

View PostAron, on 07 March 2013 - 09:14 AM, said:

Cover is not always where I would like to have it and scouts get ***** by LRMs, I am well aware of tactics and different options presented by the layout of a map.


Cover is always in the right place. It is _you_ who is in the wrong place if you cna't find cover from LRMs.

Seriously, the last thing LRMs need is a nerf. They're barely used in competitive play and are only now becoming valid in 8-mans (due to the PPC change, artemis, and light mech lagshield dissapearing).

Some people don't like getting LRMed, but really the fact is when you're getting torn apart by LRMs its almost certainly your fault. I know it's my fault when I get LRMed to death, or because the enemy cleverly relocated to deny me cover.

LRMs are a valuable gameplay addition: they help define the battlefield and teach players to be smart. They're also decent direct-fire weaponry, though nowhere near as good as gauss and PPCs (which drill a single location and are hard to dodge).

LRMs are also the weapon that is the easiest to defend against. Cover, Cover, and Cover. ECM. AMS. You have plenty of options.

Would you complain when you stand on a ridgeline and get peppered with Gauss and PPCs? Well, the same applies to standing or moving in an open field and getting pelted by LRMs (well, aside from the fact you can use ECM to deny the lock and AMS to shoot down the missile, and you're being warned when LRMs are incoming).

#16 Fut

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Posted 07 March 2013 - 09:54 AM

View PostDoobles, on 07 March 2013 - 09:48 AM, said:

The AMS now is only capable of taking down 4-5 missiles right now within range, if it could be useful and take down 8-10 it truly would be worth equipping. That is from my observation though.


From my experience, AMS works fairly well.
When you hear/see the Alarm ringing for Incoming Missiles, you should immediately take evasive action. If you're good with your positioning cover won't be too far away, and AMS will pick off the few LRMs that would have reached you while you were ducking behind something.

If AMS is buffed to take out even more missiles, they should include some sort of device to deflect AC/Laser/PPC shots too. As it is right now there are three options available to everybody (almost everybody, some 'Mechs don't have AMS Slots) to help limit the effects of LRMs, and only one option to limit the effects of every other weapon in the game.

Note: My suggestion for bullet deflectors was made in jest. I think it's a horrible, horrible idea that should never be implemented. I merely said it as rhetoric while making a point.

View PostItkovian, on 07 March 2013 - 09:53 AM, said:

Cover is always in the right place. It is _you_ who is in the wrong place if you [can't] find cover from LRMs.


Very well worded, and completely accurate.

Edited by Fut, 07 March 2013 - 09:55 AM.


#17 Viper69

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Posted 07 March 2013 - 09:55 AM

View PostAron, on 07 March 2013 - 09:25 AM, said:

I see the LRM players are very active in the Forum -.-


I see LRM targets and people who played WoT and didnt know how to hide are active as well.

BTW I dont use LRMs so :D Just find it Ironic that you could not find a way to deal with LRMs or Arty.

Hate the scout not the support.

#18 Yankee77

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Posted 07 March 2013 - 09:57 AM

View PostDoobles, on 07 March 2013 - 09:48 AM, said:

The AMS now is only capable of taking down 4-5 missiles right now within range, if it could be useful and take down 8-10 it truly would be worth equipping. That is from my observation though.


A 1.5 ton device should NOT be able to have a huge impact on an incoming volley. That's silly.

4-5 missiles is actually pretty damn good damage reduction for one AMS. Now imagine if you're standing near 2 or 3 other mechs with AMS. Suddenly that number goes up to 15. That's half my typical volley right there (I don't boat LRMs, that's generally silly since skilled enemie swith ECM will make your mech useless... so I mix PPCs and LRMs on my C1).

The question really is NOT if AMS is effective. IT _IS_. The question is if LRMs are enough of a threat to require using it. With ECM and the skilled use of cover, I'm not sure its worth loading in the first place.

Edited by Itkovian, 07 March 2013 - 09:59 AM.


#19 Sturmforge

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Posted 07 March 2013 - 10:02 AM

LRMs and SRMs should go back to their TT damage values of 1 and 2 damage per missile. Lasers and ACs damage have not been boosted except for the Large lasers and that was only by 1 point. This will make LRM and SRM boats slightly less deadly.

#20 Cebi

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Posted 07 March 2013 - 10:07 AM

View PostAron, on 07 March 2013 - 09:25 AM, said:

I see the LRM players are very active in the Forum -.-


They are playing their LRM boats on their secondary monitor. :D





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