Thermal / Night-Vision Modes - Feedback
#421
Posted 12 March 2013 - 06:41 AM
THERMAL VISION THAT ISN'T THERMAL, DOUBLE HEATSINKS THAT AREN'T DOUBLE, FIVE MILLION DOLLARS BABY, WHOOOOOOO!!!!!!
#422
Posted 12 March 2013 - 10:36 AM
A video game is not a license to cultivate and expand upon the insane ideas of developers who are only tangentially in touch with reality.
In other words, stop making this game worse -- it's already bad enough given the numerous, glaring issues which have received no attention in what appears to be The Neverending Beta.
The only excuse for not having colored thermal vision is a lack of processing power in the hardware resultant of an intentional design decision to cut costs, or due to technological limitations. What year is it supposed to be again?
Edited by Precarious, 12 March 2013 - 10:40 AM.
#423
Posted 12 March 2013 - 12:21 PM
#424
Posted 12 March 2013 - 12:33 PM
Normal Vision:
Night Vision (Standard):
Night Vision (Overlay):
The pilots are wearing neuro-helmets. After all this is the future; let's go beyond standard 20th century night vision/thermal optics.
Edited by StalaggtIKE, 12 March 2013 - 12:48 PM.
#425
Posted 12 March 2013 - 01:36 PM
I personally think thermal should be very easy to see in, but only work effectively from 400-500 meters, maybe by adding in a type of fog effect to the thermal vision sensor that increases around 350 meters, and becomes impenetrable to see through at 500 meters.
Either way, I'll be sticking in for the ride.
#426
Posted 12 March 2013 - 01:41 PM
#427
Posted 12 March 2013 - 02:09 PM
StalaggtIKE, on 12 March 2013 - 12:33 PM, said:
Normal Vision:
Night Vision (Standard):
Night Vision (Overlay):
The pilots are wearing neuro-helmets. After all this is the future; let's go beyond standard 20th century night vision/thermal optics.
http://en.wikipedia.org/wiki/AN/PSQ-20
we have night vision/thermals already in the 20th century.
eta nevermind misread your post but still leaving the PSQ20s up there because they're pretty cool
Edited by DocBach, 12 March 2013 - 02:10 PM.
#428
Posted 12 March 2013 - 02:36 PM
DocBach, on 12 March 2013 - 02:09 PM, said:
http://en.wikipedia.org/wiki/AN/PSQ-20
we have night vision/thermals already in the 20th century.
eta nevermind misread your post but still leaving the PSQ20s up there because they're pretty cool
Yeah, I've seen this before. Really cool tech. I was going to mention it and decided against; I imagine the goal is to have a number of separate vision modes.
Edited by StalaggtIKE, 12 March 2013 - 02:44 PM.
#429
Posted 12 March 2013 - 02:40 PM
Kurshuk
#430
Posted 12 March 2013 - 03:09 PM
#431
Posted 12 March 2013 - 04:46 PM
Suprentus, on 07 March 2013 - 10:17 PM, said:
For example, here's the normal pic:
Here's the proposed Night Vision pic:
And here's my suggestion:
It's crude, but with some slight green ambient lighting coming off the cockpit canopy into the cockpit itself and it'll look much better than making EVERYTHING night vision.
Same principle for heat vision too, of course.
No, and here is the reason why. "If" they mask off the cockpit area like that it means that the vision modes are controlled by the "Glass" of your cockpit? That just does not make sense as your "glass" would have be LED screens and if that was it then why do we even have cockpit glass at all? Your wearing a neuro-helmets that has a visor that controls the vision modes so whatever vision mode your using is how your going to see "everything" in your cockpit.
Edited by CutterWolf, 12 March 2013 - 04:48 PM.
#432
Posted 12 March 2013 - 06:10 PM
CutterWolf, on 12 March 2013 - 04:46 PM, said:
You're kind of creating a false dichotomy here, in that either it's glass that can't have any technological properties, or it has to have modern day screen technology. How about some out of the box thinking? Remember in the 2009 Star Trek movie how the bridge viewscreen was both a window and a viewscreen?
CutterWolf, on 12 March 2013 - 04:46 PM, said:
What if vision modes are displayed on your canopy, and not from the neuro-helmet visor? Really, it's just going into the technicals of such an implementation, which aren't really that important. If you recall, they said...
Quote
* Game-play
* Visuals
* Accuracy
If my cockpit didn't blend into the vision modes, I could more easily focus on the environment, and it would look less dull.
This is just my opinion, though, and that's all I have to base my suggestion off of.
#433
Posted 12 March 2013 - 06:25 PM
#434
Posted 12 March 2013 - 07:46 PM
#435
Posted 13 March 2013 - 01:53 AM
I just hope we won't get to see so much motion blur in NV, thermal might make use of it though.
#436
Posted 13 March 2013 - 05:33 AM
#437
Posted 13 March 2013 - 06:25 AM
#438
Posted 13 March 2013 - 07:15 AM
So an interesting way to balance thermal camera could be that it is a fairly superior mode in large number of circumstances and environment. However, as your mech build up heat, it becomes less effective (the camera starts to lose contrast at the lower end of the scale).
#439
Posted 13 March 2013 - 08:05 AM
#440
Posted 13 March 2013 - 08:42 AM
Suprentus, on 12 March 2013 - 06:10 PM, said:
You're kind of creating a false dichotomy here, in that either it's glass that can't have any technological properties, or it has to have modern day screen technology. How about some out of the box thinking? Remember in the 2009 Star Trek movie how the bridge viewscreen was both a window and a viewscreen?
What if vision modes are displayed on your canopy, and not from the neuro-helmet visor? Really, it's just going into the technicals of such an implementation, which aren't really that important. If you recall, they said...
If my cockpit didn't blend into the vision modes, I could more easily focus on the environment, and it would look less dull.
This is just my opinion, though, and that's all I have to base my suggestion off of.
That's nice and all but you forgot one thing. "If" indeed the cockpit windows did work as you describe then why could we not display the view from "anywhere" around our mech? Do you now see the can of worms your opening up? This would lead us right into, "why don't we have 3rd person views?" By making it something controlled by the neuro-helmet visor it makes LOS work.
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