I personally like the current visuals, although I admit the bloom is a bit much.
Thermal as it is, looks 'thermal' from the hot/cold colours. I know technology (in real world) case display such images in any colour combo, but for popular fiction thermal imaging is associated with the current red/blue 'Predator' feel. The greyscale, however practical looks dull.
With regard to play and balancing, on a icy cold map a hot mech should stand out like a sore thumb on thermal imaging whereas on a hot map the contrast is smaller. Rather than nerf the optics I suggest the following changes to the game which would, I believe, balance the utility of the different optics.
1) Add more burning wrecks, hot springs/gysers etc to the maps. These create other heat sources the cause thermal obsuration, false targets and most importantly, allow players to tactically hide their hot mech against the background of a hot wreck. I've tried myself to park in front of a hot object so as not to be seen but there arnt that many of them to be found
2) Add 'camo' items. Specifically, thermal blankets (which exist today). Fit a mech with one of these and its heat signature drops massively (no idea how many slots/tonnage this should take). Those who want to try and hide can now do so. However, while its thermal signature has dropped, it's still a big hunking object which is super obvious on visual/NV optics. Equally, there could be a 'super dark' plating which helps against NV optics... maybe it all could be fitted but at the expense of several fittings. Players can now choose to be that slow, poorly armoured but stealthy sniper build
3) Allow 'electronically enhanced' visuals to be disrupted by PPCs, possibly ECM (although technically I cant see how). If this is too much which I suspect it is (giving PPCs this advantage would bias the ranged fight) then I suggest making a new weapon. Some sort of 'radio frequency gun'. Stats are that it does rather poor damage but completely messes up the electronics in enemy mechs for a short period of time - hell maybe permamently until they do a shutdown/reboot of their mech. (electronics such as optics, HUD, ECM etc)
These choices I suggest allow for more player self balancing by giving choices and options to counter and exploit advantages. If anything is too good, players can do something to stop it and 'self balance' it.
Thoughts?
Edited by Extirpator, 07 March 2013 - 11:30 PM.