Buckminster, on 11 March 2013 - 04:31 AM, said:
The thing about the direct comparison is that you are comparing apples and oranges. In their current state, MGs are *not* going to match evenly to other weapons. Sure, a pair of small lasers may be more effective than a pair of MGs. But when matched up on a real world (lol, I know it's not real) mech, it may not be.
That's the thing, real world is not a good balancing measure for a fiction game based on Battle Tech. Battle Tech may be influenced by the real-world, but the size and scale of things in Mech Warrior Land is far bigger than some people realize.
A Machine Gun in Battle Tech is not an M60, M249, MG42, etc.
Let's look at an Piranha, for example, whoever drew this at Catalyst knew exactly what a Mech Sized .25 Ton Clan 'Machine Gun,' would look like that does 2 Damage in BT\TT:
Troll Piranha Warrior - "Hey Commando, check out my 12 MG's that do 2 Damage Each"
Consternated Commando Warrior - "Oh, s***!"
Even the Machine Gun in game is larger than that real-life Gau-8.
A Machine Gun (and Small Laser) in Battle Tech weigh half a ton, that is 1,000lbs. That is why I am noting the equivalence. Its not something that any normal person could just walk around with, it requires a platform to use (like a jet, tank, or Mech). Its the size and weight of huge cannons on Jets in our real-world which have shells that can literally punch through armor. The Machine Gun in Battle Tech simple has that unforunate name applied to it.
The only 'apple to oranges,' difference between an MG and Small Laser of Battle Tech, is that an MG is Ballistic (ammo-based) and Small Laser, is well, a Laser (no ammo, instant, heat-based). Both are extremely close in damage out put and have the same range. Even a Mech "Heavy Machine Gun" actually does the same damage of 3 as a Small Laser in Battle Tech.
If one were to compare an AC/2 to a Machine Gun, they both do 2 damage,
but they do so in a different context. A MG does 2 Damage for 0 heat, but it has a disadvantage in range and low ammunition. An AC/2 does 2 Damage, for 1 heat, has extreme range, but its disadvantage is basically its weight and even lower ammunition.
And as noted many times, when 92% of the weapons in MWO can front-load their damage output with full digits (not decimals like the MG of 0.04), there is a problem. That means 92% of the weapons basically have their exact or better damage equivalence from Battle Tech. And there is a further problem by having variants with MG's, that may or may not be used as Trial Mechs.
That is why this is such a major concern, because they were balanced wrong in a completely non-linear fashion. This game will never have infantry to shoot at it or play as, there are only Mechs as targets. Even Mech Warrior 3 balanced MG's right, but in that game you could boat them like crazy. However, MWO also has hard point limitations so if an MG were made to be a closer interpretation to its TT equivalent damage output (or similar DPS) with a very low ammo supply, it would be very well balanced.
Edited by General Taskeen, 11 March 2013 - 06:07 AM.