Syllogy, on 27 March 2013 - 09:59 AM, said:
Sorry, I'm still trying to figure out why Mustrum thinks that the 2 exceptions prove me wrong, or have anything to do with calculating AC power as Damage Over Time....
No no, you won. Just take your victory and leave us to our devices here, thank you.
But if you want to know:
The exceptions are: Only 2 weapons actually fire only one shel
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No Autocannon has been specified to be one shell fired for each "round" or burst of fire
How much damage does an AC/20 does against armour in the table top game? 20.
Yes no Autocannon - except the two exceptions - are reported to be specified to be one shell fired for each "round" or burst of fire. That
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Autocannons range in caliber from 30mm up to 203mm and are loosely grouped according to their damage vs armor.
Now I am trying to make a comprehension test:
What is loosely grouped according to their damage vs armour?
(1) calibers from 30mm up to 203mm
(2) Autocannons
If you take it all together:
Autocannons range in calibers from 30mm up to 203. Autocannons are grouped according to their damage vs armour (example: AC/20, AC/10, AC/5, AC/2). Except for two exceptions, auto-cannons ggenerally do fire more than one shell per "round" or burst of fire.
The consequence is that the damage per individual shell is not the same damage as dealt by the complete Auto-Cannon, as that would require each auto-cannon to fire one single shell per round.