Ok, this if for the ignorant and stupid that can't understand how ratios work.
I'm going to keep to the K.I.S.S. rule here as much as possible. Since people don't like the idea of, and ABSOLUTELY can't live without, an AC/20 doing 20 damage on a single trigger pull, I'm going to show you a different route to get to the same place so the pigheaded can get behind it.
PLEASE NOTE THAT I WILL STILL BE KEEPING TO A 1:1 RATIO FROM TT VALUES!
The 10 second round won't work for a combat simulator game. PGI decided to cut from a 10 second round to a 3 second round to increase Rate of Fire(RoF) in order to pick up the pace of the game. I think 3 is a truly stupid number in this case because 10/3=3.33333333.....etc... For the ease of the less than stellar intellectuals I'm going to instead drop from a 3 second round to a 2.5 second round. 10/4=2.5 I have hereby drop the TT round by a factor of four. I'm going to use the PPC as my weapon example and a mech engine capable of holding 10 SHS.
Since I have increased the RoF by a factor of 4 I must change some other aspects of the game to account for the increased damage done in the 10 second standard. Since I'm multiplying the shots fired in the 10 second round and I absolutely can't cut the damage of weapons to anything below the TT values of the weapon I'm going to decide to change other things to even this out. I'm going to multiply the armor of every mech by a factor of four. This includes all of the structure, armor and the hp of the components within the mech's section. Now some other things have to be changed, but what?
Lets take a quick look at where we are right now. From the 10 second TT rule I have increased the pace of the game by dropping this from 10 seconds to 2.5 seconds. I have increased the survivability of the mech since the PPC we're using is now doing 40 damage in the 10 second round, 10 damage every 2.5 seconds(trigger pull). But I'm now generating 40 heat every ten seconds, 10 heat every 2.5 seconds(trigger pull). In order to combat that heat generation what are we going to have to do? Increase heat cap to 120(TT standard 30*4)? Nope, this is stupid and kills the spirit of the TT game. 10 SHS will dissipate 10 heat every 10 seconds, but we need it to dissipate 40 heat every 10 seconds. What we have to do is increase the rate of heat dissipation by a factor of four. It is now dissipating 10 heat every 2.5 seconds.
If you will please note that we have not in any way deviated from the 1:1:1 ratio of the TT game. We're able to fire more frequently to "transfer" over to a combat sim game and countered all the negatives inherent therein. Also note that if you keep to the mantra of "a factor of four across the board" you will keep the everything balanced.
Again, is this going to be an absolutely perfect transferring from TT to a Sim? Probably not, but it still gives a very well balanced point from which to start.
With me still? Does this repair you injured man-gina?
Edited by Xerxys, 27 March 2013 - 07:18 PM.