CloaknDagger, on 27 March 2013 - 02:19 PM, said:
You're saying that having a large laser arbitrarily getting a +4 to hit at a range to 15, while a medium laser gets a +4 to hit at a range of only 9 will be broken in the transition.
But that's just something that can be easily solved with a little testing.
For example, if a target is half the size at 15 hexes (450 meters) than it is at 9 hexes (270 meters), then make the Large laser's fire time (that is, how long it takes for the beam to fire) be half as much as the medium laser.
Then the two would have the modifier they're supposed to have.
Syllogy, on 27 March 2013 - 02:22 PM, said:
No, what I am saying is that the boardgame is made up of a compliment of rules and processes that function in concert with each other.
When you start replacing essential, core functions (like dice rolls) with a variable like a real pilot, the result is that those stats and functions become corrupted and are no longer practical for use.
Syllogy, please bash your head up against a brick wall and try to knock some sense into yourself. The range modifier Cloak was talking about is exactly what you're talking about here. The only thing to do what you're saying is to get people to realize that this isn't a FPS. Its a First Person Armored Combat Simulator and as such the weapons are going to be fired via the targeting computer within the mech. The part of making slight adjustments with damage and such is to try to counter the need to run it this way. Otherwise you may fire your weapons and the range would determine whether your targeting computers calculations proved true. You could have perfectly aimed on the mech and still missed. Is this what you're wanting? It's a mechanic that could be transferred over, but people would cry about missing perfectly aimed shots. People are crying about things such as the heat system, weapon balance and cheese builds for the most part and the way I suggested to make the changes initially would simply bring balance back to the game and eliminate these particular gripes.