CloaknDagger, on 02 April 2013 - 04:14 PM, said:
I don't understand why he's acting as if players having different gunnery stats is a bad thing.
EVERY GAME HAS GOOD AND BAD PLAYERS.
Because shooting is OP.... and that what they call skill...is OP too.
To call it skill means to call this a good joke:
How many cucumbers are in the glas? No - yoghurt has no fishbones.
Back to topic...
the difference between the different aim abilitys of different levels of players is indeed a problem.
That have to be locked with weapon balance.
The difference between a green TT pilot(GTT) and a elite TT pilot (ETT) is serious but i believe it is more serious in MWO (GMW, EMW)
A GTT will have problems to hit any moving target with SSRM - GMW will have same problems in MWO...but he will hit from time to time....lets take a look ETT...will have some issues to hit a fast moving targets with SSRM... the same inMWO...i believe that the difference of GTT and ETT towards GMW and EMW is even in TT in comparison with MWO.
But now what about Gauss Rifles...the only difference beween an GTT or the ETT is that the ETT will hit more often. With additional rules...like aiming high etc...the to hit probability of the GTT and the ETT to hit a spot selected target with better chance is even. But take a look to MWO....the GMW will have some serious issues to hit a target...while the EMW can hit a target into the target location he want to hit - with most of his shots.
A good example may be some experience i did during closed beta...was during mid september...me and a mate...where on forest colony (played for 1 month now) a column of enemy mechs approached....after 20secs...4 of them were dead...killed by fast an accurate head shots. Later in early october i encountered three mechs on river city...Atlas, Catapult, Awesome. again a column ...so that one mech was blocking the shots of his mates...I killed them single handed....again with head shots.
Now they have done some things...or the lack of training made it more difficult...but its not that easy to take a mech with a head shot.
So lets say the difference between a EMW and a GMW is the same as it would be when you use the old targeting computer and Clan large pulse laser rules on a Warhawk UK with a top ace pilot an 0 gunnery skill vs a GTT.
That means you can target a hit location...and hit that location nearly automatically - same as it is actual in MWO.
So...how to fix that? My first idea was to improve the armor at Mechs location based on the "real" to hit probability...means for a Catapract or Atlas Side Torso...quadrupple of normal armor...but that will make it nearly impossible for green pilots to deal damage.
Best idea is to split between rookies and competive players....what ELO should have done....but i don't believe that it works.
So what? Effectivly you have to make green pilots better and elite pilot worser....
Although a reduction of damage per shot could help too. Lets assert that a elite pilot can deal 30dmg with 4 shots of a PPC...
with reduction damage per hit (lets say...we reduce it towards 5...he will need 8 shots. Same with a elite pilot...that hit a target with 1 out of 4 shots....while mathematically there is hardly a change...it will still means that in the end...the rookie pilot will have hit the target more often...maybe dealing 25% more damage.
So yes lets reduce the damage of weapons. Although i have to admit that the AC reduction should be done carefully.
I don't think that it is a really good idea to give the AC 5 a rof of 0.5shots per second with 1 damage each....although it would feel more like cannon...because you will have 5 shot magazines and 30 magazines per ton....maybe it could work. Maybe you have to change the DPS still a little bit...what i figured out was that the AC 2 works really good as AC 3...with a direct hit a AC 4.
The same with AC 5 -> AC 7 or direct hit as AC 8. The AC 10 how ever was problem in TT...to make it a AC 12 makes the weapon to powerfull...so we changed that the direct hit will give the AC 10 an 2dmg boost...a head shot however was never a direct hit