Tombstoner, on 02 April 2013 - 01:09 PM, said:
I understood that was what you were doing.
I was addressing the idea in general that there should be a modifier added to someone's shots that, in the TT, represent the Pilot's human gunnery skill. You never know when someone will selectively skim a post and get a wrong idea from it...
Those things should not be ported over in an MW video game; especially not considering that all of the things that make up gunnery skill in a BTU mech are doable from a PC.
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Ok, what parts (besides those that simulate the pilot's human skill, which we ALL agree should be left out) "wouldn't translate" ?
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It was a general comment not directed at you in particular. But I'm happy to see at least ONE person posting as if they care what other people actually mean (instead of like some others in this thread, who make false assumptions, jump on the caps button, and start flaming).
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Are you referring to the avoid rolls on the heatscale? Those don't involve the neurohelmet, so we can do anything "with the mech" that the pilot can do in the fictional lore.
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There's nothing abstract about it - we can, with our computer controls and information from our computers, do everthing that the MW does that makes up "gunnery skills" in a battlemech. This is one of the reasons it's possible to pull the other combat mechanics that *don't* represent player skill into the real-time first person armored combat format that MW is.