Battles have gotten shorter and more predictable. Definitely not a step in the right direction.
I disagree with armor being doubled, but I wouldn't disagree with a boost to cores. I think it's just a symptom of the overall problem:
At one point 'sniping' was more or less LRM. A cornered sniper is never in an ideal situation, so LRMs work as expected. Perfect! This is how most games handle sniping and it seems to work out.
Now, a cornered sniper with ERPPC / Gauss, etc. does just as much damage cornered as they do full range, and they aren't really at any disadvantage. In fact, for those approaching, they are almost at the disadvantage since all that firepower is more likely to hit. This is where the 'problem' crops up, more or less. There's no real disadvantage to a pinpoint longrange build as long as the pilot can aim and build their mech with decent heat.
Since SRM has been nerfed enough to make the benefit of carrying your ordinance up to them almost silly, the whole interaction with 'snipers' breaks.
For anyone just saying that the OP isn't skilled and that's why he's pointing this out, shame on you. There is a clear imbalance going on here in terms of roles. If you were here for a while you might see there has been a breakdown along the way. I'm fully expecting SRM getting its damage boosted in one way or another as a pretty good fix, but not the best fix.
Long range weaponry should have disadvantages up close. 90 meters for PPC is a good start, but that's basically make-out range. Should start to suffer at 150-200.
Edited by Mister Haha, 17 April 2013 - 12:47 PM.