Jump to content

Server Split


116 replies to this topic

Poll: Would you support a full server split? (427 member(s) have cast votes)

Would you support a full server split?

  1. Yes - It would be better to have a separate account for each server (34 votes [7.96%])

    Percentage of vote: 7.96%

  2. No - It would be better to allow server choice on a per-session basis (381 votes [89.23%])

    Percentage of vote: 89.23%

  3. Other - Please post details below (12 votes [2.81%])

    Percentage of vote: 2.81%

Vote Guests cannot vote

#81 SmokinDave73

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 355 posts
  • LocationAlpheratz, Outer Sphere Periphery

Posted 22 March 2013 - 10:02 AM

Its a massive slap in the face for clans that have multiple people from multiple different regions. If they stcik with splitting the servers this game will die. There are not enough active players on the NA server as it is now. In off peak period 2am+ you drop againts the same people over and over again. I will not sit idely by and watch this game die I have invested way to much time and money into this game for one descion to decide the potential fate for this game.

#82 SmokinDave73

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 355 posts
  • LocationAlpheratz, Outer Sphere Periphery

Posted 22 March 2013 - 10:24 AM

SgtKinCaiD: Can we have a command chair post that explain CLEARLY your statement on the regional server matter ?

A: Sure, when we have a final direction. For now it’s pretty straightforward. Each region will have their own MWO server(s). Most players can create accounts on each server. Some regions will be locked and only available to players located in said region. There will most likely be no central account concept, where you are able to select the region you want to play in. That’s the super quick high level.=451,924 Total Members this number is taken from the total number of people signed up to the MWO forum's which you have to do to make an account so hopefully if they indeed still intend to split the servers as stated in ask the devs 34 hopefully its atleast not for another year.


451,924 Total Members this number is taken from the total number of people signed up to the MWO forum's which you have to do to make an account so hopefully if they indeed still intend to split the servers as stated in ask the devs 34 hopefully its atleast not for another year.

#83 KarrRadane

    Member

  • PipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 101 posts
  • LocationLondon

Posted 22 March 2013 - 10:37 AM

I would love to have a choice of servers so that in my afternoon time (UK) I could opt out of all those silly whinny American kids and there childish rubbish re in game chat (I would ignore it if there was a way to stop seeing chat)!

Then in the evening when my American clan buddies get on I can opt back for a decent experience.

Edited by KarrRadane, 26 March 2013 - 06:42 AM.


#84 Kelito

    Member

  • PipPipPip
  • 95 posts
  • LocationSan Diego

Posted 22 March 2013 - 10:46 AM

What effect will this have on the alleged upcoming community warfare? Will there now be alternate universes? Or will the local login server be connected to the whole universe? ala EVE online?

I hope the latter if this is even implemented.

#85 Zultor

    Member

  • PipPipPipPipPip
  • Survivor
  • Survivor
  • 171 posts
  • LocationMinneapolis, MN

Posted 22 March 2013 - 11:05 AM

I don't understand what the problem is. They mentioned that for the most part it will be the players choice which region they play in so what is the big deal. If you are in a clan then have a clan vote and that is the region you play in. If you aren't in a clan what do you care if you play with or against North Americans, Europeans or Asians? Obviously the player base needs to be large enough to support this and if it isn't then people will flock back to the NA servers.

I don't see this as a money grab. There are other very real reasons to do this and why this is done in almost every other game like this one. The most obvious is performance. Ping and latency issues are drastically reduced the closer you are to the servers (barring your own computer issues). There are also political issues (China anyone), localization (voice chat??) issues as well as support issues (it's always primetime somewhere).

There can also be game play reasons. Community warfare and territorial control will be difficult if you don't have times when players of differnet clans can arrange to fight. Having a forced fight at 3am your local time sucks but would be required if 2 clans from accross the world fought each other.

People need to take a step back and look at the issue logically. Why has just about every other game that has reached this size done the exact same thing?

#86 Denno

    Member

  • PipPipPipPipPipPip
  • 483 posts

Posted 22 March 2013 - 11:23 AM

edit: We get that Zultor, at least I do. Still...

Fragment already thin population by use of servers.
Further fragment population through the option of 1st or 3rd person view (coming).
Further fragment population with ?

Edited by Denno, 22 March 2013 - 11:25 AM.


#87 SmokinDave73

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 355 posts
  • LocationAlpheratz, Outer Sphere Periphery

Posted 22 March 2013 - 11:34 AM

View PostZultor, on 22 March 2013 - 11:05 AM, said:

I don't understand what the problem is. They mentioned that for the most part it will be the players choice which region they play in so what is the big deal. If you are in a clan then have a clan vote and that is the region you play in. If you aren't in a clan what do you care if you play with or against North Americans, Europeans or Asians? Obviously the player base needs to be large enough to support this and if it isn't then people will flock back to the NA servers.

I don't see this as a money grab. There are other very real reasons to do this and why this is done in almost every other game like this one. The most obvious is performance. Ping and latency issues are drastically reduced the closer you are to the servers (barring your own computer issues). There are also political issues (China anyone), localization (voice chat??) issues as well as support issues (it's always primetime somewhere).

There can also be game play reasons. Community warfare and territorial control will be difficult if you don't have times when players of differnet clans can arrange to fight. Having a forced fight at 3am your local time sucks but would be required if 2 clans from accross the world fought each other.

People need to take a step back and look at the issue logically. Why has just about every other game that has reached this size done the exact same thing?

The main problem is that MWO does not have a large enough active player base to populate multiple servers yet, because the devs have still not stated when new servers will start to come online we can only assume its going to be this year sometime since they are already talking about it.

The second main problem is that people have invested alot of time and money into their main account and do not want to have to create new accounts to play on different regions. Also clan cant just make a "choice" on which server they want to be their main one there are multiple different varibles to consider and this will make clans and merc's to be forced to split their membersdepending on which region they are from who is to say they will let eastern Europeans play with Americans not to mention I am from Australia an we will not be getting a server any time soon or have enough Australians to populate our own server.

Edited by SmokinDave73, 22 March 2013 - 11:36 AM.


#88 Lucas the Bounty Hunter

    Member

  • PipPip
  • Overlord
  • Overlord
  • 33 posts
  • LocationNorthwestern Ontario, Canada

Posted 22 March 2013 - 11:49 AM

Right, the biggest issue is that we simply don't have a large enough player base yet to fill multiple servers all the time. I'm sure the players in Great Britain would love to play with 50 ping, but if they can't find anyone on their EU servers to play with, it becomes rather pointless. Ditto for Australia. I don't know what the regional player population figures are, but even if NA has a strong enough player base, we can't just effectively kick out those from other regions. (And if they can choose to simply play on NA servers with bad ping, then our game's performance won't be helped anyway.) The ability to choose which servers to play on from the log-in screen would solve this issue. Players in lower populations could play with better performance during peak times, but be able to jump to the NA servers if they are having trouble finding matches in their local region. Win/win from where I'm sitting.

Live in central Canada, but have joined up with a few Australians when they were the only ones on NGNG Teamspeak one night. Options are always good B) .

#89 Verbrand

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 100 posts
  • LocationUK

Posted 22 March 2013 - 11:53 AM

I hope the devs take note of this poll

#90 Ilwrath

    Member

  • PipPipPipPipPipPipPipPip
  • 1,195 posts

Posted 22 March 2013 - 11:55 AM

View PostLucas the Bounty Hunter, on 22 March 2013 - 11:49 AM, said:

Right, the biggest issue is that we simply don't have a large enough player base yet to fill multiple servers all the time. I'm sure the players in Great Britain would love to play with 50 ping, but if they can't find anyone on their EU servers to play with, it becomes rather pointless.


But ofc this game got more EU players than from any other region. With a split you don't need to fear for our server, fear for your own. Not a problem though. If the US population get too low you can just move over and play on the EU server. Brilliant if I must say so.

#91 Elizander

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,540 posts
  • LocationPhilippines

Posted 22 March 2013 - 12:00 PM

What I got from what Brian said in his NGNG interview is that they would probably be getting regional servers that have their own account database with regional partners. This usually means revenue from the server in that region will be shared with that partner and PGI/IGP.

I just hope they do not impose IP blocks between regions to prevent people from logging in to other servers. This is a common practice to protect regional partner revenues after licensing the game to them. Forced account transfer probably won't cut it for me.

#92 Fajther

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 451 posts
  • LocationGrand Rapids, Michigan, usa

Posted 22 March 2013 - 12:04 PM

I keep saying it hoping it will eventually stick. North-american server is innersphere. Eu server is clan home worlds. Fighting with a high ping gives you a raiding bonus. Starting an account in the eu gives you clan trail mechs and makes you a clanner. Starting and account in northamerica gives you IS trial mechs and makes you a merc/great house.

Edited by Fajther, 22 March 2013 - 12:05 PM.


#93 Cloudfisher

    Member

  • Pip
  • Urban Commando
  • Urban Commando
  • 12 posts

Posted 22 March 2013 - 12:09 PM

View PostSmokinDave73, on 22 March 2013 - 10:02 AM, said:

Its a massive slap in the face for clans that have multiple people from multiple different regions. If they stcik with splitting the servers this game will die. There are not enough active players on the NA server as it is now. In off peak period 2am+ you drop againts the same people over and over again. I will not sit idely by and watch this game die I have invested way to much time and money into this game for one descion to decide the potential fate for this game.


Don't you bother, they've made a lot of bad decisions recently and it looks like there's more to come.

#94 Karl Split

    Member

  • PipPipPipPipPipPipPip
  • 727 posts

Posted 22 March 2013 - 12:14 PM

Well unless they lock the NA server to NA only this is just a non issue, im in the UK and I aint leaving :)

Most units have EU and NA members and we oftern have NA players in the Eu competitive matches and viceversa as its whoever is available at that time, it'd be impossible to run them with half the players on each server, and it'll be a cold day in hell I go and lvl up 30 mechs on the other server.....

#95 Phlyk

    Member

  • PipPipPipPipPip
  • Overlord
  • Overlord
  • 100 posts

Posted 22 March 2013 - 12:36 PM

It's a real shame, if it wasn't for this ATD answer, I'd love to buy and spend some more MC on the 50-1 GXP sale and buy some more mechbays for the cool new mechs.

There is no point in spending money on an account that I won't be able to use to play with whoever I want.

Maybe I should just start grinding a second account now instead?

#96 Scratx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,283 posts

Posted 22 March 2013 - 12:55 PM

View PostLivewyr, on 10 March 2013 - 03:53 PM, said:

I like how WoT handled it.

Bring other server clusters on line, and ask the player (once) which cluster they'd like to be on.. and put the account there. (not dual-accounts)


No, I don't like how WoT handles it. Because I am in their EU server but I have people I'd've liked to play with on the US server. Guess what, I'm not going to grind again just to play with them.

Likewise here. I'm not grinding or paying for a second account just to get what I have on my founder's. Especially when I know there is absolutely no technical reason why we can't have global accounts.

I'll end up staying in the US server, myself, and I'll be very sad to see the euros get torn apart with the decision to leave or stay. And the almost certainly many "fatalities" there will be as a result.

Sigh. Regional accounts is a bad idea.

Oh, and forced migration is a deal-breaker. Don't. Just don't.

#97 Taemien

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,576 posts
  • LocationNorth Carolina

Posted 22 March 2013 - 01:03 PM

I don't see the big fuss about it.

Pings and latency is only one advantage of splitting the geographical locales. The other is simply cultural. NA and EU don't seem to get along for the most part. Yeah, some of us have friends across the ocean there, myself included, but thats a rare thing. The fact of the matter is, there is a cultural difference that causes friction.

You don't have to stray too far from this thread to see some of the hatred between NA and EU regions already, just scroll up.

#98 Karl Split

    Member

  • PipPipPipPipPipPipPip
  • 727 posts

Posted 22 March 2013 - 01:33 PM

Cultural differences between NA and EU, and they dont get along? Hmm not sure what your smoking there Taemien, NA is made up of former Eu citizens and if your referring to russians by that I hate to break it to you but they dont consider themselves european, they consider themselves russian...

Edited by Karl Split, 22 March 2013 - 01:33 PM.


#99 Phlyk

    Member

  • PipPipPipPipPip
  • Overlord
  • Overlord
  • 100 posts

Posted 22 March 2013 - 01:38 PM

Not to mention, that if EU players and NA players are forced to chose which server to (permanently) move their accounts to. It isn't going to help anybodies latency if all the EU players stay on NA servers because of their clan (for example).

#100 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 22 March 2013 - 01:42 PM

Well, doesnt matter what way i look at it i'm still screwed being in Australia

Wouldnt hurt being able to play in both regions.

Edited by KharnZor, 22 March 2013 - 01:44 PM.






5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users