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Lrms Need No Skill...


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#41 Sheraf

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Posted 10 March 2013 - 09:57 AM

View PostEric darkstar Marr, on 10 March 2013 - 09:25 AM, said:

No skill weapons..

ACs
PPCs
SRM
SSRM
any laser...
LRMs
MGs
Flamers
Guass

Ohh wait that covers all the weapons. Guess the opener must have a problem understanding the game and is just horrible, maybe you should stick to testing grounds and try and kill the 8 mechs there before they kill you... /s


Every weapon that can kill a person is viewed as no skill by said person ?XD

#42 Johnny Flyswatter

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Posted 10 March 2013 - 09:58 AM

OP - in a PUG...sure it can happen...I guess. I would recommend not getting cozy with that mentality or you may be disappointed :)

Coming to you straight from an LRM boater :blink:

#43 MeatForBrains

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Posted 10 March 2013 - 10:10 AM

Not only is LRM only hitting 30% of the time, the damage is spread out all over the enemy mech. You barely do any damage.

#44 Kell Commander

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Posted 10 March 2013 - 10:14 AM

View Posthammerreborn, on 10 March 2013 - 09:12 AM, said:


Assuming your numbers are correct. At 7000 hits in 44 rounds, you did a total of 12600 damage, or 286 damage a round. With 74% accuracy with the ac/20, multiplying by 4 to get the 44 rounds only nets you 7600 damage, or 172 damage a round.

So even with crap accuracy because of the sheer number of missiles and the amount of damage each one does, you're actually far better with LRMs than the ac/20....so you point is...what exactly?

Posted Image
Played more since then but I don't have a reason to lie. Yes the LRM's have way more damage in that, but the natches played would reflect that. Also, My kill death ratio in LRM mechs is 1.00 and 1.70. In my cataphract it's 2.00. That's my point

Well that pic didnt post right at all
.

Edited by Kell Commander, 10 March 2013 - 10:25 AM.


#45 Tikkamasala

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Posted 10 March 2013 - 10:17 AM

View PostMeatForBrains, on 10 March 2013 - 10:10 AM, said:

Not only is LRM only hitting 30% of the time, the damage is spread out all over the enemy mech. You barely do any damage.

So?
No, it isn't.
No, that's not true.

#46 QuantumButler

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Posted 10 March 2013 - 10:36 AM

View PostTikkamasala, on 10 March 2013 - 10:17 AM, said:

So?
No, it isn't.
No, that's not true.


If you just fire them blindly at over 700 meters then this absolutely is true.

Lert me tell you, I've spectated some awful, awful lurm boats in my day, guys who just keep shooting hundreds of rockets into walls, mountains, or rocks without a single care, guys who fire and change their target, guys who sit back at base vainly trying to lurm while their teammates brawl at the frontlines short an Atlas because he's too busy being an ***** at base, and so on.

This is why these people say "lurms barely do any damage"

They literally cannot figure out how to use one of the easiest weapon systems in the game.

#47 Suki

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Posted 10 March 2013 - 11:15 AM

View PostGODzillaGSPB, on 10 March 2013 - 08:55 AM, said:


Mine if far far lower, but I only use them as secondary weapons. The lrm5 (artemis) on my Dragon 1C hits with 16% and my lrm10 with 7%. :)

Granted, I usually fire the lrm5 just to keep the enemies heads down. The lrm10 not so much. I want it to hit since the 18 damage would be otherwise wasted. I need to work on that I guess.

Yours % is lower cause you use LRM mostly as a suppresion weapon. Around 30% acciracy is in most pure LRM boats.

#48 SpartanFiredog317

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Posted 10 March 2013 - 12:10 PM

If you want a challenge, Keep your Raven, up the launcher to a ALRM20, only give yourself 2 tons of ammo. and don't shoot at anybody further out than 400m. Gets hairy real fast, but the tight grouping, and almost certain hits in open terrain are great. The best is engaging with mediums and trying to keep that 200-300m distance. ....OR, as a raven, get a Stalker or Catapult to play Dueling LRMs with you... Really fun when you win.

#49 Mechwarrior Buddah

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Posted 10 March 2013 - 12:24 PM

people who qq about lrms dont want the game to have to have skill. You NEED skill to avoid them.
Well you need to be at the keyboard anyways

View PostSuki, on 10 March 2013 - 11:15 AM, said:

Yours % is lower cause you use LRM mostly as a suppresion weapon. Around 30% acciracy is in most pure LRM boats.


isnt that the point of the weapon system? As people constantly say "LRMs arent meant to kill theyre meant to soften things up or suppress the targets"

#50 Damocles69

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Posted 10 March 2013 - 12:25 PM

did they finally nerf hills, cover and intelligence? ohhh thank god

#51 Mechwarrior Buddah

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Posted 10 March 2013 - 12:33 PM

View PostDamocles69, on 10 March 2013 - 12:25 PM, said:

did they finally nerf hills, cover and intelligence? ohhh thank god


dont forget group tactics

Edited by Mechwarrior Buddah, 10 March 2013 - 12:33 PM.


#52 Revorn

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Posted 10 March 2013 - 12:47 PM

We all bow infront of OPs great insigths an skill to LRMing. All Pray his ... , Nevermind. OP just looks like a poor lonesome Troll. :D

#53 Josef Nader

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Posted 10 March 2013 - 02:17 PM

Dodging LRMs takes about as much skill as shooting them.

#54 LordBraxton

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Posted 10 March 2013 - 02:20 PM

View PostThalynos, on 10 March 2013 - 08:25 AM, said:

If your opponents were positioned such that you could spend the entire match in one spot and still be able to hit them with your LRMs then that is their mistake.

The skill involved in using LRMs is positioning yourself in different areas so as to minimize the effect terrain will have on your shots as blindly shooting will more than likely result in your missiles striking against rocks or buildings.


you have to do this with every weapon though as well as aim

#55 topgun505

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Posted 10 March 2013 - 03:06 PM

Will play Devil's Advocate here for a moment.

Ok ... so you played 44 matches with the LRMs. Let's make that comparable to your other matches with the AC20.

You had 11 AC20 matches. So divide your LRM stats by 4 to make them equal.

You had roughly 7k missiles hit in your matches so / by 4 = 1750 missiles.

That equates to 1750 * 1.8 damage/missile = 3150 damage

Compared to 95 hits with AC20 = 1900

And with the AC20 you have to be skillful in how you approach your target so you don't get shredded before you get into range ... plus you actually have to AIM that weapon.

So yeah ... you did 40% MORE damage which you just have to click a button for. Very little skill required. You just have to be a good judge of where you plant (which you can learn for yourself in just a few matches or from other players in your squad in just a few minutes).

Quite frankly LRMs are the scariest weapon in the game at present. And don't use the argument "Just use terrain" because that just proves you are looking at LRMs under a microscope. Generally if you are going against a premade team they will be using multiple LRM boats which both cover each other and typically all paths the enemy can use to get to them so they can largely negate the terrain. LRM boat A doesn't have LOS to units incoming? No problem ... LRM B has that path covered.

I have some maps which shows you just how completely you can cover a majority of a map with minimal blindspots for LRM coverage which I will post later in another thread.

You can't look at LRMs from the perspective of a single rack, or a single unit, you have to take in to consideration how they are implemented in a team.

View PostKell Commander, on 10 March 2013 - 08:32 AM, said:

Let me give you an example of how wrong people are about LRM's:

I have 2 different trebuchets wih 2 LRM 15's. Based on my LRM 15 stats, I have played 44 matches with them firing almost 20k missiles. Due to people playing smart and using cover, less than 7k missiles have hit (I assume that AMS destroyed missiles also count towards misses). That is an accuracy rating of 33%.

Now my cataphract that has an ac 20, I have only played 11 matches with that. However, I have fired my ac 20 129 times and hit 95 times. Accuracy rating there is 74%.

Any questions?

Edited by topgun505, 10 March 2013 - 03:07 PM.


#56 MrPils

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Posted 10 March 2013 - 03:18 PM

Its not recording damage correctly. Check it on his and your own stats.

Divide total damage by hits for any missile weapon and youll find you cant get a stable damage per hit output.

His LRM5 does over 2.5 damage per hit yet his LRM15 does just under 1.62

Either way you cant rely on the stats for missile effectiveness. Id say its probably the same for everything else too, but given they have damage fall off over range you cant proove that.

#57 Rhent

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Posted 10 March 2013 - 03:18 PM

The skill involved in LRM's is staying a position that gives you an unobstructed view while tagging and keeping fire on the mech before they close to 180M AND keeping an eye out for light ECM mechs that will close and destroy you. Its a completely different skill set than twitch, which requires you to focus on one target and one area to get a shot.

That being said, LRM's are generally the easiest weapon in the game to remove from play whether ECM, cover or just closing to 180M and rolling them.

#58 Woozle

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Posted 10 March 2013 - 03:42 PM

HEY EVERYBODY, OP HAS A GIRLFRIEND!

(and whines about LRMs because he is either too lazy to take cover or too stupid to flank the LRM boats)

#59 Mechwarrior Buddah

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Posted 10 March 2013 - 04:20 PM

View PostJosef Nader, on 10 March 2013 - 02:17 PM, said:

Dodging LRMs takes about as much skill as shooting them.


apparently not if you see how much qq here there is that LRMs are OP. Seconded by only ECM whine threads

#60 Corvus Antaka

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Posted 10 March 2013 - 04:21 PM

View PostSPencil, on 10 March 2013 - 08:29 AM, said:

[REDACTED]




Trust me bro, you got lucky. Any mechwarrior worth their salt will track down the incoming LRM fire and crush them into a pulp. I run LRMs a lot, trust me on this. If they just let the LRMs hit them, [Redacted]

LRMs are by no means hard to learn, but they are challenging to use effectively. Even before ECM, just standing still and launching rockets at people was a terrible idea. It leaves yourself open to easy headshots from snipers, and you're a priority target for scouts. You gotta stay on the move, stay close to your team, and learn to not fire on every indirect lock you acquire unless you know it's solid.

Every weapon system needs skill to be used effectively. What skills are required change given the different weapon systems: so lasers you need accuracy and an awareness of your heat, ballistics you need to extrapolate movement, LRMs you need positioning and strategy.

TL;DR: While not hard, they aren't easy either.


well said!





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