Hey All,
I've been pondering the new system of 'quirks' lately and how PGI is trying to make each chassis and variant unique with special little boosts and penalties.
One of my favourite chassis is the Hunchback, and with so many other Medium mechs getting quirks I was wondering what the Hunchback should get.
Especially since the Cicada, Trebuchet and even Centurion seem focused more on speed and maneuverability, how can we make the Hunchback stand out among the ever growing crowd of medium mechs?
Sure, the Hunchback is already one of the better balanced mechs in the game.
It can still go decently fast, but it's now the slowest medium mech.
It has great torso twist (which I think it should definitely keep) and great lateral movement in the arms, which are already kind of a trademark.
But when I think of the Hunchback, I think of a scrapper and brawler.
Not a toe-to-toe brawler like the Atlas obviously, but still a scrappy little mech that isn't afraid to run into the thick of things and unleash hell.
A mech that is at home on the front line supporting heavier mechs and being an excellent flanking buddy.
That said, here is my suggestion for a Hunchback quirk. A higher armor cap.
Other mediums have speed and maneuverability; we don't want to copy that with the HBKs.
We want to give it a little boost in it's preferred role on the front lines, but without making it too overpowering.
Upping the cap on armor would be a great way to do this.
Obviously not to the level of an Assault mech, but perhaps closer to a Heavy like the Dragon.
Add another 50 or so points to the various locations on the mech, and it would give it just a little more staying power while supporting its bigger pals.
This wouldn't be for free obviously.
Good HBK builds are already really tight. A player would still need to free up a ton or two elsewhere to fit in the extra armor, but that is no different than what a lot of Centurion players have done in order to fit in the higher 275 engine.
The additional armor also wouldn't have to be evenly spread across the board.
Well, perhaps an even spread would work on a 4SP... but the other variants could use a little boost to those vulnerable hunches. Having a higher armor cap on the RT could really help.
Otherwise, IMHO the Hunchback is in a good place, and I'm sure many others would agree.
The weakest link is the 4G, which is common wisdom around these parts. The 4H just does the big single ballistic thing better, and with more laser backup.
I'm not sure if PGI has ever thought about it, but perhaps a minor weight discount on ballistics on the 4G to make multiple ballistics more viable? I'm not sure.
But TL;DR - To make the Hunchback more unique in a slower tougher front-line medium role, give the chassis a bit of an armor boost to help it survive longer. Maybe even a bigger boost to the RT hunch armor, specifically.
Getting close to the lighter Heavy mech armor caps, like the Dragon, seems fair.
Everything else is already great.... 260 max engine, 120 torso twist, good arm movement (with poor vertical reach).
As a negative, perhaps give it slight deceleration penalty. Once this little scrapper starts moving, it's tough to slow down.
Let me know what you think!
Edited by Ravennus, 11 March 2013 - 07:56 PM.