Two Things That I Am Starting To Miss From Other Mech Games
#1
Posted 10 March 2013 - 03:19 PM
To my knowladge, neither exists in BattleTech.
#2
Posted 10 March 2013 - 03:21 PM
#3
Posted 10 March 2013 - 03:21 PM
Eddrick, on 10 March 2013 - 03:19 PM, said:
To my knowladge, neither exists in BattleTech.
Melee weapons exist in Battletech. The Hatchetman mech is a good example. For shields, there are mechs that typically have one arm that doesn't mount weapons that can be used as a shield. No such thing as a two handed weapon in the game.
#4
Posted 10 March 2013 - 03:22 PM
In QnA 33, they said they have no plans to introduce BattleAxe or such.
They seem like GFs with bad hair days
#5
Posted 10 March 2013 - 03:22 PM
If you want gundam battles, go play gundam games
#6
Posted 10 March 2013 - 03:23 PM
Also, 2 things I miss: bombast laser, old gauss graphics
2 more things: vehicles (helis, jeeps, tanks, apcs), turrets
#7
Posted 10 March 2013 - 03:35 PM
Seriously, every other weapon got buffed in the conversion from BT to MWO, but the MG got nerfed. Why?
All ballistics got a DPS boost, with the heavier weapons getting less than the lighter, from a 2.5 x DPS boost on the AC/20 to a 20 x DPS boost on the AC/2, but the MG only got a 2 x boost? And every other ballistic weapon got about 50% more ammo per ton and 50% more damage per ton of ammo, but the MG got a 90% reduction in ammo per ton and a 80% reduction in damage per ton of ammo?
#8
Posted 10 March 2013 - 03:36 PM
#10
Posted 10 March 2013 - 03:42 PM
#11
Posted 10 March 2013 - 03:46 PM
Eddrick, on 10 March 2013 - 03:19 PM, said:
To my knowladge, neither exists in BattleTech.
And I, for one, hope they remain relegated to those other games. No MechWarrior computer game that I have played (every game in the series except MW1) has ever had melee, and it doesn't need to be added to this one. The only "melee" we need is collisions/knockdowns.
#12
Posted 10 March 2013 - 03:50 PM
Levi Porphyrogenitus, on 10 March 2013 - 03:36 PM, said:
What are the arm-mounted shilds called. I couldn't find it anywere. I am also, aware that you can use your arms as a shield. I just can't remember seeing a Mech with arms much bigger then it's body from the side.
I know that critical slot splitting can let you split a weapons requiered critical slots across an arm and side torso. I don't know if you can split a weapon's requiered critical slots across both arms to make it two handed. Somthing, like the Sniper Artillery Piece comes to mind.
Edited by Eddrick, 10 March 2013 - 03:51 PM.
#13
Posted 10 March 2013 - 03:50 PM
PapaKilo, on 10 March 2013 - 03:46 PM, said:
BattleTech, on the other hand had rules for
* Charging
* Kicking
* Punching
* Melee weapons (axes, swords, ripped-off Commando legs...)
* Death From Above
The devs have said collisions will come back with Charging, so we'll have that (and DFA). Kicking/Punching/Melee weapons have been rejected so far by the devs, but I still hold out hope that it'll be in some day.
Edited by stjobe, 10 March 2013 - 03:51 PM.
#14
Posted 10 March 2013 - 03:52 PM
Chavette, on 10 March 2013 - 03:22 PM, said:
In QnA 33, they said they have no plans to introduce BattleAxe or such.
They seem like GFs with bad hair days
It's entirely reasonable.
#15
Posted 10 March 2013 - 03:55 PM
Chavette, on 10 March 2013 - 03:22 PM, said:
In QnA 33, they said they have no plans to introduce BattleAxe or such.
They seem like GFs with bad hair days
The BattleAxe referenced in that question is an older, obsolete mech, replaced by the Hammerhands, which was in turn made obsolete by the Warhammer. The question in QnA 33 is not referencing melee combat in any form, but rather older tech levels and mechs.
http://www.sarna.net/wiki/Battleaxe
#17
Posted 10 March 2013 - 03:59 PM
#18
Posted 10 March 2013 - 03:59 PM
Duncan Fisher, on 10 March 2013 - 03:22 PM, said:
If you want gundam battles, go play gundam games
er. they do both exist in Battletech, well no 2 handed melee that I can think of but one handed for sure
http://www.sarna.net/wiki/Sasquatch
http://www.sarna.net/wiki/Axman
They also said in ask the devs 32 that solaris might happen but not for another 12-18 months
#20
Posted 10 March 2013 - 04:07 PM
* an AC/10 with two tons of ammo
* two Medium Lasers, and
* a Hatchet that did (45 / 5) = 9 points of damage to the upper torso of a 'mech.
* Jump Jets, for those DFA moments
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