Pykors, on 12 March 2013 - 12:43 PM, said:
I really wish we spent more time figuring out the right way to reward people playing the different roles, so we could stop focusing on damage quite so much.
The best idea I've had so far is here:
http://mwomercs.com/...nemy-attention/
Figuring out how to measure role warfare is a tough problem, though. If there are any other good ideas out there, I hope they get written down.
My own ideas here:
http://mwomercs.com/...for-match-score