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#81 Esplodin

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Posted 12 March 2013 - 12:51 PM

View PostPykors, on 12 March 2013 - 12:43 PM, said:


I really wish we spent more time figuring out the right way to reward people playing the different roles, so we could stop focusing on damage quite so much.

The best idea I've had so far is here:
http://mwomercs.com/...nemy-attention/

Figuring out how to measure role warfare is a tough problem, though. If there are any other good ideas out there, I hope they get written down.


My own ideas here:

http://mwomercs.com/...for-match-score

#82 Tarantoga

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Posted 12 March 2013 - 12:55 PM

View PostBlue Boutique, on 11 March 2013 - 01:59 PM, said:

It takes 36 damage to destroy a full armored mech cockpit so 8 mechs x 36 damage = 288 minimum.

its 28 dmg not 36

#83 MadPanda

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Posted 12 March 2013 - 01:05 PM

View PostTarantoga, on 12 March 2013 - 12:55 PM, said:

its 28 dmg not 36


Isn't it 18+9 = 27

#84 Strykewolf

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Posted 12 March 2013 - 01:07 PM

I wouldn't worry about it. I range from 0 damage in a match, up to 400 and some change. 0-5 kill assists. 0-5 spotting assists. 0-3 kills. When the 0s pop up, I usually messed up and got caught in a crossfire or, head-popped by a very good shot. It seems to go in streaks.

I also know that I tend to be too aggressive for my own good...been more than once that I'd take on a pair of assaults knowing that I was undergunned in a medium...or, heavy.

Sometimes I get frustrated with my game play as, some days, it seems that no matter what I do, I made the wrong choice. Other times, the match ends...scraps of armor drag along the ground behind my mech and I can do no wrong...and I'm still standing.

All that said, I have, on occassion, seen folks berate others. It's generally childish and, rarely, constructive.

#85 Moromillas

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Posted 12 March 2013 - 02:33 PM

View PostPykors, on 12 March 2013 - 12:43 PM, said:


I really wish we spent more time figuring out the right way to reward people playing the different roles, so we could stop focusing on damage quite so much.

The best idea I've had so far is here:
http://mwomercs.com/...nemy-attention/

Figuring out how to measure role warfare is a tough problem, though. If there are any other good ideas out there, I hope they get written down.

That seems like it might work on paper.

Perhaps reward each team member based on how much damage the team collectively did. Or maybe scale the reward based on what chassis you're in, lights get more points, assaults break even.

I donno, I can't think of a decent way to do it.

#86 Theevenger

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Posted 12 March 2013 - 03:06 PM

Something that I have found with Spiders is that they do the most for their team for their ability to harass and distract isolated heavy Mechs. Even if they only do piddly damage, if they can catch a heavy Mech all alone and force him to deal with the tiny threat, they have effectively done damage equivalent to that heavy Mech's remaining hit points.

#87 badnewsaaron

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Posted 12 March 2013 - 04:02 PM

(Let me preface this by saying this is in regards to assault matches which is pretty much only what I play).

While I don't agree with giving someone who did low damage a hard time, I do understand getting frustrated with lights that do little damage. The reason being that the in an assault match the scouting part of their role is over in the first 30-60 seconds (e.g. "Tunnel is clear, they are moving to drop ship"). While this is very valuable information, because of the way assault games turn into TDM if a light isn't doing a decent amount of damage you are now basically playing a mech down. If think that light pilots need to realize this and take builds that allow them to contribute after their initial scouting of the map.

#88 Icepick

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Posted 12 March 2013 - 04:26 PM

Take a yellow sticky note, stick it in the upper left corner of your screen.

You won't miss much.





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